Cell size based resize fix
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@@ -154,9 +154,9 @@ class WorldEnvironment extends Environment{
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resizeFillWindow(cell_size) {
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this.renderer.cell_size = cell_size;
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this.renderer.fillWindow('env');
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var cols = Math.ceil(this.renderer.width / cell_size);
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var rows = Math.ceil(this.renderer.height / cell_size);
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this.grid_map.resize(cols, rows, cell_size);
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this.num_cols = Math.ceil(this.renderer.width / cell_size);
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this.num_rows = Math.ceil(this.renderer.height / cell_size);
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this.grid_map.resize(this.num_cols, this.num_rows, cell_size);
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}
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}
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