fixed grid sizing, added hotkey

This commit is contained in:
Max Robinson
2021-08-30 18:53:36 -05:00
parent 0854c5a561
commit 8c4723ea29
2 changed files with 27 additions and 7 deletions

View File

@@ -12,8 +12,8 @@ class WorldEnvironment extends Environment{
super();
this.renderer = new Renderer('env-canvas', 'env', cell_size);
this.controller = new EnvironmentController(this, this.renderer.canvas);
var grid_rows = Math.floor(this.renderer.height / cell_size);
var grid_cols = Math.floor(this.renderer.width / cell_size);
var grid_rows = Math.ceil(this.renderer.height / cell_size);
var grid_cols = Math.ceil(this.renderer.width / cell_size);
this.grid_map = new GridMap(grid_cols, grid_rows, cell_size);
this.organisms = [];
this.walls = [];
@@ -23,7 +23,7 @@ class WorldEnvironment extends Environment{
this.reset_count = 0;
}
update(delta_time) {
update() {
var to_remove = [];
for (var i in this.organisms) {
var org = this.organisms[i];
@@ -132,8 +132,8 @@ class WorldEnvironment extends Environment{
resizeFillWindow(cell_size) {
this.renderer.cell_size = cell_size;
this.renderer.fillWindow('env');
var cols = Math.floor(this.renderer.width / cell_size);
var rows = Math.floor(this.renderer.height / cell_size);
var cols = Math.ceil(this.renderer.width / cell_size);
var rows = Math.ceil(this.renderer.height / cell_size);
this.grid_map.resize(cols, rows, cell_size);
this.reset();
}