Organic looking random walls using noise start
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@@ -12,9 +12,9 @@ class WorldEnvironment extends Environment{
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super();
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this.renderer = new Renderer('env-canvas', 'env', cell_size);
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this.controller = new EnvironmentController(this, this.renderer.canvas);
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var grid_rows = Math.ceil(this.renderer.height / cell_size);
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var grid_cols = Math.ceil(this.renderer.width / cell_size);
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this.grid_map = new GridMap(grid_cols, grid_rows, cell_size);
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this.num_rows = Math.ceil(this.renderer.height / cell_size);
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this.num_cols = Math.ceil(this.renderer.width / cell_size);
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this.grid_map = new GridMap(num_cols, num_rows, cell_size);
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this.organisms = [];
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this.walls = [];
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this.total_mutability = 0;
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