cleaned random creature generation
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Changelog.md
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Changelog.md
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## 1.0.2 (current development)
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### UI Enhancements:
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- New tab for world controls
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- Relocated grid controls, auto reset to this tab
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- New tab "World Controls"
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- Relocated grid controls and auto reset to this tab
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- Button to generate random walls with perlin noise
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- Options for starting state, including simple producer and empty state
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- Option to not clear walls when resetting
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- Button to reset the environment with many randomly generated organisms
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- Option to not clear walls on reset
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- Option to pause on total extinction
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- Combined `Movers can rotate` and `Offspring rotate` simulation controls into `Rotation enabled`
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- Can now drag view while rendering is off
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- "Simulation controls" tab renamed to "Evolution Controls"
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- Button to save/load Evolution Controls in a `.json` file
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- Button to randomize the organism in the editor window
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- Can now use drag view tool while rendering is off
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- Reorganized "About" tab and left panel, embedded explanation video
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### Simulation Enhancements:
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-
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- New evolution control `Extra Mover Reproduction Cost`, which adds additional food cost for movers to reproduce
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- Combined `Movers can rotate` and `Offspring rotate` evolution controls into `Rotation enabled`
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- Fully max out simulation speed when slider is all the way to the right
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### Bug Fixes:
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- Armor is no longer ignored when checking for clear reproduction space
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- Chart data is now properly loaded/discarded when paused
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Thanks to contributors:
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Thanks to contributors: @Chrispykins @M4YX0R
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## 1.0.1 (12/4/2021)
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