Files
lifeEngine/src/Organism/Perception/Brain.js
MaxRobinsonTheGreat 3d3c6f8558 working eyes!
2020-08-11 15:25:20 -06:00

63 lines
1.7 KiB
JavaScript

const CellTypes = require("../Cell/CellTypes");
const Hyperparams = require("../../Hyperparameters");
const Directions = require("../Directions");
const Decision = {
neutral: 0,
retreat: 1,
chase: 2
}
class Brain {
constructor(owner){
this.owner = owner;
this.observations = [];
// corresponds to CellTypes
this.decisions = [
Decision.neutral, // empty
Decision.chase, // food
Decision.neutral, // wall
Decision.neutral, // mouth
Decision.neutral, // producer
Decision.neutral, // mover
Decision.retreat, // killer
Decision.neutral, // armor
Decision.neutral, // eye
];
}
observe(observation){
this.observations.push(observation);
}
decide(){
var decision = Decision.neutral;
var closest = Hyperparams.lookRange + 1;
var move_direction = 0;
for (var obs of this.observations) {
if (obs.cell == null || obs.cell.owner == this.owner){
continue;
}
if (obs.distance < closest){
decision = this.decisions[obs.cell.type];
move_direction = obs.direction;
closest = obs.distance;
}
}
this.observations = [];
if (decision == Decision.chase) {
this.owner.direction = move_direction;
this.owner.move_count = 0;
return true;
}
else if (decision == Decision.retreat) {
this.owner.direction = Directions.getOppositeDirection(move_direction);
this.owner.move_count = 0;
return true;
}
return false;
}
}
module.exports = Brain;