38 lines
1.2 KiB
JavaScript
38 lines
1.2 KiB
JavaScript
const CellStates = require("../Organism/Cell/CellStates");
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var color_scheme = {
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"empty":"#0E1318",
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"food":"#2F7AB7",
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"wall":"gray",
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"mouth":"#DEB14D",
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"producer":"#15DE59",
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"mover":"#60D4FF",
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"killer":"#F82380",
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"armor":"#7230DB",
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"eye":"#B6C1EA",
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"eye-slit": "#0E1318"
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}
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// Renderer controls access to a canvas. There is one renderer for each canvas
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class ColorScheme {
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constructor(world_env, editor_env) {
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this.world_env = world_env;
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this.editor_env = editor_env;
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}
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loadColorScheme() {
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for (var state of CellStates.all) {
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state.color = color_scheme[state.name];
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}
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CellStates.eye.slit_color=color_scheme['eye-slit']
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for (var cell_type in color_scheme) {
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$('#'+cell_type+'.cell-type ').css('background-color', color_scheme[cell_type]);
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$('#'+cell_type+'.cell-legend-type').css('background-color', color_scheme[cell_type]);
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}
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this.world_env.renderer.renderFullGrid(this.world_env.grid_map.grid);
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this.editor_env.renderer.renderFullGrid(this.editor_env.grid_map.grid);
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}
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}
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module.exports = ColorScheme; |