control tabs, organism editor, code refactor
This commit is contained in:
256
dist/bundle.js
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256
dist/bundle.js
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File diff suppressed because one or more lines are too long
96
dist/css/style.css
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96
dist/css/style.css
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@@ -8,7 +8,6 @@ body{
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canvas {
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display: block;
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}
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* {
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@@ -16,7 +15,7 @@ canvas {
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padding: 0;
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}
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.env {
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#env {
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position: absolute;
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top: 0;
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bottom: 300px; /* must correspond to control-panel height*/
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@@ -52,15 +51,49 @@ canvas {
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grid-row: 2;
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}
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#hyperparameters {
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grid-column: 2;
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#tab-container {
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grid-column: 2 / 4;
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grid-row: 1 / 3;
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}
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.tabnav {
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overflow: hidden;
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background-color: #333;
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}
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.tabnav p {
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float: left;
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color: #f2f2f2;
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text-align: center;
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padding: 14px 16px;
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text-decoration: none;
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font-size: 17px;
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user-select: none;
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}
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.tabnav p:hover {
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background-color: rgb(121, 121, 121);
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color: black;
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}
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.tab {
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grid-template-columns: repeat(2, 1fr);
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grid-template-rows: 1;
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}
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.tab#hyperparameters {
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display: none;
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}
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#abilities {
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grid-column: 3;
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grid-row: 1 / 3;
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.tab#editor {
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display: grid;
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}
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.left-half {
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grid-column: 1;
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}
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.right-half {
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grid-column: 2;
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}
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.control-mode-button {
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@@ -70,4 +103,53 @@ canvas {
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#none-button {
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background-color: gray;
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}
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#editor-env {
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position: absolute;
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height: 220px;
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width: 220px;
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padding: 10px;
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float: left;
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}
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#cell-selections {
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display: none;
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padding: 10px;
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grid-template-columns: 1;
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grid-template-rows: 5;
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float: right;
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}
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.cell-type {
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grid-column: 1;
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width: 30px;
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height: 30px;
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border: solid black;
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border-width: 2px;
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margin: 1px;
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}
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#mouth{
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background-color: orange;
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grid-row: 1;
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}
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#producer{
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background-color: white;
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grid-row: 2;
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}
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#mover{
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background-color: #3493eb;
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grid-row: 3;
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}
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#killer{
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background-color: red;
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grid-row: 4;
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}
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#armor{
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background-color: purple;
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grid-row: 5;
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}
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#editor-mode-cont{
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padding-top: 20px;
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}
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125
dist/html/index.html
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125
dist/html/index.html
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@@ -4,14 +4,13 @@
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<meta charste="UTF-8">
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<title>Evolution Simulator</title>
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<link rel="stylesheet" href="../css/style.css">
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<!-- <link rel="stylesheet" href="https://www.w3schools.com/w3css/4/w3.css"> -->
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
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</head>
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<body>
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<script src="../bundle.js"></script>
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<div class='env'>
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<canvas id='canvas'></canvas>
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<div id='env'>
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<canvas id='env-canvas'></canvas>
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</div>
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<div class='control-panel'>
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<div id='speed-controller' class='control-set'>
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@@ -20,6 +19,8 @@
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<button id='pause-button'>Pause</button>
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<p id='fps'>Target FPS: 60</p>
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<p id='fps-actual'></p>
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<br/>
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<button id='reset-env'>Reset Environment</button>
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</div>
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<div id='stats' class='control-set'>
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@@ -28,48 +29,84 @@
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<p id='org-record'>Highest count: </p>
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<p id='avg-mut'>Average Mutation Rate: </p>
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</div>
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<div id='hyperparameters' class='control-set'>
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<h2>Hyperparameters</h2>
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<label for="food-prod-prob">Probability of producing food:</label>
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<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
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<label for="lifespan-multiplier">Lifespan multiplier:</label>
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<input type="number" id="lifespan-multiplier" min="1" max="10000" value=100 step="1">
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<br/>
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<label for="fixed-ratio">Use fixed ratio</label>
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<input type="checkbox" id="fixed-ratio" name="scales" checked>
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<br><br/>
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<h4>Mutation Probabilities</h4>
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<label for="add-prob">Add Cell:</label>
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<input class="mut-prob" type="number" id="add-prob" min="0" max="100" value=33>
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<br/>
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<label for="change-prob">Change Cell:</label>
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<input class="mut-prob" type="number" id="change-prob" min="0" max="100" value=33>
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<br/>
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<label for="remove-prob">Remove Cell:</label>
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<input class="mut-prob" type="number" id="remove-prob" min="0" max="100" value=33>
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<br/>
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<h4>Organism Rotation</h4>
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<label for="mover-rot">Movers can rotate</label>
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<input type="checkbox" id="mover-rot" name="scales" checked>
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<br/>
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<label for="offspring-rot">Offspring rotate</label>
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<input type="checkbox" id="offspring-rot" name="scales" checked>
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<br/>
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<label for="insta-kill">Insta Kill</label>
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<input type="checkbox" id="insta-kill" name="scales">
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</div>
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<div id='abilities' class='control-set'>
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<h2>Control Mode</h2>
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<button class='control-mode-button' id='food-button' value='Inset Border'>Drop Food</button>
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<button class='control-mode-button' id='wall-button'>Drop Wall</button>
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<button class='control-mode-button' id='kill-button'>Kill Organism</button>
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<button class='control-mode-button' id='none-button'>None</button>
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<br><br/>
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<button id='reset-env'>Reset Environment</button>
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<button id='kill-all'>Kill All Organisms</button>
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<button id='clear-walls'>Clear All Walls</button>
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<div id='tab-container' class='control-set'>
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<div class="tabnav">
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<p class='tabnav-item' id='editor'>Editor</p>
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<p class='tabnav-item' id='hyperparameters'>Hyperparameters</p>
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</div>
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<div id='editor' class='tab'>
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<div class='left-half'>
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<h2>Editor</h2>
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<label for="editor-mode">Edit Mode</label>
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<select name="values" id="editor-mode">
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<option value="none">None</option>
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<option value="food">Drop Food</option>
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<option value="wall">Drop Wall</option>
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<option value="kill">Kill Organism</option>
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<option value="select">Select Organism</option>
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<option value="edit">Edit Selection</option>
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<option value="clone">Clone Selection</option>
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</select>
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<br><br/>
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<button id='kill-all'>Kill All Organisms</button>
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<button id='clear-walls'>Clear All Walls</button>
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</div>
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<div class='right-half'>
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<div id='editor-env'>
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<canvas id='editor-canvas'></canvas>
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</div>
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<div id='cell-selections'>
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<div class='cell-type' id='mouth' title="Mouth: Eats adjacent food."></div>
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<div class='cell-type' id='producer' title="Producer: Produces adjacent food."></div>
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<div class='cell-type' id='mover' title="Mover: Allows for movement and rotation. Disables food production."></div>
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<div class='cell-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
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<div class='cell-type' id='armor' title="Armor: Negates affects of killer cell."></div>
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<button id='clear-editor'>Clear</button>
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</div>
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</div>
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</div>
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<div id='hyperparameters' class='tab'>
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<div class='left-half'>
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<h2>Hyperparameters</h2>
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<h4>Food Production vs Lifespan</h4>
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<label for="food-prod-prob">Probability of producing food:</label>
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<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
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<br/>
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<label for="lifespan-multiplier">Lifespan multiplier:</label>
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<input type="number" id="lifespan-multiplier" min="1" max="10000" value=100 step="1">
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<br/>
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<label for="fixed-ratio">Use fixed ratio</label>
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<input type="checkbox" id="fixed-ratio" name="scales" checked>
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<br><br/>
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<h4>Mutation Probabilities</h4>
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<label for="add-prob">Add Cell:</label>
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<input class="mut-prob" type="number" id="add-prob" min="0" max="100" value=33>
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<br/>
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<label for="change-prob">Change Cell:</label>
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<input class="mut-prob" type="number" id="change-prob" min="0" max="100" value=33>
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<br/>
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<label for="remove-prob">Remove Cell:</label>
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<input class="mut-prob" type="number" id="remove-prob" min="0" max="100" value=33>
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<br/>
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</div>
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<div class='right-half'>
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<h4>Organism Rotation</h4>
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<label for="mover-rot">Movers can rotate</label>
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<input type="checkbox" id="mover-rot" name="scales" checked>
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<br/>
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<label for="offspring-rot">Offspring rotate</label>
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<input type="checkbox" id="offspring-rot" name="scales" checked>
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<br/>
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<h4>Killer Cell Effects</h4>
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<label for="insta-kill">One touch kill</label>
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<input type="checkbox" id="insta-kill" name="scales">
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</div>
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</div>
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</div>
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</div>
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</body>
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