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lifeEngine/dist/html/index.html
MaxRobinsonTheGreat 4ac9a3fb67 grid size change
2020-07-22 16:13:18 -06:00

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HTML

<!DOCTYPE html>
<html>
<head>
<meta charste="UTF-8">
<title>Evolution Simulator</title>
<link rel="stylesheet" href="../css/style.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
</head>
<body>
<script src="../bundle.js"></script>
<div id='env'>
<canvas id='env-canvas'></canvas>
</div>
<div class='control-panel'>
<div id='speed-controller' class='control-set'>
<h2>Simulation Speed</h2>
<input id="slider" type="range" min="1" max="300" value="60">
<button id='pause-button'><i class="fa fa-pause"></i></button>
<p id='fps'>Target FPS: 60</p>
<p id='fps-actual'></p>
<button id='reset-env'>Reset Environment</button>
<label for="auto-reset">Auto Reset</label>
<input type="checkbox" id="auto-reset" checked>
<br>
<p id='reset-count'>Auto reset count: </p>
<br>
<h3>Grid Size</h3>
<label for="cell-size">Cell Size:</label>
<input type="number" id="cell-size" min="1" max="100" value=4 step="1">
<label for="fill-window">Fill Window</label>
<input type="checkbox" id="fill-window" checked>
<div class='col-row-input'>
<label for="col-input">Columns:</label>
<input type="number" id="col-input" min="1" value=100 step="1">
<br>
<label for="row-input">Rows:</label>
<input type="number" id="row-input" min="1" value=100 step="1">
</div>
<br>
<button id='resize'>Resize and Reset</button>
<div class='icon-links'>
<a href="https://github.com/MaxRobinsonTheGreat/EvolutionSimulatorV2"><i class="fa fa-github"></i></a>
<a href="https://twitter.com/max_romana"><i class="fa fa-twitter"></i></a>
</div>
</div>
<div id='tab-container' class='control-set'>
<div class="tabnav">
<p class='tabnav-item' id='about'>About</p>
<p class='tabnav-item' id='editor'>Editor</p>
<p class='tabnav-item' id='hyperparameters'>Rule Tuning</p>
<p class='tabnav-item' id='stats'>Stats</p>
</div>
<div id='about' class='tab'>
<div class='left-half'>
<img src="../img/title.png" alt="Life Engine">
<p>The Life Engine is a virtual ecosystem that allows organisms to grow, spread, and compete.</p>
<p>Each organism is made up by a structure of cells, which provide different benefits based on their color.</p>
</div>
<div class='right-half'>
<h4>Cell Types</h4>
<div id='cell-legend'>
<div class='cell-legend-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-legend-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-legend-type' id='mover' title="Mover: Allows for movement and rotation."></div>
<div class='cell-legend-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-legend-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<div class='cell-legend-type' id='food' title="Food: Not part of an organism. Once an organism has eaten enough food, it will reproduce."></div>
<div class='cell-legend-type' id='wall' title="Wall: Not part of an organism. Blocks movement and reproduction."></div>
</div>
<br>
<p>Hover over each color to learn what it does. For a more in depth explanation of the simulation, view the
<a href="https://github.com/MaxRobinsonTheGreat/EvolutionSimulatorV2/blob/master/README.md">readme</a>.
</p>
</div>
</div>
<div id='editor' class='tab'>
<div class='left-half'>
<h2>Editor</h2>
<button class="edit-mode-btn" id="wall-drop" title="Drop/Remove Wall"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn" id="food-drop" title="Drop/Remove Food"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn" id="click-kill" title="Click to kill"><i class="fa fa-bolt"></i></button>
<br><br/>
<button id="clear-walls" title="Clear All Walls"><i class="fa fa-window-close"></i></button>
</div>
<div class='right-half' id='editor-panel'>
<button class="edit-mode-btn" id="select" title="Select organism from world"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn" id="edit" title="Edit organism"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn" id="drop-org" title="Drop organism in world"><i class="fa fa-plus"></i></button>
<div id='editor-env'>
<canvas id='editor-canvas'></canvas>
</div>
<div id='cell-selections'>
<div class='cell-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-type' id='mover' title="Mover: Allows for movement and rotation."></div>
<div class='cell-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<button id='clear-editor'>Clear</button>
</div>
</div>
</div>
<div id='hyperparameters' class='tab'>
<div class='left-half'>
<h2>Rule Tuning</h2>
<h4>Food Production vs Lifespan</h4>
<label for="food-prod-prob" title='The probability that a producer cell will produce food each tick.'>Probability of producing food:</label>
<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
<br>
<label for="lifespan-multiplier" title='An organism lives for this many ticks per cell in its body.'>Lifespan multiplier:</label>
<input type="number" id="lifespan-multiplier" min="1" max="10000" value=100 step="1">
<br>
<label for="fixed-ratio" title='When on, the food production probability and lifespan multiplier obey a fixed ratio.'>Use fixed ratio</label>
<input type="checkbox" id="fixed-ratio" checked>
<h4>Organism Rotation</h4>
<label for="mover-rot" title='Movers rotate randomly when they change directions.'>Movers can rotate</label>
<input type="checkbox" id="mover-rot" checked>
<br>
<label for="offspring-rot" title='Offspring will randomly rotate'>Offspring rotate</label>
<input type="checkbox" id="offspring-rot" checked>
<br>
<h4>Killer Cell Effects</h4>
<label for="insta-kill" title='When on, killer cells immediatly kill organisms they touch. When off, organisms have as much health as they have cells and only take 1 damage from killer cells.'>One touch kill</label>
<input type="checkbox" id="insta-kill">
</div>
<div class='right-half'>
<br><br/>
<h4>Mutation Rate</h4>
<label for="evolved-mutation" title='When on, each organism has its own mutation rate that can increase or decrease. When off, all organisms have the same mutation rate.'>Use evolved mutation rate</label>
<input type="checkbox" id="evolved-mutation" checked> </br>
<label class="global-mutation-in" for="global-mutation">Global mutation rate: </label>
<input class="global-mutation-in" type="number" id="global-mutation" min="1" max="100" value=5 step="1">
<h4 title='When an organism mutates, it can choose from one of the following mutation types.'>Mutation Type Probabilities</h4>
<label for="add-prob" title='A new cell will stem from an existing one'>Add Cell:</label>
<input class="mut-prob" type="number" id="add-prob" min="0" max="100" value=33>
<label for="change-prob" title='A currently existing cell will change its color.'>Change Cell:</label>
<input class="mut-prob" type="number" id="change-prob" min="0" max="100" value=33>
<label for="remove-prob" title='An existing cell will be removed.'>Remove Cell:</label>
<input class="mut-prob" type="number" id="remove-prob" min="0" max="100" value=33>
<br/>
<label for="movers-produce" title='When on, movers can produce food from producer cells. When off, producer cells are disabled on mover organisms.'>Movers can produce food</label>
<input type="checkbox" id="movers-produce">
<br/>
<label for="food-blocks" title='When on, reproduction will fail if offspring intersect with food. When off, offspring will remove blocking food.'>Food blocks reproduction</label>
<input type="checkbox" id="food-blocks" checked>
<br>
<button id='reset-rules'>Reset all rules</button>
</div>
</div>
<div id='stats' class='tab'>
<div class='left-half'>
<h2>Stats</h2>
<p id='org-count'>Organism count: </p>
<p id='org-record'>Highest count: </p>
<p id='avg-mut'>Average Mutation Rate: </p>
<p id='largest-org'>Largest Organism: </p>
</div>
<div class='right-half'></div>
</div>
</div>
</div>
</body>
</html>