cleaned random creature generation
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@@ -32,8 +32,12 @@ class Brain {
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this.decisions[CellStates.eye.name] = Decision.neutral;
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}
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randomizeDecisions() {
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randomizeDecisions(randomize_all=false) {
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// randomize the non obvious decisions
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if (randomize_all) {
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this.decisions[CellStates.food.name] = Decision.getRandom();
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this.decisions[CellStates.killer.name] = Decision.getRandom();
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}
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this.decisions[CellStates.mouth.name] = Decision.getRandom();
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this.decisions[CellStates.producer.name] = Decision.getRandom();
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this.decisions[CellStates.mover.name] = Decision.getRandom();
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