116 lines
3.5 KiB
Markdown
116 lines
3.5 KiB
Markdown
# Changelog
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## 1.0.6 (ongoing)
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### UI Enhancements:
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- Added ability to change species name via UI
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### Simulation Enhancements:
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-
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## 1.0.5 (4/23/2023)
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### UI Enhancements:
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- Improved "Community Creations" list panel
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- Added Mod list to Community Creations
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- Added brush size slider
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- Added unnatural organism warning
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### Simulation Enhancements:
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- Added links to community mods
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- Added more worlds and organisms to community creations
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## 1.0.4 (9/17/2022)
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### UI Enhancements:
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- Added "Community Creations" button
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- Updated icons
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- Standardized Colors
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### Simulation Enhancements:
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- Added ability to load premade organisms and worlds from backend
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- Added SeeThroughSelf param that allows eyes to see through their own cells
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### Bug Fixes:
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- Mutation rate now properly saves and loads with world
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## 1.0.3 (4/15/2022)
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### UI Enhancements:
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- Improved styling
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### Simulation Enhancements:
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- Added ability to save/load organisms
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- Added ability to save/load worlds
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### Bug Fixes:
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- charste changed to charset
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- Fixed species tracking
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Thanks to contributors: @TerraMaster85
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## 1.0.2 (12/21/2021)
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### UI Enhancements:
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- New tab "World Controls"
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- Relocated grid controls and auto reset to this tab
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- Button to generate random walls with perlin noise
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- Button to reset the environment with many randomly generated organisms
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- Option to not clear walls on reset
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- Option to pause on total extinction
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- "Simulation controls" tab renamed to "Evolution Controls"
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- Button to save/load Evolution Controls in a `.json` file
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- Button to randomize the organism in the editor window
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- Can now use drag view tool while rendering is off
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- Reorganized "About" tab and left panel, embedded explanation video
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### Simulation Enhancements:
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- New evolution control `Extra Mover Reproduction Cost`, which adds additional food cost for movers to reproduce
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- Combined `Movers can rotate` and `Offspring rotate` evolution controls into `Rotation enabled`
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- Fully max out simulation speed when slider is all the way to the right
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### Bug Fixes:
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- Armor is no longer ignored when checking for clear reproduction space
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- Chart data is now properly loaded/discarded when paused
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Thanks to contributors: @Chrispykins @M4YX0R
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## 1.0.1 (12/4/2021)
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### UI Enhancements:
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- Hotkeys/improved zoom controls: [#47](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/47)
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- `A` reset view
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- `S/middle mouse button` pan
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- `D` drop walls
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- `F` drop food
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- `G` click to kill
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- `H` headless rendering toggle
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- `Spacebar/J` pause/play toggle
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- `Z` select organism
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- `X` edit organism
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- `C` drop organism
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- `V` toggle hud
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- `B` destroy all walls
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- `Q` min/max control panel
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- Improved mutation probability controls: [#43](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/43)
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- Ability to edit individual organism's mutability: [#46](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/46)
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- Added clear button and improved reset warnings: [#64](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/64)
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- Control Panel is minimized by default: [#64](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/64)
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### Simulation Enhancements:
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- Default food prodcution probability increased from 4->5
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### Bug Fixes:
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- Fixed actual FPS display: [#45](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/45)
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- Fixed slow down/crash on very long runs: [#63](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/63)
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- Spelling Fix: [#31](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/31)
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Thanks to contributors: @TrevorSayre @EvaisaGiac @Chrispykins
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## 1.0.0
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Initial release.
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