Randomized Creature Generation

Adds a random organism generator that is accessible through the editor control panel.
This generator gives the user to generate an entire world of random organisms for selection to act upon.
This commit is contained in:
Chris Gallegos
2021-11-21 01:36:20 -08:00
parent 2ef721682a
commit 869cc85d04
12 changed files with 227 additions and 28 deletions

3
dist/css/style.css vendored
View File

@@ -169,6 +169,9 @@ button:hover{
.edit-mode-btn#drag-view {
background-color: #81d2c7;
}
.randomize-button {
margin-top: 5px;
}
#clear-walls {
margin-top: 5px;
}

19
dist/index.html vendored
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@@ -100,6 +100,7 @@
<div class='editor-buttons'>
<button class="edit-mode-btn" id="select" title="Select organism from world"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn" id="edit" title="Edit organism"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn" id='randomize' title="Randomize"><i class="fa fa-random"></i></button>
<button class="edit-mode-btn" id="drop-org" title="Drop organism in world"><i class="fa fa-plus"></i></button>
</div>
<div id='editor-env'>
@@ -169,6 +170,24 @@
</div>
</div>
<div id='randomize-organism-details' style="display:none;">
<h3>Generate Random Organism</h3>
<label for='random-width' title='The maximum width of the generated organism'>Max Width:</label>
<input type='range' id='random-width' min="1" max="7" value="2" step="1">
<span id='random-width-display'>5</span>
<br />
<label for='cell-spawn-chance' title='The chance a cell will spawn in the innermost layer (becomes less likely near the edges)'>Cell Spawn Chance:</label>
<input type='range' id='cell-spawn-chance' min="0.01" max="1" value="0.75" step='0.001'>
<span id='spawn-chance-display'>75%</span>
<br />
<button class='randomize-button' id='generate-random' title="Generate a random organism in the editor window.">Generate</button>
<br />
<button class='randomize-button' id='create-random-world' title="Generate hundreds of random organisms in the world.">Create Random World</button>
</div>
</div>
</div>
<div id='hyperparameters' class='tab'>

View File

@@ -6,7 +6,8 @@ const Modes = {
Select: 4,
Edit: 5,
Clone: 6,
Drag: 7
Drag: 7,
Randomize: 8,
}
module.exports = Modes;

View File

@@ -1,6 +1,7 @@
const Hyperparams = require("../Hyperparameters");
const Modes = require("./ControlModes");
const StatsPanel = require("../Stats/StatsPanel");
const RandomOrganismGenerator = require("../Organism/RandomOrganismGenerator")
class ControlPanel {
constructor(engine) {
@@ -21,7 +22,7 @@ class ControlPanel {
this.stats_panel = new StatsPanel(this.engine.env);
this.headless_opacity = 1;
this.opacity_change_rate = -0.8;
this.paused=false;
//this.paused=false;
}
defineMinMaxControls(){
@@ -84,17 +85,12 @@ class ControlPanel {
}
$('#fps').text("Target FPS: "+this.fps);
}.bind(this);
$('.pause-button').click(function() {
$('.pause-button').find("i").toggleClass("fa fa-pause");
$('.pause-button').find("i").toggleClass("fa fa-play");
this.paused = !this.paused;
if (this.engine.running) {
this.engine.stop();
}
else if (!this.engine.running){
this.engine.start(this.fps);
}
// toggle pause
this.setPaused(this.engine.running);
}.bind(this));
$('.headless').click(function() {
$('.headless').find("i").toggleClass("fa fa-eye");
$('.headless').find("i").toggleClass("fa fa-eye-slash");
@@ -263,6 +259,9 @@ class ControlPanel {
self.setMode(Modes.Edit);
self.editor_controller.setEditorPanel();
break;
case "randomize":
self.setMode(Modes.Randomize);
self.editor_controller.setRandomizePanel();
case "drop-org":
self.setMode(Modes.Clone);
self.env_controller.org_to_clone = self.engine.organism_editor.getCopyOfOrg();
@@ -298,6 +297,24 @@ class ControlPanel {
this.engine.organism_editor.clear();
this.editor_controller.setEditorPanel();
}.bind(this));
document.getElementById("random-width").addEventListener('input', function() {
var width = 2 * this.value + 1;
$('#random-width-display').text(width);
RandomOrganismGenerator.organismLayers = this.value;
});
document.getElementById("cell-spawn-chance").addEventListener("input", function() {
var value = parseFloat(this.value);
$('#spawn-chance-display').text((value * 100).toFixed(1) + "%");
RandomOrganismGenerator.cellSpawnChance = value;
});
$('#generate-random').click( function() {
this.engine.organism_editor.createRandom();
}.bind(this));
$('#create-random-world').click( function() {
this.setPaused(true);
this.engine.organism_editor.createRandomWorld(this.engine.env);
}.bind(this));
}
defineChallenges() {
@@ -307,6 +324,20 @@ class ControlPanel {
});
}
setPaused(paused) {
if (paused) {
$('.pause-button').find("i").removeClass("fa-pause");
$('.pause-button').find("i").addClass("fa-play");
this.engine.stop();
}
else if (!paused) {
$('.pause-button').find("i").addClass("fa-pause");
$('.pause-button').find("i").removeClass("fa-play");
this.engine.start(this.fps);
}
}
setMode(mode) {
this.env_controller.mode = mode;
this.editor_controller.mode = mode;
@@ -325,7 +356,7 @@ class ControlPanel {
}
updateHeadlessIcon(delta_time) {
if (this.paused)
if (this.engine.running)
return;
var op = this.headless_opacity + (this.opacity_change_rate*delta_time/1000);
if (op <= 0.4){

View File

@@ -108,6 +108,7 @@ class EditorController extends CanvasController{
clearDetailsPanel() {
$('#organism-details').css('display', 'none');
$('#edit-organism-details').css('display', 'none');
$('#randomize-organism-details').css('display', 'none');
}
setDetailsPanel() {
@@ -193,6 +194,11 @@ class EditorController extends CanvasController{
var reaction = this.env.organism.brain.decisions[name];
$('#reaction-edit').val(reaction);
}
setRandomizePanel() {
this.clearDetailsPanel();
$('#randomize-organism-details').css('display', 'block');
}
}
module.exports = EditorController;

View File

@@ -122,21 +122,7 @@ class EnvironmentController extends CanvasController{
case Modes.Clone:
if (this.org_to_clone != null){
var new_org = new Organism(this.mouse_c, this.mouse_r, this.env, this.org_to_clone);
if (this.add_new_species){
FossilRecord.addSpeciesObj(new_org.species);
new_org.species.start_tick = this.env.total_ticks;
this.add_new_species = false;
new_org.species.population = 0;
}
else if (this.org_to_clone.species.extinct){
FossilRecord.resurrect(this.org_to_clone.species);
}
if (new_org.isClear(this.mouse_c, this.mouse_r)){
this.env.addOrganism(new_org);
new_org.species.addPop();
}
this.dropOrganism(this.org_to_clone, this.mouse_c, this.mouse_r);
}
break;
case Modes.Drag:
@@ -151,6 +137,26 @@ class EnvironmentController extends CanvasController{
}
}
dropOrganism(organism, col, row) {
// close the organism and drop it in the world
var new_org = new Organism(col, row, this.env, organism);
if (this.add_new_species){
FossilRecord.addSpeciesObj(new_org.species);
new_org.species.start_tick = this.env.total_ticks;
this.add_new_species = false;
new_org.species.population = 0;
}
else if (this.org_to_clone.species.extinct){
FossilRecord.resurrect(this.org_to_clone.species);
}
if (new_org.isClear(this.mouse_c, this.mouse_r)){
this.env.addOrganism(new_org);
new_org.species.addPop();
}
}
dropCellType(col, row, state, killBlocking=false) {
for (var loc of Neighbors.allSelf){
var c=col + loc[0];

View File

@@ -5,6 +5,7 @@ const Renderer = require('../Rendering/Renderer');
const CellStates = require('../Organism/Cell/CellStates');
const EditorController = require("../Controllers/EditorController");
const Species = require('../Stats/Species');
const RandomOrganismGenerator = require('../Organism/RandomOrganismGenerator')
class OrganismEditor extends Environment{
constructor() {
@@ -87,6 +88,38 @@ class OrganismEditor extends Environment{
this.organism.updateGrid();
this.organism.species = new Species(this.organism.anatomy, null, 0);
}
createRandom() {
this.grid_map.fillGrid(CellStates.empty);
this.organism = RandomOrganismGenerator.generate(this);
this.organism.updateGrid();
this.organism.species = new Species(this.organism.anatomy, null, 0);
}
createRandomWorld(worldEnvironment) {
worldEnvironment.clear();
var numOrganismCols = Math.floor(worldEnvironment.grid_map.cols / this.grid_map.cols);
var numOrganismRows = Math.floor(worldEnvironment.grid_map.rows / this.grid_map.rows);
var center = this.grid_map.getCenter();
for (var x = 0; x < numOrganismCols; x++) {
for (var y = 0; y < numOrganismRows; y++) {
var newOrganism = RandomOrganismGenerator.generate(this);
//newOrganism.updateGrid();
newOrganism.species = new Species(newOrganism.anatomy, null, 0);
var col = x * this.grid_map.cols + center[0];
var row = y * this.grid_map.rows + center[1];
worldEnvironment.controller.add_new_species = true;
worldEnvironment.controller.dropOrganism(newOrganism, col, row);
}
}
}
}
module.exports = OrganismEditor;

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@@ -131,13 +131,17 @@ class WorldEnvironment extends Environment{
}
reset() {
this.clear();
this.OriginOfLife();
}
clear() {
this.organisms = [];
this.grid_map.fillGrid(CellStates.empty);
this.renderer.renderFullGrid(this.grid_map.grid);
this.total_mutability = 0;
this.total_ticks = 0;
FossilRecord.clear_record();
this.OriginOfLife();
}
resizeGridColRow(cell_size, cols, rows) {

View File

@@ -91,6 +91,22 @@ class Anatomy {
getRandomCell() {
return this.cells[Math.floor(Math.random() * this.cells.length)];
}
getNeighborsOfCell(col, row) {
var neighbors = [];
for (var x = -1; x <= 1; x++) {
for (var y = -1; y <= 1; y++) {
var neighbor = this.getLocalCell(col + x, row + y);
if (neighbor)
neighbors.push(neighbor)
}
}
return neighbors;
}
}
module.exports = Anatomy;

View File

@@ -95,6 +95,7 @@ const CellStates = {
return this.living[Math.floor(Math.random() * this.living.length)];
}
}
CellStates.defineLists();
module.exports = CellStates;

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@@ -79,4 +79,6 @@ class Brain {
}
}
Brain.Decision = Decision;
module.exports = Brain;

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@@ -0,0 +1,77 @@
const CellStates = require("./Cell/CellStates");
const Organism = require("./Organism");
const Brain = require("./Perception/Brain")
class RandomOrganismGenerator {
static generate(env) {
var center = env.grid_map.getCenter();
var organism = new Organism(center[0], center[1], env, null);
organism.anatomy.addDefaultCell(CellStates.mouth, 0, 0);
var outermostLayer = RandomOrganismGenerator.organismLayers;
var x, y;
// iterate from center to edge of organism
// layer 0 is the central cell of the organism
for (var layer = 1; layer <= outermostLayer; layer++) {
var someCellSpawned = false;
var spawnChance = RandomOrganismGenerator.cellSpawnChance * 1 - ((layer - 1) / outermostLayer);
// top
y = -layer;
for (x = -layer; x <= layer; x++)
someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
// bottom
y = layer;
for (x = -layer; x <= layer; x++)
someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
// left
x = -layer;
for (y = -layer + 1; y <= layer - 1; y++)
someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
// right
x = layer;
for (y = -layer + 1; y < layer - 1; y++)
someCellSpawned = RandomOrganismGenerator.trySpawnCell(organism, x, y, spawnChance);
if (!someCellSpawned)
break;
}
// randomize the organism's brain
var decisions = organism.brain.decisions;
decisions[CellStates.empty.name] = Brain.Decision.getRandom();
decisions[CellStates.food.name] = Brain.Decision.getRandom();
decisions[CellStates.wall.name] = Brain.Decision.getRandom();
decisions[CellStates.mouth.name] = Brain.Decision.getRandom();
decisions[CellStates.producer.name] = Brain.Decision.getRandom();
decisions[CellStates.mover.name] = Brain.Decision.getRandom();
decisions[CellStates.killer.name] = Brain.Decision.getRandom();
decisions[CellStates.armor.name] = Brain.Decision.getRandom();
decisions[CellStates.eye.name] = Brain.Decision.getRandom();
return organism;
}
static trySpawnCell(organism, x, y, spawnChance) {
var neighbors = organism.anatomy.getNeighborsOfCell(x, y);
if (neighbors.length && Math.random() < spawnChance) {
organism.anatomy.addRandomizedCell(CellStates.getRandomLivingType(), x, y);
return true;
}
return false;
}
}
RandomOrganismGenerator.organismLayers = 2;
RandomOrganismGenerator.cellSpawnChance = 0.75;
module.exports = RandomOrganismGenerator;