Better walls! Really better!
This commit is contained in:
@@ -57,16 +57,20 @@ class EnvironmentController extends CanvasController{
|
|||||||
*/
|
*/
|
||||||
randomizeWalls(thickness=1) {
|
randomizeWalls(thickness=1) {
|
||||||
this.env.clearWalls();
|
this.env.clearWalls();
|
||||||
var noise_threshold = -0.27399911269163185;
|
var noise_threshold = -0.017;
|
||||||
var avg_noise = 0;
|
var avg_noise = 0;
|
||||||
Perlin.seed();
|
Perlin.seed();
|
||||||
|
|
||||||
for (var r = 0; r < this.env.num_rows; r++) {
|
for (var r = 0; r < this.env.num_rows; r++) {
|
||||||
for (var c = 0; c < this.env.num_cols; c++) {
|
for (var c = 0; c < this.env.num_cols; c++) {
|
||||||
var noise = Perlin.get(c/this.env.num_cols, r/this.env.num_rows);
|
var noise = Perlin.get(c/this.env.num_cols*(20/this.env.renderer.cell_size), r/this.env.num_rows*(20/this.env.renderer.cell_size));
|
||||||
avg_noise += noise/(this.env.num_rows*this.env.num_cols);
|
avg_noise += noise/(this.env.num_rows*this.env.num_cols);
|
||||||
if (noise > noise_threshold && noise < noise_threshold + thickness/100) {
|
if (noise > noise_threshold && noise < noise_threshold + thickness/(4*this.env.renderer.cell_size)) {
|
||||||
this.dropCellType(c, r, CellStates.wall, true);
|
var cell = this.env.grid_map.cellAt(c, r);
|
||||||
|
if (cell != null) {
|
||||||
|
if(cell.owner != null) cell.owner.die();
|
||||||
|
this.env.changeCell(c, r, CellStates.wall, null);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user