const CellStates = require("../Organism/Cell/CellStates"); var color_scheme = { "empty":"#0E1318", "food":"#2F7AB7", "wall":"gray", "mouth":"#DEB14D", "producer":"#15DE59", "mover":"#60D4FF", "killer":"#F82380", "armor":"#7230DB", "eye":"#B6C1EA", "eye-slit": "#0E1318" } // Renderer controls access to a canvas. There is one renderer for each canvas class ColorScheme { constructor(world_env, editor_env) { this.world_env = world_env; this.editor_env = editor_env; } loadColorScheme() { for (var state of CellStates.all) { state.color = color_scheme[state.name]; } CellStates.eye.slit_color=color_scheme['eye-slit'] for (var cell_type in color_scheme) { $('#'+cell_type+'.cell-type ').css('background-color', color_scheme[cell_type]); $('#'+cell_type+'.cell-legend-type').css('background-color', color_scheme[cell_type]); } this.world_env.renderer.renderFullGrid(this.world_env.grid_map.grid); this.editor_env.renderer.renderFullGrid(this.editor_env.grid_map.grid); } } module.exports = ColorScheme;