edit mode fixes

This commit is contained in:
MaxRobinsonTheGreat
2020-07-22 12:07:27 -06:00
parent c94e137ae4
commit b0292ae0e6
10 changed files with 152 additions and 390 deletions

289
dist/bundle.js vendored

File diff suppressed because one or more lines are too long

51
dist/css/style.css vendored
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@@ -14,6 +14,7 @@ canvas {
* {
margin: 0;
padding: 0;
font-family: Arial, Helvetica, sans-serif;
}
#env {
@@ -81,7 +82,7 @@ canvas {
padding: 10px
}
.tab#about {
.tab#editor {
display: grid;
}
@@ -93,63 +94,61 @@ canvas {
grid-column: 2;
}
.control-mode-button {
border-color: gray;
background-color: lightgray;
}
#none-button {
background-color: gray;
}
.global-mutation-in {
display: none;
}
#editor-panel{
display: flex;
}
.edit-mode-btn {
/* border-color: gray; */
background-color: white;
width: 30px;
height: 30px;
}
#drop-org {
bottom: 0;
}
#editor-env {
position: absolute;
height: 220px;
width: 220px;
padding: 10px;
float: left;
height: 195px;
width: 195px;
/* padding: 10px; */
/* float: left; */
}
#cell-selections {
display: none;
padding: 10px;
grid-template-columns: 1;
grid-template-rows: 5;
float: right;
}
.cell-type {
grid-column: 1;
width: 30px;
height: 30px;
border: solid black;
border-width: 2px;
margin: 1px;
}
.cell-legend-type {
width: 30px;
height: 30px;
border: solid black;
border-width: 2px;
margin: 1px;
}
#mouth{
background-color: orange;
grid-row: 1;
}
#producer{
background-color: white;
grid-row: 2;
}
#mover{
background-color: #3493eb;
grid-row: 3;
}
#killer{
background-color: red;
grid-row: 4;
}
#armor{
background-color: purple;
grid-row: 5;
}
#editor-mode-cont{
padding-top: 20px;

67
dist/html/index.html vendored
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@@ -4,6 +4,7 @@
<meta charste="UTF-8">
<title>Evolution Simulator</title>
<link rel="stylesheet" href="../css/style.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
</head>
<body>
@@ -16,28 +17,29 @@
<div id='speed-controller' class='control-set'>
<h2>Simulation Speed</h2>
<input id="slider" type="range" min="1" max="300" value="60">
<button id='pause-button'>Pause</button>
<button id='pause-button'><i class="fa fa-pause"></i></button>
<p id='fps'>Target FPS: 60</p>
<p id='fps-actual'></p>
<br/>
<br>
<button id='reset-env'>Reset Environment</button>
<label for="auto-reset">Auto Reset</label>
<input type="checkbox" id="auto-reset" checked>
<br><br/>
<br>
<p id='reset-count'>Auto reset count: </p>
<h2>Grid Size</h2>
<label for="cell-size">Cell Size:</label>
<input type="number" id="cell-size" min="1" max="100" value=5 step="1">
<label for="fill-window">Fill Window</label>
<input type="checkbox" id="fill-window" checked>
<br/>
<br>
<div class='col-row-input'>
<label for="col-input">Columns:</label>
<input type="number" id="col-input" min="1" value=100 step="1">
<br/>
<br>
<label for="row-input">Rows:</label>
<input type="number" id="row-input" min="1" value=100 step="1">
</div>
<br/>
<br>
<button id='resize'>Resize and Reset</button>
</div>
@@ -53,8 +55,16 @@
<div id='about' class='tab'>
<div class='left-half'>
<h2>Welcome to the Life Engine</h2>
<p>The life engine is a simulation of a living ecosystem, and allows organisms to survive, reproduce, spread, and compete in a very simple world. The world is a grid, and organisms are made up of cells that occupy different grid locations. Different colored cells do different things for the organism.</p>
<p>To understand more about how the simulation works, take a look at the readme (LINK).</p>
<p>The Life Engine simulates an evolving ecosystem and organisms that are made of cells. Different colored cells do different things.</p>
<!-- <div id='cell-selections'>
<div class='cell-legend-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-legend-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-legend-type' id='mover' title="Mover: Allows for movement and rotation."></div>
<div class='cell-legend-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-legend-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<div class='cell-legend-type' id='food' title="Food: Not part of an organism. Once an organism has eaten enough food, it will reproduce."></div>
<div class='cell-legend-type' id='wall' title="Wall: Not part of an organism. BLocks movement and reproduction."></div>
</div> -->
</div>
<div class='right-half'>
<p></p>
@@ -64,28 +74,26 @@
<div id='editor' class='tab'>
<div class='left-half'>
<h2>Editor</h2>
<label for="editor-mode">Edit Mode</label>
<select name="values" id="editor-mode">
<option value="none">None</option>
<option value="food">Drop Food</option>
<option value="wall">Drop Wall</option>
<option value="kill">Kill Organism</option>
<option value="select">Select Organism</option>
<option value="edit">Edit Selection</option>
<option value="clone">Clone Selection</option>
</select>
<button class="edit-mode-btn" id="wall" title="Drop/Remove Wall"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn" id="food" title="Drop/Remove Food"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn" id="kill" title="Click to kill"><i class="fa fa-bolt"></i></button>
<br><br/>
<button id='kill-all'>Kill All Organisms</button>
<button id='clear-walls'>Clear All Walls</button>
<button id="clear-walls" title="Clear All Walls"><i class="fa fa-window-close"></i></button>
</div>
<div class='right-half'>
<div class='right-half' id='editor-panel'>
<button class="edit-mode-btn" id="select" title="Select organism from world"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn" id="edit" title="Edit organism"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn" id="drop-org" title="Drop organism in world"><i class="fa fa-plus"></i></button>
<div id='editor-env'>
<canvas id='editor-canvas'></canvas>
</div>
<div id='cell-selections'>
<div class='cell-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-type' id='mover' title="Mover: Allows for movement and rotation. Disables food production."></div>
<div class='cell-type' id='mover' title="Mover: Allows for movement and rotation."></div>
<div class='cell-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<button id='clear-editor'>Clear</button>
@@ -99,19 +107,19 @@
<h4>Food Production vs Lifespan</h4>
<label for="food-prod-prob">Probability of producing food:</label>
<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
<br/>
<br>
<label for="lifespan-multiplier">Lifespan multiplier:</label>
<input type="number" id="lifespan-multiplier" min="1" max="10000" value=100 step="1">
<br/>
<br>
<label for="fixed-ratio">Use fixed ratio</label>
<input type="checkbox" id="fixed-ratio" checked>
<h4>Organism Rotation</h4>
<label for="mover-rot">Movers can rotate</label>
<input type="checkbox" id="mover-rot" checked>
<br/>
<br>
<label for="offspring-rot">Offspring rotate</label>
<input type="checkbox" id="offspring-rot" checked>
<br/>
<br>
<h4>Killer Cell Effects</h4>
<label for="insta-kill">One touch kill</label>
<input type="checkbox" id="insta-kill">
@@ -121,16 +129,14 @@
<br><br/>
<h4>Mutation Rate</h4>
<label for="evolved-mutation">Use evolved mutation rate</label>
<input type="checkbox" id="evolved-mutation" checked>
<label class="global-mutation-in" for="global-mutation">Global mutation rate</label>
<input type="checkbox" id="evolved-mutation" checked> </br>
<label class="global-mutation-in" for="global-mutation">Global mutation rate: </label>
<input class="global-mutation-in" type="number" id="global-mutation" min="1" max="100" value=5 step="1">
<h4>Mutation Type Probabilities</h4>
<label for="add-prob">Add Cell:</label>
<input class="mut-prob" type="number" id="add-prob" min="0" max="100" value=33>
<br/>
<label for="change-prob">Change Cell:</label>
<input class="mut-prob" type="number" id="change-prob" min="0" max="100" value=33>
<br/>
<label for="remove-prob">Remove Cell:</label>
<input class="mut-prob" type="number" id="remove-prob" min="0" max="100" value=33>
<br/>
@@ -148,6 +154,7 @@
<p id='org-count'>Organism count: </p>
<p id='org-record'>Highest count: </p>
<p id='avg-mut'>Average Mutation Rate: </p>
<p id='largest-org'>Largest Organism: </p>
</div>
<div class='right-half'></div>

View File

@@ -29,7 +29,7 @@ class ControlPanel {
$('#fps').text("Target FPS: "+this.fps);
}.bind(this);
$('#pause-button').click(function() {
if ($('#pause-button').text() == "Pause" && this.engine.running) {
if (this.engine.running) {
$('#pause-button').text("Play");
this.engine.stop();
}
@@ -150,14 +150,10 @@ class ControlPanel {
defineModeControls() {
var self = this;
$('#editor-mode').change( function(el) {
var selection = $(this).children("option:selected").val();
$('.edit-mode-btn').click( function() {
var prev_mode = self.env_controller.mode;
$('#cell-selections').css('display', 'none');
switch(selection){
case "none":
self.setMode(Modes.None);
break;
switch(this.id){
case "food":
self.setMode(Modes.FoodDrop);
break;
@@ -168,27 +164,20 @@ class ControlPanel {
self.setMode(Modes.ClickKill);
break;
case "select":
if (prev_mode==Modes.Edit || prev_mode==Modes.Clone && self.engine.organism_editor.organism.cells.length > 1){
if (confirm("Selecting a new organism will clear the current organism. Are you sure you wish to switch?")) {
self.setMode(Modes.Select);
}
else {
$("#editor-mode").val('edit');
}
}
else {
self.setMode(Modes.Select);
}
self.setMode(Modes.Select);
break;
case "edit":
self.setMode(Modes.Edit);
$('#cell-selections').css('display', 'grid');
$('#cell-selections').css('display', 'block');
break;
case "clone":
case "drop-org":
self.setMode(Modes.Clone);
self.env_controller.org_to_clone = self.engine.organism_editor.getCopyOfOrg();
break;
}
$('.edit-mode-btn').css('background-color', 'white');
$('#'+this.id).css('background-color', 'lightblue');
});
var env = this.engine.env;
@@ -198,11 +187,10 @@ class ControlPanel {
$('#auto-reset').change(function() {
env.auto_reset = this.checked;
});
$('#kill-all').click( function() {
this.engine.env.clearOrganisms();
}.bind(this));
$('#clear-walls').click( function() {
this.engine.env.clearWalls();
if (confirm("Are you sure you want to clear all the walls?")) {
this.engine.env.clearWalls();
}
}.bind(this));
$('#clear-editor').click( function() {
this.engine.organism_editor.clear();
@@ -232,6 +220,8 @@ class ControlPanel {
this.organism_record = org_count;
$('#org-record').text("Highest count: " + this.organism_record);
$('#avg-mut').text("Average Mutation Rate: " + Math.round(this.engine.env.averageMutability() * 100) / 100);
$('#largest-org').text("Largest Organism: " + this.engine.env.largest_cell_count + " cells");
$('#reset-count').text("Auto reset count: " + this.engine.env.reset_count);
}
}

View File

@@ -12,10 +12,15 @@ class EditorController extends CanvasController{
}
mouseMove() {
if (this.right_click || this.left_click)
this.editOrganism();
}
mouseDown() {
this.editOrganism();
}
editOrganism() {
if (this.edit_cell_type == null || this.mode != Modes.Edit)
return;
if (this.left_click)

View File

@@ -2,6 +2,8 @@ const CanvasController = require("./CanvasController");
const Organism = require('../Organism/Organism');
const Modes = require("./ControlModes");
const CellTypes = require("../Organism/Cell/CellTypes");
const Neighbors = require("../Grid/Neighbors");
const Cell = require("../Organism/Cell/Cell");
class EnvironmentController extends CanvasController{
constructor(env, canvas) {
@@ -29,27 +31,30 @@ class EnvironmentController extends CanvasController{
}
switch(mode) {
case Modes.FoodDrop:
if (left_click && cell.type == CellTypes.empty){
this.env.changeCell(cell.col, cell.row, CellTypes.food, null);
if (left_click){
this.dropCellType(cell.col, cell.row, CellTypes.food, false);
}
else if (right_click && cell.type == CellTypes.food){
this.env.changeCell(cell.col, cell.row, CellTypes.empty, null);
else if (right_click){
this.dropCellType(cell.col, cell.row, CellTypes.empty, false);
}
break;
case Modes.WallDrop:
if (left_click && (cell.type == CellTypes.empty || cell.type == CellTypes.food)){
this.env.changeCell(cell.col, cell.row, CellTypes.wall, null);
if (left_click){
this.dropCellType(cell.col, cell.row, CellTypes.wall, true);
}
else if (right_click && cell.type == CellTypes.wall){
this.env.changeCell(cell.col, cell.row, CellTypes.empty, null);
else if (right_click){
this.dropCellType(cell.col, cell.row, CellTypes.empty, false);
}
break;
case Modes.ClickKill:
if (this.cur_org != null)
this.cur_org.die();
this.killNearOrganisms();
break;
case Modes.Select:
if (this.cur_org == null) {
this.cur_org = this.findNearOrganism();
}
if (this.cur_org != null){
this.control_panel.setEditorOrganism(this.cur_org);
}
@@ -67,12 +72,42 @@ class EnvironmentController extends CanvasController{
}
}
dropWall(cell) {
dropCellType(col, row, type, killBlocking=false) {
for (var loc of Neighbors.allSelf){
var c=col + loc[0];
var r=row + loc[1];
var cell = this.env.grid_map.cellAt(c, r);
if (cell == null)
continue;
if (killBlocking && cell.owner != null){
cell.owner.die();
}
else if (cell.owner != null) {
continue;
}
this.env.changeCell(c, r, type, null);
}
}
dropFood(cell) {
findNearOrganism() {
for (var loc of Neighbors.all){
var c = this.cur_cell.col + loc[0];
var r = this.cur_cell.row + loc[1];
var cell = this.env.grid_map.cellAt(c, r);
if (cell.owner != null)
return cell.owner;
}
return null;
}
killNearOrganisms() {
for (var loc of Neighbors.allSelf){
var c = this.cur_cell.col + loc[0];
var r = this.cur_cell.row + loc[1];
var cell = this.env.grid_map.cellAt(c, r);
if (cell.owner != null)
cell.owner.die();
}
}

View File

@@ -18,6 +18,8 @@ class Environment{
this.walls = [];
this.total_mutability = 0;
this.auto_reset = true;
this.largest_cell_count = 0;
this.reset_count = 0;
}
update(delta_time) {
@@ -41,8 +43,10 @@ class Environment{
this.total_mutability -= this.organisms[i].mutability;
this.organisms.splice(i, 1);
}
if (this.organisms.length == 0 && this.auto_reset)
if (this.organisms.length == 0 && this.auto_reset){
this.reset_count++;
this.reset();
}
}
OriginOfLife() {
@@ -58,6 +62,8 @@ class Environment{
organism.updateGrid();
this.total_mutability += organism.mutability;
this.organisms.push(organism);
if (organism.cells.length > this.largest_cell_count)
this.largest_cell_count = organism.cells.length;
}
averageMutability() {
@@ -75,8 +81,10 @@ class Environment{
}
clearWalls() {
for(var wall of this.walls)
this.changeCell(wall.col, wall.row, CellTypes.empty, null);
for(var wall of this.walls){
if (this.grid_map.cellAt(wall.col, wall.row).type == CellTypes.wall)
this.changeCell(wall.col, wall.row, CellTypes.empty, null);
}
}
clearOrganisms() {
@@ -85,7 +93,7 @@ class Environment{
this.organisms = [];
}
reset() {
reset(clear_walls=true) {
this.organisms = [];
this.grid_map.fillGrid(CellTypes.empty);
this.renderer.renderFullGrid(this.grid_map.grid);

View File

@@ -8,8 +8,8 @@ const Cell = require("../Organism/Cell/Cell");
class OrganismEditor {
constructor() {
this.is_active = true;
var cell_size = 20;
this.grid_map = new GridMap(11, 11, cell_size);
var cell_size = 13;
this.grid_map = new GridMap(15, 15, cell_size);
this.renderer = new Renderer('editor-canvas', 'editor-env', cell_size);
this.controller = new EditorController(this, this.renderer.canvas);
this.clear();

View File

@@ -12,10 +12,15 @@
// x
// . .
//allSelf ...
// ...
// ...
const Neighbors = {
all: [[0, 1],[0, -1],[1, 0],[-1, 0],[-1, -1],[1, 1],[-1, 1],[1, -1]],
adjacent: [[0, 1],[0, -1],[1, 0],[-1, 0]],
corners: [[-1, -1],[1, 1],[-1, 1],[1, -1]]
corners: [[-1, -1],[1, 1],[-1, 1],[1, -1]],
allSelf: [[0, 0],[0, 1],[0, -1],[1, 0],[-1, 0],[-1, -1],[1, 1],[-1, 1],[1, -1]]
}
module.exports = Neighbors;

View File

@@ -145,8 +145,8 @@ class Organism {
this.env.addOrganism(org);
org.updateGrid();
}
this.food_collected -= this.foodNeeded();
}
mutate() {