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lifeEngine/dist/index.html
Max Robinson 7b19798be9 Fixed up chart
2021-02-10 18:09:18 -07:00

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<!DOCTYPE html>
<html>
<head>
<meta charste="UTF-8">
<title>The Life Engine</title>
<link rel="icon" href="./img/icon.png">
<link rel="stylesheet" href="./css/style.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script type="text/javascript" src="https://canvasjs.com/assets/script/canvasjs.min.js"></script>
</head>
<body>
<script src="./js/bundle.js"></script>
<div id='env'>
<canvas id='env-canvas'></canvas>
</div>
<div class='control-panel'>
<div id='speed-controller' class='control-set'>
<div class='vertical-buttons'>
<button class="reset-view" title="Reset View"><i class="fa fa-video-camera"></i></button>
<button class="edit-mode-btn" id="drag-view" title="Drag View"><i class="fa fa-arrows"></i></button>
<button class="edit-mode-btn" id="wall-drop" title="Drop/Remove Wall"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn" id="food-drop" title="Drop/Remove Food"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn" id="click-kill" title="Click to kill"><i class="fa fa-bolt"></i></button>
<button id="clear-walls" title="Clear All Walls"><i class="fa fa-window-close"></i></button>
</div>
<h2>Simulation Speed</h2>
<input id="slider" type="range" min="1" max="300" value="60">
<button class='pause-button'><i class="fa fa-pause"></i></button>
<p id='fps'>Target FPS: 60</p>
<p id='fps-actual'></p>
<button id='reset-env'>Reset Environment</button>
<label for="auto-reset">Auto Reset</label>
<input type="checkbox" id="auto-reset" checked>
<br>
<p id='reset-count'>Auto reset count: </p>
<br>
<h3>Grid Size</h3>
<label for="cell-size">Cell Size:</label>
<input type="number" id="cell-size" min="1" max="100" value=5 step="1">
<label for="fill-window">Fill Window</label>
<input type="checkbox" id="fill-window" checked>
<div class='col-row-input'>
<label for="col-input">Columns:</label>
<input type="number" id="col-input" min="1" value=100 step="1">
<br>
<label for="row-input">Rows:</label>
<input type="number" id="row-input" min="1" value=100 step="1">
</div>
<br>
<button id='resize'>Resize and Reset</button>
</div>
<div id='tab-container' class='control-set'>
<div class="tabnav">
<p class='tabnav-item' id='about'>About</p>
<p class='tabnav-item' id='editor'>Editor</p>
<p class='tabnav-item' id='hyperparameters'>Simulation Controls</p>
<p class='tabnav-item' id='stats'>Stats</p>
<p class='tabnav-item' id='challenges'>Challenges</p>
<button id="minimize" title="Minimze Control Panel"><i class="fa fa-minus-square"></i></button>
</div>
<div id='about' class='tab'>
<div class='left-half'>
<img src="./img/title.png" alt="Life Engine">
<p>The Life Engine is a virtual ecosystem that allows organisms to grow, spread, and compete.</p>
<p>Each organism is made up by a structure of cells, which provide different benefits based on their color.</p>
</div>
<div class='right-half'>
<h4>Cell Types</h4>
<div id='cell-legend'>
<div class='cell-legend-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-legend-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-legend-type' id='mover' title="Mover: Allows for movement and rotation."></div>
<div class='cell-legend-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-legend-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<div class='cell-legend-type' id='eye' title="Eye: Observes cells and decides movement."></div>
<div class='cell-legend-type' id='food' title="Food: Not part of an organism. Once an organism has eaten enough food, it will reproduce."></div>
<div class='cell-legend-type' id='wall' title="Wall: Not part of an organism. Blocks movement and reproduction."></div>
</div>
<br>
<p>Hover over each color to learn what it does. For a more in depth explanation of the simulation, view the
<a href="https://github.com/MaxRobinsonTheGreat/EvolutionSimulator/blob/master/V2README.md">readme</a>.
</p>
</div>
<div class='icon-links'>
<a href="https://www.youtube.com/channel/UCwBhBDsqiQflTMLy2epbQVw"><i class="fa fa-youtube"></i></a>
<a href="https://twitter.com/max_romana"><i class="fa fa-twitter"></i></a>
</div>
</div>
<div id='editor' class='tab'>
<div class='left-half' id='editor-panel'>
<div class='editor-buttons'>
<button class="edit-mode-btn" id="select" title="Select organism from world"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn" id="edit" title="Edit organism"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn" id="drop-org" title="Drop organism in world"><i class="fa fa-plus"></i></button>
</div>
<div id='editor-env'>
<canvas id='editor-canvas'></canvas>
</div>
<div id='cell-selections'>
<div style='grid-column: 1;'>
<div class='cell-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-type' id='mover' title="Mover: Allows for movement and rotation."></div>
</div>
<div style='grid-column: 2;'>
<div class='cell-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<div class='cell-type' id='eye' title="Eye: Looks for cells to move away from or towards. Click again on a placed cell to rotate"></div>
</div>
<button id='clear-editor'>Clear</button>
</div>
</div>
<div class='right-half'>
<div id='organism-details' style="display:none;">
<h3>Organism Details</h3>
<p class='cell-count'>Cell count: </p>
<p id='move-range'>Move Range: </p>
<p id='mutation-rate'>Mutation Rate: </p>
<br>
<div class='brain-details'>
<h4>Brain</h4>
<p class='chase-types'>Move Towards: food</p>
<p class='retreat-types'>Move Away From: killer</p>
</div>
</div>
<div id='edit-organism-details' style="display:none;">
<h3>Edit Organism</h3>
<p class='cell-count'>Cell count: </p>
<div id='move-range-cont'>
<label for="move-range-edit" title='The number of cells to move before randomly changing direction. Overriden by brain decisions.'>Move Range:</label>
<input type="number" id="move-range-edit" min="1" max="100" value=3 step="1">
</div>
<br>
<div class='brain-details'>
<h4>Brain</h4>
<label for="observation-type-edit">Observation: </label>
<select name="observation-type-edit" id="observation-type-edit">
<option value="food">food</option>
<option value="mouth">mouth</option>
<option value="producer">producer</option>
<option value="mover">mover</option>
<option value="killer">killer</option>
<option value="armor">armor</option>
<option value="eye">eye</option>
</select>
<label for="reaction-edit">Reaction: </label>
<select name="reaction-edit" id="reaction-edit">
<option value="0">ignore</option>
<option value="1">move away</option>
<option value="2">move towards</option>
</select>
<br>
<p class='chase-types'>Move Towards: food</p>
<p class='retreat-types'>Move Away From: killer</p>
</div>
</div>
</div>
</div>
<div id='hyperparameters' class='tab'>
<div class='left-half'>
<h2>Simulation Controls</h2>
<label for="food-prod-prob" title='The probability that a producer cell will produce food each tick.'>Probability of producing food:</label>
<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
<br>
<label for="lifespan-multiplier" title='An organism lives for this many ticks per cell in its body.'>Lifespan multiplier:</label>
<input type="number" id="lifespan-multiplier" min="1" max="10000" value=100 step="1">
<br>
<label for="mover-rot" title='Movers rotate randomly when they change directions.'>Movers can rotate</label>
<input type="checkbox" id="mover-rot" checked>
<br>
<label for="offspring-rot" title='Offspring will randomly rotate'>Offspring rotate</label>
<input type="checkbox" id="offspring-rot" checked>
<br>
<label for="insta-kill" title='When on, killer cells immediatly kill organisms they touch. When off, organisms have as much health as they have cells and only take 1 damage from killer cells.'>One touch kill</label>
<input type="checkbox" id="insta-kill">
<br>
<label for="look-range" title='How far an eye cell can see (in number of cells)'>Look range:</label>
<input type="number" id="look-range" min="1" max="50" value=20 step="1">
<br>
<label for="food-drop-rate" title='Rate at which food is automatically generated and dropped in the world'>Auto food drop rate:</label>
<input type="number" id="food-drop-rate" value=0 max="1000">
</div>
<div class='right-half'>
<button id='reset-rules'>Reset all controls</button>
<h4>Mutation Rate</h4>
<label for="evolved-mutation" title='When on, each organism has its own mutation rate that can increase or decrease. When off, all organisms have the same mutation rate.'>Use evolved mutation rate</label>
<input type="checkbox" id="evolved-mutation" checked> </br>
<label class="global-mutation-in" for="global-mutation">Global mutation rate: </label>
<input class="global-mutation-in" type="number" id="global-mutation" min="1" max="100" value=5 step="1">
<h4 title='When an organism mutates, it can choose from one of the following mutation types.'>Mutation Type Probabilities</h4>
<label for="add-prob" title='A new cell will stem from an existing one'>Add Cell:</label>
<input class="mut-prob" type="number" id="add-prob" min="0" max="100" value=33>
<label for="change-prob" title='A currently existing cell will change its color.'>Change Cell:</label>
<input class="mut-prob" type="number" id="change-prob" min="0" max="100" value=33>
<label for="remove-prob" title='An existing cell will be removed.'>Remove Cell:</label>
<input class="mut-prob" type="number" id="remove-prob" min="0" max="100" value=33>
<br/>
<label for="movers-produce" title='When on, movers can produce food from producer cells. When off, producer cells are disabled on mover organisms.'>Movers can produce food</label>
<input type="checkbox" id="movers-produce">
<br/>
<label for="food-blocks" title='When on, reproduction will fail if offspring intersect with food. When off, offspring will remove blocking food.'>Food blocks reproduction</label>
<input type="checkbox" id="food-blocks" checked>
<br>
</div>
</div>
<div id='stats' class='tab'>
<div class='left-half'>
<h2>Stats</h2>
<p id='org-count'>Organism count: </p>
<p id='org-record'>Highest count: </p>
<p id='avg-mut'>Average Mutation Rate: </p>
<p id='largest-org'>Largest Organism: </p>
<label for="chart-option">Chart: </label>
<select name="chart-option" id="chart-option">
<option value="population">Population</option>
<option value="species">Species</option>
<option value="mut-rate">Mutation Rate</option>
</select>
</div>
<div class='right-half'>
<div id="chartContainer"></div>
</div>
</div>
<div id='challenges' class='tab'>
<div class='left-half'>
<h2>Challenges</h2>
<button class='challenge-btn' value='Without editing any organisms, evolve a static producer organism with 15 cells. '>Megaflora</button>
<button class='challenge-btn' value='Without editing any organisms, evolve a mover organism with 10 cells.'>Megafauna</button>
<button class='challenge-btn' value='Use the editor to create a new organism that dominates the current ecosystem and causes many species to go extinct.'>Invasive Species</button>
<button class='challenge-btn' value='Either through editing or evolving, create two different species that have a mutually beneficial relationship.'>Symbiosis</button>
<button class='challenge-btn' value='Evolve a stable ecosystem with 10 significantly different species.'>Biodiversity</button>
<button class='challenge-btn' value='Evolve a stable ecosystem without any killer cells.'>Utopia</button>
</div>
<div class='right-half'>
<h2 id='challenge-title'>Select a Challenge</h2>
<br>
<p id='challenge-description'>Challenge yourself to create interesting ecosystems and organisms. There is no formal way to win or lose, its just for fun! </p>
</div>
</div>
</div>
</div>
<div class='hot-controls'>
<button class="reset-view" title="Reset View"><i class="fa fa-video-camera"></i></button>
<button class="edit-mode-btn" id="drag-view" title="Drag View"><i class="fa fa-arrows"></i></button>
<button class="edit-mode-btn" id="wall-drop" title="Drop/Remove Wall"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn" id="food-drop" title="Drop/Remove Food"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn" id="click-kill" title="Click to kill"><i class="fa fa-bolt"></i></button>
<button class='pause-button'><i class="fa fa-pause"></i></button>
</div>
<div id='maximize-hot-control' class='hot-controls'>
<button id="maximize" title="Show Control Panel"><i class="fa fa-plus-square"></i></button>
</div>
</body>
</html>