# Changelog ## 1.0.5 (4/23/2023) ### UI Enhancements: - Improved "Community Creations" list panel - Added Mod list to Community Creations - Added brush size slider - Added unnatural organism warning ### Simulation Enhancements: - Added links to community mods - Added more worlds and organisms to community creations ## 1.0.4 (9/17/2022) ### UI Enhancements: - Added "Community Creations" button - Updated icons - Standardized Colors ### Simulation Enhancements: - Added ability to load premade organisms and worlds from backend - Added SeeThroughSelf param that allows eyes to see through their own cells ### Bug Fixes: - Mutation rate now properly saves and loads with world ## 1.0.3 (4/15/2022) ### UI Enhancements: - Improved styling ### Simulation Enhancements: - Added ability to save/load organisms - Added ability to save/load worlds ### Bug Fixes: - charste changed to charset - Fixed species tracking Thanks to contributors: @TerraMaster85 ## 1.0.2 (12/21/2021) ### UI Enhancements: - New tab "World Controls" - Relocated grid controls and auto reset to this tab - Button to generate random walls with perlin noise - Button to reset the environment with many randomly generated organisms - Option to not clear walls on reset - Option to pause on total extinction - "Simulation controls" tab renamed to "Evolution Controls" - Button to save/load Evolution Controls in a `.json` file - Button to randomize the organism in the editor window - Can now use drag view tool while rendering is off - Reorganized "About" tab and left panel, embedded explanation video ### Simulation Enhancements: - New evolution control `Extra Mover Reproduction Cost`, which adds additional food cost for movers to reproduce - Combined `Movers can rotate` and `Offspring rotate` evolution controls into `Rotation enabled` - Fully max out simulation speed when slider is all the way to the right ### Bug Fixes: - Armor is no longer ignored when checking for clear reproduction space - Chart data is now properly loaded/discarded when paused Thanks to contributors: @Chrispykins @M4YX0R ## 1.0.1 (12/4/2021) ### UI Enhancements: - Hotkeys/improved zoom controls: [#47](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/47) - `A` reset view - `S/middle mouse button` pan - `D` drop walls - `F` drop food - `G` click to kill - `H` headless rendering toggle - `Spacebar/J` pause/play toggle - `Z` select organism - `X` edit organism - `C` drop organism - `V` toggle hud - `B` destroy all walls - `Q` min/max control panel - Improved mutation probability controls: [#43](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/43) - Ability to edit individual organism's mutability: [#46](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/46) - Added clear button and improved reset warnings: [#64](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/64) - Control Panel is minimized by default: [#64](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/64) ### Simulation Enhancements: - Default food prodcution probability increased from 4->5 ### Bug Fixes: - Fixed actual FPS display: [#45](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/45) - Fixed slow down/crash on very long runs: [#63](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/63) - Spelling Fix: [#31](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/31) Thanks to contributors: @TrevorSayre @EvaisaGiac @Chrispykins ## 1.0.0 Initial release.