cleaned random creature generation

This commit is contained in:
MaxRobinsonTheGreat
2021-12-20 18:42:49 -06:00
parent ce7b38c028
commit d6ce0cdcd8
14 changed files with 110 additions and 170 deletions

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@@ -3,23 +3,29 @@
## 1.0.2 (current development) ## 1.0.2 (current development)
### UI Enhancements: ### UI Enhancements:
- New tab for world controls - New tab "World Controls"
- Relocated grid controls, auto reset to this tab - Relocated grid controls and auto reset to this tab
- Button to generate random walls with perlin noise - Button to generate random walls with perlin noise
- Options for starting state, including simple producer and empty state - Button to reset the environment with many randomly generated organisms
- Option to not clear walls when resetting - Option to not clear walls on reset
- Option to pause on total extinction - Option to pause on total extinction
- Combined `Movers can rotate` and `Offspring rotate` simulation controls into `Rotation enabled` - "Simulation controls" tab renamed to "Evolution Controls"
- Can now drag view while rendering is off - Button to save/load Evolution Controls in a `.json` file
- Button to randomize the organism in the editor window
- Can now use drag view tool while rendering is off
- Reorganized "About" tab and left panel, embedded explanation video
### Simulation Enhancements: ### Simulation Enhancements:
- - New evolution control `Extra Mover Reproduction Cost`, which adds additional food cost for movers to reproduce
- Combined `Movers can rotate` and `Offspring rotate` evolution controls into `Rotation enabled`
- Fully max out simulation speed when slider is all the way to the right
### Bug Fixes: ### Bug Fixes:
- Armor is no longer ignored when checking for clear reproduction space - Armor is no longer ignored when checking for clear reproduction space
- Chart data is now properly loaded/discarded when paused
Thanks to contributors: Thanks to contributors: @Chrispykins @M4YX0R
## 1.0.1 (12/4/2021) ## 1.0.1 (12/4/2021)

7
dist/css/style.css vendored
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@@ -178,9 +178,6 @@ button:active{
.edit-mode-btn.selected { .edit-mode-btn.selected {
background-color: #81d2c7; background-color: #81d2c7;
} }
.randomize-button {
margin-top: 5px;
}
#clear-walls { #clear-walls {
margin-top: 5px; margin-top: 5px;
} }
@@ -278,4 +275,8 @@ button:active{
margin: auto; margin: auto;
margin-bottom: 0; margin-bottom: 0;
padding-bottom: 0; padding-bottom: 0;
}
#reset-with-editor-org{
margin-top: 5px;
} }

62
dist/index.html vendored
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@@ -42,9 +42,8 @@
<p class='tabnav-item open-tab' id='about'>About</p> <p class='tabnav-item open-tab' id='about'>About</p>
<p class='tabnav-item' id='editor'>Editor</p> <p class='tabnav-item' id='editor'>Editor</p>
<p class='tabnav-item' id='world-controls'>World Controls</p> <p class='tabnav-item' id='world-controls'>World Controls</p>
<p class='tabnav-item' id='hyperparameters'>Simulation Controls</p> <p class='tabnav-item' id='hyperparameters'>Evolution Controls</p>
<p class='tabnav-item' id='stats'>Statistics</p> <p class='tabnav-item' id='stats'>Statistics</p>
<!-- <p class='tabnav-item' id='challenges'>Challenges</p> -->
<button id="minimize" title="Minimze Control Panel."><i class="fa fa-minus-square"></i></button> <button id="minimize" title="Minimze Control Panel."><i class="fa fa-minus-square"></i></button>
</div> </div>
@@ -79,7 +78,6 @@
<button class="edit-mode-btn select" id="select" title="Select organism from world. Hotkey: Z"><i class="fa fa-hand-pointer-o"></i></button> <button class="edit-mode-btn select" id="select" title="Select organism from world. Hotkey: Z"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn edit" id="edit" title="Edit organism. Hotkey: X"><i class="fa fa-pencil"></i></button> <button class="edit-mode-btn edit" id="edit" title="Edit organism. Hotkey: X"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn drop-org" id="drop-org" title="Drop organism in world. Hotkey: C"><i class="fa fa-plus"></i></button> <button class="edit-mode-btn drop-org" id="drop-org" title="Drop organism in world. Hotkey: C"><i class="fa fa-plus"></i></button>
<button class="edit-mode-btn" id='randomize' title="Randomize"><i class="fa fa-random"></i></button>
</div> </div>
<div id='editor-env'> <div id='editor-env'>
<canvas id='editor-canvas'></canvas> <canvas id='editor-canvas'></canvas>
@@ -97,6 +95,8 @@
</div> </div>
<button id='clear-editor'>Clear</button> <button id='clear-editor'>Clear</button>
<button class='randomize-button' id='generate-random' title="Randomizes organism"><i class="fa fa-random"></i></button>
<br>
</div> </div>
</div> </div>
@@ -126,7 +126,7 @@
<label for="mutation-rate-edit" title='Probability that offspring of this organism will mutate'>Mutation Rate:</label> <label for="mutation-rate-edit" title='Probability that offspring of this organism will mutate'>Mutation Rate:</label>
<input type="number" id="mutation-rate-edit" min="1" max="100" value=3 step="1"> <input type="number" id="mutation-rate-edit" min="1" max="100" value=3 step="1">
</div> </div>
<br> <!-- <br> -->
<div class='brain-details'> <div class='brain-details'>
<h4>Brain</h4> <h4>Brain</h4>
<label for="observation-type-edit">Observation: </label> <label for="observation-type-edit">Observation: </label>
@@ -151,25 +151,8 @@
<p class='retreat-types'>Move Away From: killer</p> <p class='retreat-types'>Move Away From: killer</p>
</div> </div>
</div> </div>
<div id='randomize-organism-details' style="display:none;"> <button id='reset-with-editor-org' title='Reset the environment with the organism in the editor'>Reset with Editor Organism</button>
<h3>Generate Random Organism</h3>
<label for='random-width' title='The maximum width of the generated organism'>Max Width:</label>
<input type='range' id='random-width' min="1" max="7" value="2" step="1">
<span id='random-width-display'>5</span>
<br />
<label for='cell-spawn-chance' title='The chance a cell will spawn in the innermost layer (becomes less likely near the edges)'>Cell Spawn Chance:</label>
<input type='range' id='cell-spawn-chance' min="0.01" max="1" value="0.75" step='0.001'>
<span id='spawn-chance-display'>75%</span>
<br />
<button class='randomize-button' id='generate-random' title="Generate a random organism in the editor window.">Generate</button>
<br />
<button class='randomize-button' id='create-random-world' title="Generate hundreds of random organisms in the world.">Create Random World</button>
</div>
</div> </div>
</div> </div>
<div id='world-controls' class='tab'> <div id='world-controls' class='tab'>
@@ -185,23 +168,20 @@
<label for="row-input">Rows:</label> <label for="row-input">Rows:</label>
<input type="number" class="grid-size-in" id="row-input" min="1" value=100 step="1"> <input type="number" class="grid-size-in" id="row-input" min="1" value=100 step="1">
</div> </div>
<br>
<button id='resize'>Resize and Reset</button> <button id='resize'>Resize and Reset</button>
<h3>Reset Options</h3> <h3>Reset Options</h3>
<label for="start-state">Starting state:</label>
<select name="start-state" id="start-state">
<option value="simple-prod">Simple producer</option>
<option value="rand-orgs">Random organisms</option>
<option value="no-orgs">No organisms</option>
</select> <br>
<label for="auto-reset">Reset on total extinction</label> <label for="auto-reset">Reset on total extinction</label>
<input type="checkbox" id="auto-reset" checked> <input type="checkbox" id="auto-reset" checked>
<p id='reset-count'>Auto reset count: </p> <p id='reset-count'>Auto reset count: </p>
<label for="auto-pause" title='Will override reset on extinction'>Pause on total extinction</label> <label for="auto-pause" title='Will override reset on extinction'>Pause on total extinction</label>
<input type="checkbox" id="auto-pause"> <input type="checkbox" id="auto-pause">
<br> <br>
<button class='randomize-button reset-random' title="Generate many random organisms in the world.">Reset with Random Organisms</button>
<label for="num-random-orgs" title='Number of random organisms to generate'>Num to generate:</label>
<input type="number" id="num-random-orgs" min="1" value=100 step="1">
</div> </div>
<div class='right-half'> <div class='right-half'>
<br>
<button id='random-walls' title="Generates random walls.">Generate random walls</button> <br> <button id='random-walls' title="Generates random walls.">Generate random walls</button> <br>
<button id="clear-walls" title="Clear All Walls. Hotkey: B">Clear all walls</button> <button id="clear-walls" title="Clear All Walls. Hotkey: B">Clear all walls</button>
<br> <br>
@@ -211,7 +191,7 @@
</div> </div>
<div id='hyperparameters' class='tab'> <div id='hyperparameters' class='tab'>
<div class='left-half'> <div class='left-half'>
<h2>Simulation Controls</h2> <h2>Evolution Controls</h2>
<label for="food-prod-prob" title='The probability that a producer cell will produce food each tick.'>Probability of producing food:</label> <label for="food-prod-prob" title='The probability that a producer cell will produce food each tick.'>Probability of producing food:</label>
<input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1"> <input type="number" id="food-prod-prob" min=".001" max="100" value=4 step="1">
<br> <br>
@@ -255,8 +235,8 @@
<label for="food-blocks" title='When on, reproduction will fail if offspring intersect with food. When off, offspring will remove blocking food.'>Food blocks reproduction</label> <label for="food-blocks" title='When on, reproduction will fail if offspring intersect with food. When off, offspring will remove blocking food.'>Food blocks reproduction</label>
<input type="checkbox" id="food-blocks" checked> <input type="checkbox" id="food-blocks" checked>
<br> <br>
<button id='save-controls'>Save</button> <button id='save-controls' title="Save all Evolution Controls in a .json file">Save & Download</button>
<button id='load-controls'>Load</button> <button id='load-controls' title="Load saved Evolution Controls with a .json file">Load</button>
<a id="download-el" style="display: none;"></a> <a id="download-el" style="display: none;"></a>
<input id="upload-el" style="display: none;" type="file"> <input id="upload-el" style="display: none;" type="file">
</div> </div>
@@ -283,22 +263,6 @@
</div> </div>
</div> </div>
<div id='challenges' class='tab'>
<div class='left-half'>
<h2>Challenges</h2>
<button class='challenge-btn' value='Without editing any organisms, evolve a static producer organism with 15 cells. '>Megaflora</button>
<button class='challenge-btn' value='Without editing any organisms, evolve a mover organism with 10 cells.'>Megafauna</button>
<button class='challenge-btn' value='Use the editor to create a new organism that dominates the current ecosystem and causes many species to go extinct.'>Invasive Species</button>
<button class='challenge-btn' value='Either through editing or evolving, create two different species that have a mutually beneficial relationship.'>Symbiosis</button>
<button class='challenge-btn' value='Evolve a stable ecosystem with 10 significantly different species.'>Biodiversity</button>
<button class='challenge-btn' value='Evolve a stable ecosystem without any killer cells.'>Utopia</button>
</div>
<div class='right-half'>
<h2 id='challenge-title'>Select a Challenge</h2>
<br>
<p id='challenge-description'>Challenge yourself to create interesting ecosystems and organisms. There is no formal way to win or lose, its just for fun! </p>
</div>
</div>
</div> </div>
</div> </div>
<div class='hot-controls'> <div class='hot-controls'>

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@@ -7,7 +7,6 @@ const Modes = {
Edit: 5, Edit: 5,
Clone: 6, Clone: 6,
Drag: 7, Drag: 7,
Randomize: 8,
} }
module.exports = Modes; module.exports = Modes;

View File

@@ -14,7 +14,6 @@ class ControlPanel {
this.defineHyperparameterControls(); this.defineHyperparameterControls();
this.defineWorldControls(); this.defineWorldControls();
this.defineModeControls(); this.defineModeControls();
this.defineChallenges();
this.fps = engine.fps; this.fps = engine.fps;
this.organism_record=0; this.organism_record=0;
this.env_controller = this.engine.env.controller; this.env_controller = this.engine.env.controller;
@@ -198,11 +197,15 @@ class ControlPanel {
}); });
$('#clear-walls-reset').change(function() { $('#clear-walls-reset').change(function() {
WorldConfig.clear_walls_on_reset = this.checked; WorldConfig.clear_walls_on_reset = this.checked;
}) });
$('#reset-with-editor-org').click( () => {
$('#start-state').change ( function() { let env = this.engine.env;
WorldConfig.start_state = $("#start-state").val(); if (!env.reset(true, false)) return;
}.bind(this)); let center = env.grid_map.getCenter();
let org = this.editor_controller.env.getCopyOfOrg();
this.env_controller.add_new_species = true;
this.env_controller.dropOrganism(org, center[0], center[1])
});
} }
defineHyperparameterControls() { defineHyperparameterControls() {
@@ -226,7 +229,6 @@ class ControlPanel {
Hyperparams.foodDropProb = $('#food-drop-rate').val(); Hyperparams.foodDropProb = $('#food-drop-rate').val();
}); });
$('#extra-mover-cost').change(function() { $('#extra-mover-cost').change(function() {
console.log(parseInt($('#extra-mover-cost').val()))
Hyperparams.extraMoverFoodCost = parseInt($('#extra-mover-cost').val()); Hyperparams.extraMoverFoodCost = parseInt($('#extra-mover-cost').val());
}); });
@@ -346,9 +348,6 @@ class ControlPanel {
case "edit": case "edit":
self.setMode(Modes.Edit); self.setMode(Modes.Edit);
break; break;
case "randomize":
self.setMode(Modes.Randomize);
self.editor_controller.setRandomizePanel();
case "drop-org": case "drop-org":
self.setMode(Modes.Clone); self.setMode(Modes.Clone);
break; break;
@@ -358,7 +357,6 @@ class ControlPanel {
$('.edit-mode-btn').removeClass('selected'); $('.edit-mode-btn').removeClass('selected');
$('.'+this.id).addClass('selected'); $('.'+this.id).addClass('selected');
}); });
$('.reset-view').click( function(){ $('.reset-view').click( function(){
this.env_controller.resetView(); this.env_controller.resetView();
}.bind(this)); }.bind(this));
@@ -382,25 +380,13 @@ class ControlPanel {
this.engine.organism_editor.clear(); this.engine.organism_editor.clear();
this.editor_controller.setEditorPanel(); this.editor_controller.setEditorPanel();
}.bind(this)); }.bind(this));
document.getElementById("random-width").addEventListener('input', function() {
var width = 2 * this.value + 1;
$('#random-width-display').text(width);
RandomOrganismGenerator.organismLayers = this.value;
});
document.getElementById("cell-spawn-chance").addEventListener("input", function() {
var value = parseFloat(this.value);
$('#spawn-chance-display').text((value * 100).toFixed(1) + "%");
RandomOrganismGenerator.cellSpawnChance = value;
});
$('#generate-random').click( function() { $('#generate-random').click( function() {
this.engine.organism_editor.createRandom(); this.engine.organism_editor.createRandom();
this.editor_controller.refreshDetailsPanel();
}.bind(this)); }.bind(this));
$('.reset-random').click( function() {
$('#create-random-world').click( function() { this.engine.organism_editor.resetWithRandomOrgs(this.engine.env);
this.setPaused(true);
this.engine.organism_editor.createRandomWorld(this.engine.env);
}.bind(this)); }.bind(this));
}.bind(this))
window.onbeforeunload = function (e) { window.onbeforeunload = function (e) {
e = e || window.event; e = e || window.event;
@@ -412,13 +398,6 @@ class ControlPanel {
}; };
} }
defineChallenges() {
$('.challenge-btn').click(function() {
$('#challenge-title').text($(this).text());
$('#challenge-description').text($(this).val());
});
}
setPaused(paused) { setPaused(paused) {
if (paused) { if (paused) {

View File

@@ -169,20 +169,23 @@ class EnvironmentController extends CanvasController{
// close the organism and drop it in the world // close the organism and drop it in the world
var new_org = new Organism(col, row, this.env, organism); var new_org = new Organism(col, row, this.env, organism);
if (this.add_new_species){
FossilRecord.addSpeciesObj(new_org.species);
new_org.species.start_tick = this.env.total_ticks;
this.add_new_species = false;
new_org.species.population = 0;
}
else if (this.org_to_clone.species.extinct){
FossilRecord.resurrect(this.org_to_clone.species);
}
if (new_org.isClear(this.mouse_c, this.mouse_r)){ if (new_org.isClear(col, row)) {
if (this.add_new_species){
FossilRecord.addSpeciesObj(new_org.species);
new_org.species.start_tick = this.env.total_ticks;
this.add_new_species = false;
new_org.species.population = 0;
}
else if (this.org_to_clone.species.extinct){
FossilRecord.resurrect(this.org_to_clone.species);
}
this.env.addOrganism(new_org); this.env.addOrganism(new_org);
new_org.species.addPop(); new_org.species.addPop();
return true;
} }
return false;
} }
dropCellType(col, row, state, killBlocking=false) { dropCellType(col, row, state, killBlocking=false) {

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@@ -90,7 +90,6 @@ class OrganismEditor extends Environment{
} }
createRandom() { createRandom() {
this.grid_map.fillGrid(CellStates.empty); this.grid_map.fillGrid(CellStates.empty);
this.organism = RandomOrganismGenerator.generate(this); this.organism = RandomOrganismGenerator.generate(this);
@@ -98,26 +97,20 @@ class OrganismEditor extends Environment{
this.organism.species = new Species(this.organism.anatomy, null, 0); this.organism.species = new Species(this.organism.anatomy, null, 0);
} }
createRandomWorld(worldEnvironment) { resetWithRandomOrgs(env) {
let reset_confirmed = env.reset(true, false);
if (!reset_confirmed) return;
let numOrganisms = parseInt($('#num-random-orgs').val());
worldEnvironment.clear(); let size = Math.ceil(8);
var numOrganismCols = Math.floor(worldEnvironment.grid_map.cols / this.grid_map.cols); for (let i=0; i<numOrganisms; i++) {
var numOrganismRows = Math.floor(worldEnvironment.grid_map.rows / this.grid_map.rows); let newOrganism = RandomOrganismGenerator.generate(this);
var center = this.grid_map.getCenter(); newOrganism.species = new Species(newOrganism.anatomy, null, 0);
var col = Math.floor(size + (Math.random() * (env.grid_map.cols-(size*2)) ) );
for (var x = 0; x < numOrganismCols; x++) { var row = Math.floor(size + (Math.random() * (env.grid_map.rows-(size*2)) ) );
for (var y = 0; y < numOrganismRows; y++) { env.controller.add_new_species = true;
env.controller.dropOrganism(newOrganism, col, row);
var newOrganism = RandomOrganismGenerator.generate(this);
//newOrganism.updateGrid();
newOrganism.species = new Species(newOrganism.anatomy, null, 0);
var col = x * this.grid_map.cols + center[0];
var row = y * this.grid_map.rows + center[1];
worldEnvironment.controller.add_new_species = true;
worldEnvironment.controller.dropOrganism(newOrganism, col, row);
}
} }
} }
} }

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@@ -75,20 +75,12 @@ class WorldEnvironment extends Environment{
OriginOfLife() { OriginOfLife() {
var center = this.grid_map.getCenter(); var center = this.grid_map.getCenter();
switch (WorldConfig.start_state){ var org = new Organism(center[0], center[1], this);
case 'simple-prod': org.anatomy.addDefaultCell(CellStates.mouth, 0, 0);
var org = new Organism(center[0], center[1], this); org.anatomy.addDefaultCell(CellStates.producer, 1, 1);
org.anatomy.addDefaultCell(CellStates.mouth, 0, 0); org.anatomy.addDefaultCell(CellStates.producer, -1, -1);
org.anatomy.addDefaultCell(CellStates.producer, 1, 1); this.addOrganism(org);
org.anatomy.addDefaultCell(CellStates.producer, -1, -1); FossilRecord.addSpecies(org, null);
this.addOrganism(org);
FossilRecord.addSpecies(org, null);
break;
case 'random-orgs':
break;
case 'no-orgs':
break;
}
} }
addOrganism(organism) { addOrganism(organism) {
@@ -146,7 +138,7 @@ class WorldEnvironment extends Environment{
reset(confirm_reset=true, reset_life=true) { reset(confirm_reset=true, reset_life=true) {
if (confirm_reset && !confirm('The current environment will be lost. Proceed?')) if (confirm_reset && !confirm('The current environment will be lost. Proceed?'))
return; return false;
this.organisms = []; this.organisms = [];
this.grid_map.fillGrid(CellStates.empty, !WorldConfig.clear_walls_on_reset); this.grid_map.fillGrid(CellStates.empty, !WorldConfig.clear_walls_on_reset);
@@ -156,6 +148,7 @@ class WorldEnvironment extends Environment{
FossilRecord.clear_record(); FossilRecord.clear_record();
if (reset_life) if (reset_life)
this.OriginOfLife(); this.OriginOfLife();
return true;
} }
resizeGridColRow(cell_size, cols, rows) { resizeGridColRow(cell_size, cols, rows) {

View File

@@ -236,7 +236,7 @@ class Organism {
return cell != null && (cell.state == CellStates.empty || cell.owner == this || cell.owner == parent || cell.state == CellStates.food); return cell != null && (cell.state == CellStates.empty || cell.owner == this || cell.owner == parent || cell.state == CellStates.food);
} }
isClear(col, row, rotation=this.rotation, ignore_armor=false) { isClear(col, row, rotation=this.rotation) {
for(var loccell of this.anatomy.cells) { for(var loccell of this.anatomy.cells) {
var cell = this.getRealCell(loccell, col, row, rotation); var cell = this.getRealCell(loccell, col, row, rotation);
if (cell==null) { if (cell==null) {

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@@ -32,8 +32,12 @@ class Brain {
this.decisions[CellStates.eye.name] = Decision.neutral; this.decisions[CellStates.eye.name] = Decision.neutral;
} }
randomizeDecisions() { randomizeDecisions(randomize_all=false) {
// randomize the non obvious decisions // randomize the non obvious decisions
if (randomize_all) {
this.decisions[CellStates.food.name] = Decision.getRandom();
this.decisions[CellStates.killer.name] = Decision.getRandom();
}
this.decisions[CellStates.mouth.name] = Decision.getRandom(); this.decisions[CellStates.mouth.name] = Decision.getRandom();
this.decisions[CellStates.producer.name] = Decision.getRandom(); this.decisions[CellStates.producer.name] = Decision.getRandom();
this.decisions[CellStates.mover.name] = Decision.getRandom(); this.decisions[CellStates.mover.name] = Decision.getRandom();

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@@ -45,16 +45,7 @@ class RandomOrganismGenerator {
} }
// randomize the organism's brain // randomize the organism's brain
var decisions = organism.brain.decisions; organism.brain.randomizeDecisions(true);
decisions[CellStates.empty.name] = Brain.Decision.getRandom();
decisions[CellStates.food.name] = Brain.Decision.getRandom();
decisions[CellStates.wall.name] = Brain.Decision.getRandom();
decisions[CellStates.mouth.name] = Brain.Decision.getRandom();
decisions[CellStates.producer.name] = Brain.Decision.getRandom();
decisions[CellStates.mover.name] = Brain.Decision.getRandom();
decisions[CellStates.killer.name] = Brain.Decision.getRandom();
decisions[CellStates.armor.name] = Brain.Decision.getRandom();
decisions[CellStates.eye.name] = Brain.Decision.getRandom();
return organism; return organism;
} }
@@ -71,7 +62,7 @@ class RandomOrganismGenerator {
} }
RandomOrganismGenerator.organismLayers = 2; RandomOrganismGenerator.organismLayers = 4;
RandomOrganismGenerator.cellSpawnChance = 0.75; RandomOrganismGenerator.cellSpawnChance = 0.75;
module.exports = RandomOrganismGenerator; module.exports = RandomOrganismGenerator;

View File

@@ -45,28 +45,33 @@ class ChartController {
} }
updateData() { updateData() {
var r_len = FossilRecord.tick_record.length; let record_size = FossilRecord.tick_record.length;
var newest_t = -1; let data_points = this.data[0].dataPoints;
var oldest_t = 0; let newest_t = -1;
if (this.data[0].dataPoints.length>0) { if (data_points.length>0) {
newest_t = this.data[0].dataPoints[this.data[0].dataPoints.length-1].x; newest_t = this.data[0].dataPoints[data_points.length-1].x;
newest_t = this.data[0].dataPoints[0].x;
} }
if (newest_t < FossilRecord.tick_record[r_len-1]) { let to_add = 0;
this.addNewest(); let cur_t = FossilRecord.tick_record[record_size-1];
// first count up the number of new datapoints the chart is missing
while (cur_t !== newest_t) {
to_add++;
cur_t = FossilRecord.tick_record[record_size-to_add-1]
} }
if (oldest_t < FossilRecord.tick_record[0]) { // then add them in order
this.addNewest(to_add)
// remove oldest datapoints until the chart is the same size as the saved records
while (data_points.length > FossilRecord.tick_record.length) {
this.removeOldest(); this.removeOldest();
} }
} }
addNewest() { addNewest(to_add) {
var i = FossilRecord.tick_record.length-1; for (let i=to_add; i>0; i--) {
this.addDataPoint(i); let j = FossilRecord.tick_record.length-i;
} this.addDataPoint(j);
}
addDataPoint(i) {
alert("Must override addDataPoint")
} }
removeOldest() { removeOldest() {
@@ -75,6 +80,10 @@ class ChartController {
} }
} }
addDataPoint(i) {
alert("Must override addDataPoint")
}
clear() { clear() {
this.data.length = 0; this.data.length = 0;
this.chart.render(); this.chart.render();

View File

@@ -82,8 +82,7 @@ const FossilRecord = {
this.species_counts.push(this.extant_species.length); this.species_counts.push(this.extant_species.length);
this.av_mut_rates.push(this.env.averageMutability()); this.av_mut_rates.push(this.env.averageMutability());
this.calcCellCountAverages(); this.calcCellCountAverages();
while (this.tick_record.length > this.record_size_limit) {
if (this.tick_record.length > this.record_size_limit) {
this.tick_record.shift(); this.tick_record.shift();
this.pop_counts.shift(); this.pop_counts.shift();
this.species_counts.shift(); this.species_counts.shift();

View File

@@ -1,7 +1,6 @@
const WorldConfig = { const WorldConfig = {
headless: false, headless: false,
clear_walls_on_reset: false, clear_walls_on_reset: false,
start_state: 'simple-prod',
auto_reset: true, auto_reset: true,
auto_pause: false, auto_pause: false,
} }