fixed grid sizing, added hotkey
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@@ -20,13 +20,33 @@ class ControlPanel {
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}
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defineMinMaxControls(){
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$('#minimize').click ( function() {
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this.control_panel_active = true;
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this.no_hud = false;
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$('#minimize').click ( () => {
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$('.control-panel').css('display', 'none');
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$('.hot-controls').css('display', 'block');
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this.control_panel_active = false;
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});
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$('#maximize').click ( function() {
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$('#maximize').click ( () => {
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$('.control-panel').css('display', 'grid');
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$('.hot-controls').css('display', 'none');
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this.control_panel_active = true;
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});
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const V_KEY = 118;
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$('body').keypress( (e) => {
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if (e.which === V_KEY) {
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if (this.no_hud) {
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let control_panel_display = this.control_panel_active ? 'grid' : 'none';
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let hot_control_display = !this.control_panel_active ? 'block' : 'none';
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$('.control-panel').css('display', control_panel_display);
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$('.hot-controls').css('display', hot_control_display);
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}
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else {
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$('.control-panel').css('display', 'none');
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$('.hot-controls').css('display', 'none');
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}
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this.no_hud = !this.no_hud;
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}
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});
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}
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@@ -12,8 +12,8 @@ class WorldEnvironment extends Environment{
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super();
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this.renderer = new Renderer('env-canvas', 'env', cell_size);
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this.controller = new EnvironmentController(this, this.renderer.canvas);
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var grid_rows = Math.floor(this.renderer.height / cell_size);
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var grid_cols = Math.floor(this.renderer.width / cell_size);
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var grid_rows = Math.ceil(this.renderer.height / cell_size);
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var grid_cols = Math.ceil(this.renderer.width / cell_size);
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this.grid_map = new GridMap(grid_cols, grid_rows, cell_size);
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this.organisms = [];
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this.walls = [];
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@@ -23,7 +23,7 @@ class WorldEnvironment extends Environment{
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this.reset_count = 0;
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}
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update(delta_time) {
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update() {
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var to_remove = [];
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for (var i in this.organisms) {
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var org = this.organisms[i];
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@@ -132,8 +132,8 @@ class WorldEnvironment extends Environment{
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resizeFillWindow(cell_size) {
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this.renderer.cell_size = cell_size;
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this.renderer.fillWindow('env');
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var cols = Math.floor(this.renderer.width / cell_size);
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var rows = Math.floor(this.renderer.height / cell_size);
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var cols = Math.ceil(this.renderer.width / cell_size);
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var rows = Math.ceil(this.renderer.height / cell_size);
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this.grid_map.resize(cols, rows, cell_size);
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this.reset();
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}
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