Randomized Creature Generation
Adds a random organism generator that is accessible through the editor control panel. This generator gives the user to generate an entire world of random organisms for selection to act upon.
This commit is contained in:
3
dist/css/style.css
vendored
3
dist/css/style.css
vendored
@@ -169,6 +169,9 @@ button:hover{
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.edit-mode-btn#drag-view {
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background-color: #81d2c7;
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}
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.randomize-button {
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margin-top: 5px;
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}
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#clear-walls {
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margin-top: 5px;
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}
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19
dist/index.html
vendored
19
dist/index.html
vendored
@@ -100,6 +100,7 @@
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<div class='editor-buttons'>
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<button class="edit-mode-btn" id="select" title="Select organism from world"><i class="fa fa-hand-pointer-o"></i></button>
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<button class="edit-mode-btn" id="edit" title="Edit organism"><i class="fa fa-pencil"></i></button>
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<button class="edit-mode-btn" id='randomize' title="Randomize"><i class="fa fa-random"></i></button>
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<button class="edit-mode-btn" id="drop-org" title="Drop organism in world"><i class="fa fa-plus"></i></button>
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</div>
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<div id='editor-env'>
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@@ -169,6 +170,24 @@
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</div>
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</div>
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<div id='randomize-organism-details' style="display:none;">
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<h3>Generate Random Organism</h3>
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<label for='random-width' title='The maximum width of the generated organism'>Max Width:</label>
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<input type='range' id='random-width' min="1" max="7" value="2" step="1">
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<span id='random-width-display'>5</span>
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<br />
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<label for='cell-spawn-chance' title='The chance a cell will spawn in the innermost layer (becomes less likely near the edges)'>Cell Spawn Chance:</label>
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<input type='range' id='cell-spawn-chance' min="0.01" max="1" value="0.75" step='0.001'>
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<span id='spawn-chance-display'>75%</span>
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<br />
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<button class='randomize-button' id='generate-random' title="Generate a random organism in the editor window.">Generate</button>
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<br />
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<button class='randomize-button' id='create-random-world' title="Generate hundreds of random organisms in the world.">Create Random World</button>
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</div>
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</div>
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</div>
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<div id='hyperparameters' class='tab'>
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@@ -6,7 +6,8 @@ const Modes = {
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Select: 4,
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Edit: 5,
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Clone: 6,
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Drag: 7
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Drag: 7,
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Randomize: 8,
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}
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module.exports = Modes;
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@@ -1,6 +1,7 @@
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const Hyperparams = require("../Hyperparameters");
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const Modes = require("./ControlModes");
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const StatsPanel = require("../Stats/StatsPanel");
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const RandomOrganismGenerator = require("../Organism/RandomOrganismGenerator")
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class ControlPanel {
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constructor(engine) {
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@@ -21,7 +22,7 @@ class ControlPanel {
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this.stats_panel = new StatsPanel(this.engine.env);
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this.headless_opacity = 1;
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this.opacity_change_rate = -0.8;
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this.paused=false;
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//this.paused=false;
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}
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defineMinMaxControls(){
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@@ -84,17 +85,12 @@ class ControlPanel {
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}
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$('#fps').text("Target FPS: "+this.fps);
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}.bind(this);
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$('.pause-button').click(function() {
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$('.pause-button').find("i").toggleClass("fa fa-pause");
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$('.pause-button').find("i").toggleClass("fa fa-play");
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this.paused = !this.paused;
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if (this.engine.running) {
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this.engine.stop();
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}
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else if (!this.engine.running){
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this.engine.start(this.fps);
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}
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// toggle pause
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this.setPaused(this.engine.running);
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}.bind(this));
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$('.headless').click(function() {
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$('.headless').find("i").toggleClass("fa fa-eye");
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$('.headless').find("i").toggleClass("fa fa-eye-slash");
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@@ -263,6 +259,9 @@ class ControlPanel {
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self.setMode(Modes.Edit);
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self.editor_controller.setEditorPanel();
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break;
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case "randomize":
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self.setMode(Modes.Randomize);
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self.editor_controller.setRandomizePanel();
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case "drop-org":
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self.setMode(Modes.Clone);
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self.env_controller.org_to_clone = self.engine.organism_editor.getCopyOfOrg();
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@@ -298,6 +297,24 @@ class ControlPanel {
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this.engine.organism_editor.clear();
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this.editor_controller.setEditorPanel();
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}.bind(this));
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document.getElementById("random-width").addEventListener('input', function() {
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var width = 2 * this.value + 1;
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$('#random-width-display').text(width);
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RandomOrganismGenerator.organismLayers = this.value;
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});
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document.getElementById("cell-spawn-chance").addEventListener("input", function() {
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var value = parseFloat(this.value);
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$('#spawn-chance-display').text((value * 100).toFixed(1) + "%");
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RandomOrganismGenerator.cellSpawnChance = value;
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});
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$('#generate-random').click( function() {
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this.engine.organism_editor.createRandom();
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}.bind(this));
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$('#create-random-world').click( function() {
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this.setPaused(true);
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this.engine.organism_editor.createRandomWorld(this.engine.env);
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}.bind(this));
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}
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defineChallenges() {
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@@ -307,6 +324,20 @@ class ControlPanel {
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});
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}
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setPaused(paused) {
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if (paused) {
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$('.pause-button').find("i").removeClass("fa-pause");
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$('.pause-button').find("i").addClass("fa-play");
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this.engine.stop();
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}
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else if (!paused) {
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$('.pause-button').find("i").addClass("fa-pause");
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$('.pause-button').find("i").removeClass("fa-play");
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this.engine.start(this.fps);
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}
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}
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setMode(mode) {
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this.env_controller.mode = mode;
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this.editor_controller.mode = mode;
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@@ -325,7 +356,7 @@ class ControlPanel {
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}
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updateHeadlessIcon(delta_time) {
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if (this.paused)
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if (this.engine.running)
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return;
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var op = this.headless_opacity + (this.opacity_change_rate*delta_time/1000);
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if (op <= 0.4){
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@@ -108,6 +108,7 @@ class EditorController extends CanvasController{
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clearDetailsPanel() {
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$('#organism-details').css('display', 'none');
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$('#edit-organism-details').css('display', 'none');
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$('#randomize-organism-details').css('display', 'none');
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}
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setDetailsPanel() {
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@@ -193,6 +194,11 @@ class EditorController extends CanvasController{
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var reaction = this.env.organism.brain.decisions[name];
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$('#reaction-edit').val(reaction);
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}
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setRandomizePanel() {
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this.clearDetailsPanel();
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$('#randomize-organism-details').css('display', 'block');
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}
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}
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module.exports = EditorController;
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@@ -122,21 +122,7 @@ class EnvironmentController extends CanvasController{
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case Modes.Clone:
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if (this.org_to_clone != null){
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var new_org = new Organism(this.mouse_c, this.mouse_r, this.env, this.org_to_clone);
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if (this.add_new_species){
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FossilRecord.addSpeciesObj(new_org.species);
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new_org.species.start_tick = this.env.total_ticks;
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this.add_new_species = false;
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new_org.species.population = 0;
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}
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else if (this.org_to_clone.species.extinct){
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FossilRecord.resurrect(this.org_to_clone.species);
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}
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if (new_org.isClear(this.mouse_c, this.mouse_r)){
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this.env.addOrganism(new_org);
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new_org.species.addPop();
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}
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this.dropOrganism(this.org_to_clone, this.mouse_c, this.mouse_r);
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}
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break;
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case Modes.Drag:
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@@ -151,6 +137,26 @@ class EnvironmentController extends CanvasController{
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}
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}
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dropOrganism(organism, col, row) {
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// close the organism and drop it in the world
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var new_org = new Organism(col, row, this.env, organism);
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if (this.add_new_species){
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FossilRecord.addSpeciesObj(new_org.species);
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new_org.species.start_tick = this.env.total_ticks;
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this.add_new_species = false;
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new_org.species.population = 0;
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}
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else if (this.org_to_clone.species.extinct){
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FossilRecord.resurrect(this.org_to_clone.species);
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}
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if (new_org.isClear(this.mouse_c, this.mouse_r)){
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this.env.addOrganism(new_org);
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new_org.species.addPop();
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}
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}
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dropCellType(col, row, state, killBlocking=false) {
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for (var loc of Neighbors.allSelf){
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var c=col + loc[0];
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@@ -5,6 +5,7 @@ const Renderer = require('../Rendering/Renderer');
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const CellStates = require('../Organism/Cell/CellStates');
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const EditorController = require("../Controllers/EditorController");
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const Species = require('../Stats/Species');
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const RandomOrganismGenerator = require('../Organism/RandomOrganismGenerator')
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class OrganismEditor extends Environment{
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constructor() {
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@@ -87,6 +88,38 @@ class OrganismEditor extends Environment{
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this.organism.updateGrid();
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this.organism.species = new Species(this.organism.anatomy, null, 0);
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}
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createRandom() {
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this.grid_map.fillGrid(CellStates.empty);
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this.organism = RandomOrganismGenerator.generate(this);
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this.organism.updateGrid();
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this.organism.species = new Species(this.organism.anatomy, null, 0);
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}
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createRandomWorld(worldEnvironment) {
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worldEnvironment.clear();
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var numOrganismCols = Math.floor(worldEnvironment.grid_map.cols / this.grid_map.cols);
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var numOrganismRows = Math.floor(worldEnvironment.grid_map.rows / this.grid_map.rows);
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var center = this.grid_map.getCenter();
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for (var x = 0; x < numOrganismCols; x++) {
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for (var y = 0; y < numOrganismRows; y++) {
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var newOrganism = RandomOrganismGenerator.generate(this);
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//newOrganism.updateGrid();
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newOrganism.species = new Species(newOrganism.anatomy, null, 0);
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var col = x * this.grid_map.cols + center[0];
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var row = y * this.grid_map.rows + center[1];
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worldEnvironment.controller.add_new_species = true;
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worldEnvironment.controller.dropOrganism(newOrganism, col, row);
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}
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}
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}
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}
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module.exports = OrganismEditor;
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@@ -131,13 +131,17 @@ class WorldEnvironment extends Environment{
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}
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reset() {
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this.clear();
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this.OriginOfLife();
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}
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clear() {
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this.organisms = [];
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this.grid_map.fillGrid(CellStates.empty);
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this.renderer.renderFullGrid(this.grid_map.grid);
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this.total_mutability = 0;
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this.total_ticks = 0;
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FossilRecord.clear_record();
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this.OriginOfLife();
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}
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resizeGridColRow(cell_size, cols, rows) {
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@@ -91,6 +91,22 @@ class Anatomy {
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getRandomCell() {
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return this.cells[Math.floor(Math.random() * this.cells.length)];
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}
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getNeighborsOfCell(col, row) {
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var neighbors = [];
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for (var x = -1; x <= 1; x++) {
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for (var y = -1; y <= 1; y++) {
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var neighbor = this.getLocalCell(col + x, row + y);
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if (neighbor)
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neighbors.push(neighbor)
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}
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}
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return neighbors;
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}
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}
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module.exports = Anatomy;
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@@ -95,6 +95,7 @@ const CellStates = {
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return this.living[Math.floor(Math.random() * this.living.length)];
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}
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}
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CellStates.defineLists();
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module.exports = CellStates;
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@@ -79,4 +79,6 @@ class Brain {
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}
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}
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Brain.Decision = Decision;
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module.exports = Brain;
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77
src/Organism/RandomOrganismGenerator.js
Normal file
77
src/Organism/RandomOrganismGenerator.js
Normal file
@@ -0,0 +1,77 @@
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const CellStates = require("./Cell/CellStates");
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const Organism = require("./Organism");
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const Brain = require("./Perception/Brain")
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class RandomOrganismGenerator {
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static generate(env) {
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var center = env.grid_map.getCenter();
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var organism = new Organism(center[0], center[1], env, null);
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organism.anatomy.addDefaultCell(CellStates.mouth, 0, 0);
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var outermostLayer = RandomOrganismGenerator.organismLayers;
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var x, y;
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// iterate from center to edge of organism
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// layer 0 is the central cell of the organism
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for (var layer = 1; layer <= outermostLayer; layer++) {
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var someCellSpawned = false;
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var spawnChance = RandomOrganismGenerator.cellSpawnChance * 1 - ((layer - 1) / outermostLayer);
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// top
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y = -layer;
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for (x = -layer; x <= layer; x++)
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someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
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// bottom
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y = layer;
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for (x = -layer; x <= layer; x++)
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someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
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// left
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x = -layer;
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for (y = -layer + 1; y <= layer - 1; y++)
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someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
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// right
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x = layer;
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for (y = -layer + 1; y < layer - 1; y++)
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someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
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if (!someCellSpawned)
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break;
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}
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// randomize the organism's brain
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var decisions = organism.brain.decisions;
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decisions[CellStates.empty.name] = Brain.Decision.getRandom();
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decisions[CellStates.food.name] = Brain.Decision.getRandom();
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decisions[CellStates.wall.name] = Brain.Decision.getRandom();
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decisions[CellStates.mouth.name] = Brain.Decision.getRandom();
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decisions[CellStates.producer.name] = Brain.Decision.getRandom();
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decisions[CellStates.mover.name] = Brain.Decision.getRandom();
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decisions[CellStates.killer.name] = Brain.Decision.getRandom();
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decisions[CellStates.armor.name] = Brain.Decision.getRandom();
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decisions[CellStates.eye.name] = Brain.Decision.getRandom();
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return organism;
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}
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static trySpawnCell(organism, x, y, spawnChance) {
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var neighbors = organism.anatomy.getNeighborsOfCell(x, y);
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if (neighbors.length && Math.random() < spawnChance) {
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organism.anatomy.addRandomizedCell(CellStates.getRandomLivingType(), x, y);
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return true;
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}
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return false;
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}
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}
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RandomOrganismGenerator.organismLayers = 2;
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RandomOrganismGenerator.cellSpawnChance = 0.75;
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module.exports = RandomOrganismGenerator;
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Reference in New Issue
Block a user