cleaned random creature generation
This commit is contained in:
22
Changelog.md
22
Changelog.md
@@ -3,23 +3,29 @@
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## 1.0.2 (current development)
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### UI Enhancements:
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- New tab for world controls
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- Relocated grid controls, auto reset to this tab
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- New tab "World Controls"
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- Relocated grid controls and auto reset to this tab
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- Button to generate random walls with perlin noise
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- Options for starting state, including simple producer and empty state
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- Option to not clear walls when resetting
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- Button to reset the environment with many randomly generated organisms
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- Option to not clear walls on reset
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- Option to pause on total extinction
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- Combined `Movers can rotate` and `Offspring rotate` simulation controls into `Rotation enabled`
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- Can now drag view while rendering is off
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- "Simulation controls" tab renamed to "Evolution Controls"
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- Button to save/load Evolution Controls in a `.json` file
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- Button to randomize the organism in the editor window
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- Can now use drag view tool while rendering is off
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- Reorganized "About" tab and left panel, embedded explanation video
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### Simulation Enhancements:
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-
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- New evolution control `Extra Mover Reproduction Cost`, which adds additional food cost for movers to reproduce
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- Combined `Movers can rotate` and `Offspring rotate` evolution controls into `Rotation enabled`
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- Fully max out simulation speed when slider is all the way to the right
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### Bug Fixes:
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- Armor is no longer ignored when checking for clear reproduction space
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- Chart data is now properly loaded/discarded when paused
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Thanks to contributors:
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Thanks to contributors: @Chrispykins @M4YX0R
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## 1.0.1 (12/4/2021)
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7
dist/css/style.css
vendored
7
dist/css/style.css
vendored
@@ -178,9 +178,6 @@ button:active{
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.edit-mode-btn.selected {
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background-color: #81d2c7;
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}
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.randomize-button {
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margin-top: 5px;
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}
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#clear-walls {
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margin-top: 5px;
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}
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@@ -279,3 +276,7 @@ button:active{
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margin-bottom: 0;
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padding-bottom: 0;
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}
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#reset-with-editor-org{
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margin-top: 5px;
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}
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60
dist/index.html
vendored
60
dist/index.html
vendored
@@ -42,9 +42,8 @@
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<p class='tabnav-item open-tab' id='about'>About</p>
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<p class='tabnav-item' id='editor'>Editor</p>
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<p class='tabnav-item' id='world-controls'>World Controls</p>
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<p class='tabnav-item' id='hyperparameters'>Simulation Controls</p>
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<p class='tabnav-item' id='hyperparameters'>Evolution Controls</p>
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<p class='tabnav-item' id='stats'>Statistics</p>
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<!-- <p class='tabnav-item' id='challenges'>Challenges</p> -->
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<button id="minimize" title="Minimze Control Panel."><i class="fa fa-minus-square"></i></button>
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</div>
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@@ -79,7 +78,6 @@
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<button class="edit-mode-btn select" id="select" title="Select organism from world. Hotkey: Z"><i class="fa fa-hand-pointer-o"></i></button>
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<button class="edit-mode-btn edit" id="edit" title="Edit organism. Hotkey: X"><i class="fa fa-pencil"></i></button>
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<button class="edit-mode-btn drop-org" id="drop-org" title="Drop organism in world. Hotkey: C"><i class="fa fa-plus"></i></button>
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<button class="edit-mode-btn" id='randomize' title="Randomize"><i class="fa fa-random"></i></button>
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</div>
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<div id='editor-env'>
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<canvas id='editor-canvas'></canvas>
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@@ -97,6 +95,8 @@
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</div>
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<button id='clear-editor'>Clear</button>
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<button class='randomize-button' id='generate-random' title="Randomizes organism"><i class="fa fa-random"></i></button>
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<br>
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</div>
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</div>
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@@ -126,7 +126,7 @@
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<label for="mutation-rate-edit" title='Probability that offspring of this organism will mutate'>Mutation Rate:</label>
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<input type="number" id="mutation-rate-edit" min="1" max="100" value=3 step="1">
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</div>
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<br>
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<!-- <br> -->
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<div class='brain-details'>
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<h4>Brain</h4>
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<label for="observation-type-edit">Observation: </label>
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@@ -152,24 +152,7 @@
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</div>
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</div>
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<div id='randomize-organism-details' style="display:none;">
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<h3>Generate Random Organism</h3>
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<label for='random-width' title='The maximum width of the generated organism'>Max Width:</label>
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<input type='range' id='random-width' min="1" max="7" value="2" step="1">
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<span id='random-width-display'>5</span>
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<br />
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<label for='cell-spawn-chance' title='The chance a cell will spawn in the innermost layer (becomes less likely near the edges)'>Cell Spawn Chance:</label>
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<input type='range' id='cell-spawn-chance' min="0.01" max="1" value="0.75" step='0.001'>
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<span id='spawn-chance-display'>75%</span>
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<br />
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<button class='randomize-button' id='generate-random' title="Generate a random organism in the editor window.">Generate</button>
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<br />
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<button class='randomize-button' id='create-random-world' title="Generate hundreds of random organisms in the world.">Create Random World</button>
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</div>
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<button id='reset-with-editor-org' title='Reset the environment with the organism in the editor'>Reset with Editor Organism</button>
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</div>
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</div>
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<div id='world-controls' class='tab'>
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@@ -185,23 +168,20 @@
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<label for="row-input">Rows:</label>
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<input type="number" class="grid-size-in" id="row-input" min="1" value=100 step="1">
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</div>
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<br>
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<button id='resize'>Resize and Reset</button>
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<h3>Reset Options</h3>
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<label for="start-state">Starting state:</label>
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<select name="start-state" id="start-state">
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<option value="simple-prod">Simple producer</option>
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<option value="rand-orgs">Random organisms</option>
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<option value="no-orgs">No organisms</option>
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</select> <br>
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<label for="auto-reset">Reset on total extinction</label>
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<input type="checkbox" id="auto-reset" checked>
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<p id='reset-count'>Auto reset count: </p>
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<label for="auto-pause" title='Will override reset on extinction'>Pause on total extinction</label>
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<input type="checkbox" id="auto-pause">
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<br>
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<button class='randomize-button reset-random' title="Generate many random organisms in the world.">Reset with Random Organisms</button>
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<label for="num-random-orgs" title='Number of random organisms to generate'>Num to generate:</label>
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<input type="number" id="num-random-orgs" min="1" value=100 step="1">
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</div>
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<div class='right-half'>
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<br>
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<button id='random-walls' title="Generates random walls.">Generate random walls</button> <br>
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<button id="clear-walls" title="Clear All Walls. Hotkey: B">Clear all walls</button>
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<br>
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@@ -211,7 +191,7 @@
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</div>
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<div id='hyperparameters' class='tab'>
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<div class='left-half'>
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<h2>Simulation Controls</h2>
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<h2>Evolution Controls</h2>
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<label for="food-prod-prob" title='The probability that a producer cell will produce food each tick.'>Probability of producing food:</label>
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<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
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<br>
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@@ -255,8 +235,8 @@
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<label for="food-blocks" title='When on, reproduction will fail if offspring intersect with food. When off, offspring will remove blocking food.'>Food blocks reproduction</label>
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<input type="checkbox" id="food-blocks" checked>
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<br>
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<button id='save-controls'>Save</button>
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<button id='load-controls'>Load</button>
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<button id='save-controls' title="Save all Evolution Controls in a .json file">Save & Download</button>
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<button id='load-controls' title="Load saved Evolution Controls with a .json file">Load</button>
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<a id="download-el" style="display: none;"></a>
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<input id="upload-el" style="display: none;" type="file">
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</div>
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@@ -283,22 +263,6 @@
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</div>
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</div>
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<div id='challenges' class='tab'>
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<div class='left-half'>
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<h2>Challenges</h2>
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<button class='challenge-btn' value='Without editing any organisms, evolve a static producer organism with 15 cells. '>Megaflora</button>
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<button class='challenge-btn' value='Without editing any organisms, evolve a mover organism with 10 cells.'>Megafauna</button>
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<button class='challenge-btn' value='Use the editor to create a new organism that dominates the current ecosystem and causes many species to go extinct.'>Invasive Species</button>
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<button class='challenge-btn' value='Either through editing or evolving, create two different species that have a mutually beneficial relationship.'>Symbiosis</button>
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<button class='challenge-btn' value='Evolve a stable ecosystem with 10 significantly different species.'>Biodiversity</button>
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<button class='challenge-btn' value='Evolve a stable ecosystem without any killer cells.'>Utopia</button>
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</div>
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<div class='right-half'>
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<h2 id='challenge-title'>Select a Challenge</h2>
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<br>
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<p id='challenge-description'>Challenge yourself to create interesting ecosystems and organisms. There is no formal way to win or lose, its just for fun! </p>
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</div>
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</div>
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</div>
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</div>
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<div class='hot-controls'>
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@@ -7,7 +7,6 @@ const Modes = {
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Edit: 5,
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Clone: 6,
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Drag: 7,
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Randomize: 8,
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}
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module.exports = Modes;
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@@ -14,7 +14,6 @@ class ControlPanel {
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this.defineHyperparameterControls();
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this.defineWorldControls();
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this.defineModeControls();
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this.defineChallenges();
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this.fps = engine.fps;
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this.organism_record=0;
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this.env_controller = this.engine.env.controller;
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@@ -198,11 +197,15 @@ class ControlPanel {
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});
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$('#clear-walls-reset').change(function() {
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WorldConfig.clear_walls_on_reset = this.checked;
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})
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$('#start-state').change ( function() {
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WorldConfig.start_state = $("#start-state").val();
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}.bind(this));
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});
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$('#reset-with-editor-org').click( () => {
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let env = this.engine.env;
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if (!env.reset(true, false)) return;
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let center = env.grid_map.getCenter();
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let org = this.editor_controller.env.getCopyOfOrg();
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this.env_controller.add_new_species = true;
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this.env_controller.dropOrganism(org, center[0], center[1])
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});
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}
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defineHyperparameterControls() {
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@@ -226,7 +229,6 @@ class ControlPanel {
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Hyperparams.foodDropProb = $('#food-drop-rate').val();
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});
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$('#extra-mover-cost').change(function() {
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console.log(parseInt($('#extra-mover-cost').val()))
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Hyperparams.extraMoverFoodCost = parseInt($('#extra-mover-cost').val());
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});
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@@ -346,9 +348,6 @@ class ControlPanel {
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case "edit":
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self.setMode(Modes.Edit);
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break;
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case "randomize":
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self.setMode(Modes.Randomize);
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self.editor_controller.setRandomizePanel();
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case "drop-org":
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self.setMode(Modes.Clone);
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break;
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@@ -358,7 +357,6 @@ class ControlPanel {
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$('.edit-mode-btn').removeClass('selected');
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$('.'+this.id).addClass('selected');
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});
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$('.reset-view').click( function(){
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this.env_controller.resetView();
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}.bind(this));
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@@ -382,25 +380,13 @@ class ControlPanel {
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this.engine.organism_editor.clear();
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this.editor_controller.setEditorPanel();
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}.bind(this));
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document.getElementById("random-width").addEventListener('input', function() {
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var width = 2 * this.value + 1;
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$('#random-width-display').text(width);
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RandomOrganismGenerator.organismLayers = this.value;
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});
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document.getElementById("cell-spawn-chance").addEventListener("input", function() {
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var value = parseFloat(this.value);
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$('#spawn-chance-display').text((value * 100).toFixed(1) + "%");
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RandomOrganismGenerator.cellSpawnChance = value;
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});
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$('#generate-random').click( function() {
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this.engine.organism_editor.createRandom();
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this.editor_controller.refreshDetailsPanel();
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}.bind(this));
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$('#create-random-world').click( function() {
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this.setPaused(true);
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this.engine.organism_editor.createRandomWorld(this.engine.env);
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$('.reset-random').click( function() {
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this.engine.organism_editor.resetWithRandomOrgs(this.engine.env);
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}.bind(this));
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}.bind(this))
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window.onbeforeunload = function (e) {
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e = e || window.event;
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@@ -412,13 +398,6 @@ class ControlPanel {
|
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};
|
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}
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defineChallenges() {
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$('.challenge-btn').click(function() {
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$('#challenge-title').text($(this).text());
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$('#challenge-description').text($(this).val());
|
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});
|
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}
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setPaused(paused) {
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|
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if (paused) {
|
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@@ -169,6 +169,8 @@ class EnvironmentController extends CanvasController{
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|
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// close the organism and drop it in the world
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var new_org = new Organism(col, row, this.env, organism);
|
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|
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if (new_org.isClear(col, row)) {
|
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if (this.add_new_species){
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FossilRecord.addSpeciesObj(new_org.species);
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new_org.species.start_tick = this.env.total_ticks;
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@@ -179,10 +181,11 @@ class EnvironmentController extends CanvasController{
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FossilRecord.resurrect(this.org_to_clone.species);
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}
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|
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if (new_org.isClear(this.mouse_c, this.mouse_r)){
|
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this.env.addOrganism(new_org);
|
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new_org.species.addPop();
|
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return true;
|
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}
|
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return false;
|
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}
|
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|
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dropCellType(col, row, state, killBlocking=false) {
|
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|
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@@ -90,7 +90,6 @@ class OrganismEditor extends Environment{
|
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}
|
||||
|
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createRandom() {
|
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|
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this.grid_map.fillGrid(CellStates.empty);
|
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|
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this.organism = RandomOrganismGenerator.generate(this);
|
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@@ -98,26 +97,20 @@ class OrganismEditor extends Environment{
|
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this.organism.species = new Species(this.organism.anatomy, null, 0);
|
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}
|
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|
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createRandomWorld(worldEnvironment) {
|
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resetWithRandomOrgs(env) {
|
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let reset_confirmed = env.reset(true, false);
|
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if (!reset_confirmed) return;
|
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let numOrganisms = parseInt($('#num-random-orgs').val());
|
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|
||||
worldEnvironment.clear();
|
||||
let size = Math.ceil(8);
|
||||
|
||||
var numOrganismCols = Math.floor(worldEnvironment.grid_map.cols / this.grid_map.cols);
|
||||
var numOrganismRows = Math.floor(worldEnvironment.grid_map.rows / this.grid_map.rows);
|
||||
var center = this.grid_map.getCenter();
|
||||
|
||||
for (var x = 0; x < numOrganismCols; x++) {
|
||||
for (var y = 0; y < numOrganismRows; y++) {
|
||||
|
||||
var newOrganism = RandomOrganismGenerator.generate(this);
|
||||
//newOrganism.updateGrid();
|
||||
for (let i=0; i<numOrganisms; i++) {
|
||||
let newOrganism = RandomOrganismGenerator.generate(this);
|
||||
newOrganism.species = new Species(newOrganism.anatomy, null, 0);
|
||||
|
||||
var col = x * this.grid_map.cols + center[0];
|
||||
var row = y * this.grid_map.rows + center[1];
|
||||
worldEnvironment.controller.add_new_species = true;
|
||||
worldEnvironment.controller.dropOrganism(newOrganism, col, row);
|
||||
}
|
||||
var col = Math.floor(size + (Math.random() * (env.grid_map.cols-(size*2)) ) );
|
||||
var row = Math.floor(size + (Math.random() * (env.grid_map.rows-(size*2)) ) );
|
||||
env.controller.add_new_species = true;
|
||||
env.controller.dropOrganism(newOrganism, col, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,20 +75,12 @@ class WorldEnvironment extends Environment{
|
||||
|
||||
OriginOfLife() {
|
||||
var center = this.grid_map.getCenter();
|
||||
switch (WorldConfig.start_state){
|
||||
case 'simple-prod':
|
||||
var org = new Organism(center[0], center[1], this);
|
||||
org.anatomy.addDefaultCell(CellStates.mouth, 0, 0);
|
||||
org.anatomy.addDefaultCell(CellStates.producer, 1, 1);
|
||||
org.anatomy.addDefaultCell(CellStates.producer, -1, -1);
|
||||
this.addOrganism(org);
|
||||
FossilRecord.addSpecies(org, null);
|
||||
break;
|
||||
case 'random-orgs':
|
||||
break;
|
||||
case 'no-orgs':
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
addOrganism(organism) {
|
||||
@@ -146,7 +138,7 @@ class WorldEnvironment extends Environment{
|
||||
|
||||
reset(confirm_reset=true, reset_life=true) {
|
||||
if (confirm_reset && !confirm('The current environment will be lost. Proceed?'))
|
||||
return;
|
||||
return false;
|
||||
|
||||
this.organisms = [];
|
||||
this.grid_map.fillGrid(CellStates.empty, !WorldConfig.clear_walls_on_reset);
|
||||
@@ -156,6 +148,7 @@ class WorldEnvironment extends Environment{
|
||||
FossilRecord.clear_record();
|
||||
if (reset_life)
|
||||
this.OriginOfLife();
|
||||
return true;
|
||||
}
|
||||
|
||||
resizeGridColRow(cell_size, cols, rows) {
|
||||
|
||||
@@ -236,7 +236,7 @@ class Organism {
|
||||
return cell != null && (cell.state == CellStates.empty || cell.owner == this || cell.owner == parent || cell.state == CellStates.food);
|
||||
}
|
||||
|
||||
isClear(col, row, rotation=this.rotation, ignore_armor=false) {
|
||||
isClear(col, row, rotation=this.rotation) {
|
||||
for(var loccell of this.anatomy.cells) {
|
||||
var cell = this.getRealCell(loccell, col, row, rotation);
|
||||
if (cell==null) {
|
||||
|
||||
@@ -32,8 +32,12 @@ class Brain {
|
||||
this.decisions[CellStates.eye.name] = Decision.neutral;
|
||||
}
|
||||
|
||||
randomizeDecisions() {
|
||||
randomizeDecisions(randomize_all=false) {
|
||||
// randomize the non obvious decisions
|
||||
if (randomize_all) {
|
||||
this.decisions[CellStates.food.name] = Decision.getRandom();
|
||||
this.decisions[CellStates.killer.name] = Decision.getRandom();
|
||||
}
|
||||
this.decisions[CellStates.mouth.name] = Decision.getRandom();
|
||||
this.decisions[CellStates.producer.name] = Decision.getRandom();
|
||||
this.decisions[CellStates.mover.name] = Decision.getRandom();
|
||||
|
||||
@@ -45,16 +45,7 @@ class RandomOrganismGenerator {
|
||||
}
|
||||
|
||||
// randomize the organism's brain
|
||||
var decisions = organism.brain.decisions;
|
||||
decisions[CellStates.empty.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.food.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.wall.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.mouth.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.producer.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.mover.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.killer.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.armor.name] = Brain.Decision.getRandom();
|
||||
decisions[CellStates.eye.name] = Brain.Decision.getRandom();
|
||||
organism.brain.randomizeDecisions(true);
|
||||
|
||||
return organism;
|
||||
}
|
||||
@@ -71,7 +62,7 @@ class RandomOrganismGenerator {
|
||||
|
||||
}
|
||||
|
||||
RandomOrganismGenerator.organismLayers = 2;
|
||||
RandomOrganismGenerator.organismLayers = 4;
|
||||
RandomOrganismGenerator.cellSpawnChance = 0.75;
|
||||
|
||||
module.exports = RandomOrganismGenerator;
|
||||
@@ -45,28 +45,33 @@ class ChartController {
|
||||
}
|
||||
|
||||
updateData() {
|
||||
var r_len = FossilRecord.tick_record.length;
|
||||
var newest_t = -1;
|
||||
var oldest_t = 0;
|
||||
if (this.data[0].dataPoints.length>0) {
|
||||
newest_t = this.data[0].dataPoints[this.data[0].dataPoints.length-1].x;
|
||||
newest_t = this.data[0].dataPoints[0].x;
|
||||
let record_size = FossilRecord.tick_record.length;
|
||||
let data_points = this.data[0].dataPoints;
|
||||
let newest_t = -1;
|
||||
if (data_points.length>0) {
|
||||
newest_t = this.data[0].dataPoints[data_points.length-1].x;
|
||||
}
|
||||
if (newest_t < FossilRecord.tick_record[r_len-1]) {
|
||||
this.addNewest();
|
||||
let to_add = 0;
|
||||
let cur_t = FossilRecord.tick_record[record_size-1];
|
||||
// first count up the number of new datapoints the chart is missing
|
||||
while (cur_t !== newest_t) {
|
||||
to_add++;
|
||||
cur_t = FossilRecord.tick_record[record_size-to_add-1]
|
||||
}
|
||||
if (oldest_t < FossilRecord.tick_record[0]) {
|
||||
// then add them in order
|
||||
this.addNewest(to_add)
|
||||
|
||||
// remove oldest datapoints until the chart is the same size as the saved records
|
||||
while (data_points.length > FossilRecord.tick_record.length) {
|
||||
this.removeOldest();
|
||||
}
|
||||
}
|
||||
|
||||
addNewest() {
|
||||
var i = FossilRecord.tick_record.length-1;
|
||||
this.addDataPoint(i);
|
||||
addNewest(to_add) {
|
||||
for (let i=to_add; i>0; i--) {
|
||||
let j = FossilRecord.tick_record.length-i;
|
||||
this.addDataPoint(j);
|
||||
}
|
||||
|
||||
addDataPoint(i) {
|
||||
alert("Must override addDataPoint")
|
||||
}
|
||||
|
||||
removeOldest() {
|
||||
@@ -75,6 +80,10 @@ class ChartController {
|
||||
}
|
||||
}
|
||||
|
||||
addDataPoint(i) {
|
||||
alert("Must override addDataPoint")
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.data.length = 0;
|
||||
this.chart.render();
|
||||
|
||||
@@ -82,8 +82,7 @@ const FossilRecord = {
|
||||
this.species_counts.push(this.extant_species.length);
|
||||
this.av_mut_rates.push(this.env.averageMutability());
|
||||
this.calcCellCountAverages();
|
||||
|
||||
if (this.tick_record.length > this.record_size_limit) {
|
||||
while (this.tick_record.length > this.record_size_limit) {
|
||||
this.tick_record.shift();
|
||||
this.pop_counts.shift();
|
||||
this.species_counts.shift();
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
const WorldConfig = {
|
||||
headless: false,
|
||||
clear_walls_on_reset: false,
|
||||
start_state: 'simple-prod',
|
||||
auto_reset: true,
|
||||
auto_pause: false,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user