const Environment = require('./Environment'); class Engine{ constructor(){ this.fps = 0; this.environment = new Environment(5); this.environment.OriginOfLife(); this.last_update = Date.now(); this.delta_time = 0; this.running = false; } start(fps=60) { this.fps = fps; this.game_loop = setInterval(function(){this.update();}.bind(this), 1000/fps); this.runnning = true; } stop() { clearInterval(this.game_loop); this.running = false; } update() { this.delta_time = Date.now() - this.last_update; this.last_update = Date.now(); this.environment.update(this.delta_time); this.environment.render(); } } module.exports = Engine;