Files
lifeEngine/src/Rendering/ColorScheme.js
2020-08-21 16:07:04 -06:00

38 lines
1.2 KiB
JavaScript

const CellStates = require("../Organism/Cell/CellStates");
var color_scheme = {
"empty":"#0E1318",
"food":"#2F7AB7",
"wall":"gray",
"mouth":"#DEB14D",
"producer":"#15DE59",
"mover":"#60D4FF",
"killer":"#F82380",
"armor":"#7230DB",
"eye":"#B6C1EA",
"eye-slit": "#0E1318"
}
// Renderer controls access to a canvas. There is one renderer for each canvas
class ColorScheme {
constructor(world_env, editor_env) {
this.world_env = world_env;
this.editor_env = editor_env;
}
loadColorScheme() {
for (var state of CellStates.all) {
state.color = color_scheme[state.name];
}
CellStates.eye.slit_color=color_scheme['eye-slit']
for (var cell_type in color_scheme) {
$('#'+cell_type+'.cell-type ').css('background-color', color_scheme[cell_type]);
$('#'+cell_type+'.cell-legend-type').css('background-color', color_scheme[cell_type]);
}
this.world_env.renderer.renderFullGrid(this.world_env.grid_map.grid);
this.editor_env.renderer.renderFullGrid(this.editor_env.grid_map.grid);
}
}
module.exports = ColorScheme;