Better walls! Really better!

This commit is contained in:
M4YX0R
2021-12-11 11:04:32 +03:00
parent 75d5b85953
commit 8fcf5f2251

View File

@@ -57,16 +57,20 @@ class EnvironmentController extends CanvasController{
*/
randomizeWalls(thickness=1) {
this.env.clearWalls();
var noise_threshold = -0.27399911269163185;
var noise_threshold = -0.017;
var avg_noise = 0;
Perlin.seed();
for (var r = 0; r < this.env.num_rows; r++) {
for (var c = 0; c < this.env.num_cols; c++) {
var noise = Perlin.get(c/this.env.num_cols, r/this.env.num_rows);
var noise = Perlin.get(c/this.env.num_cols*(20/this.env.renderer.cell_size), r/this.env.num_rows*(20/this.env.renderer.cell_size));
avg_noise += noise/(this.env.num_rows*this.env.num_cols);
if (noise > noise_threshold && noise < noise_threshold + thickness/100) {
this.dropCellType(c, r, CellStates.wall, true);
if (noise > noise_threshold && noise < noise_threshold + thickness/(4*this.env.renderer.cell_size)) {
var cell = this.env.grid_map.cellAt(c, r);
if (cell != null) {
if(cell.owner != null) cell.owner.die();
this.env.changeCell(c, r, CellStates.wall, null);
}
}
}
}