Merge branch 'develop' into random-orgs

This commit is contained in:
Max Robinson
2021-12-19 11:31:19 -06:00
committed by GitHub
19 changed files with 662 additions and 312 deletions

View File

@@ -0,0 +1,11 @@
---
name: Feature request (Please Use discussion tab instead)
about: Request a new feature for the life engine
title: ''
labels:
assignees: ''
---
# Do not make feature requests here, please go to the discussions tab: https://github.com/MaxRobinsonTheGreat/LifeEngine/discussions

58
Changelog.md Normal file
View File

@@ -0,0 +1,58 @@
# Changelog
## 1.0.2 (current development)
### UI Enhancements:
- New tab for world controls
- Relocated grid controls, auto reset to this tab
- Button to generate random walls with perlin noise
- Options for starting state, including simple producer and empty state
- Option to not clear walls when resetting
- Option to pause on total extinction
- Combined `Movers can rotate` and `Offspring rotate` simulation controls into `Rotation enabled`
- Can now drag view while rendering is off
### Simulation Enhancements:
-
### Bug Fixes:
- Armor is no longer ignored when checking for clear reproduction space
Thanks to contributors:
## 1.0.1 (12/4/2021)
### UI Enhancements:
- Hotkeys/improved zoom controls: [#47](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/47)
- `A` reset view
- `S/middle mouse button` pan
- `D` drop walls
- `F` drop food
- `G` click to kill
- `H` headless rendering toggle
- `Spacebar/J` pause/play toggle
- `Z` select organism
- `X` edit organism
- `C` drop organism
- `V` toggle hud
- `B` destroy all walls
- `Q` min/max control panel
- Improved mutation probability controls: [#43](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/43)
- Ability to edit individual organism's mutability: [#46](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/46)
- Added clear button and improved reset warnings: [#64](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/64)
- Control Panel is minimized by default: [#64](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/64)
### Simulation Enhancements:
- Default food prodcution probability increased from 4->5
### Bug Fixes:
- Fixed actual FPS display: [#45](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/45)
- Fixed slow down/crash on very long runs: [#63](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/63)
- Spelling Fix: [#31](https://github.com/MaxRobinsonTheGreat/LifeEngine/pull/31)
Thanks to contributors: @TrevorSayre @EvaisaGiac @Chrispykins
## 1.0.0
Initial release.

40
dist/css/style.css vendored
View File

@@ -37,7 +37,7 @@ body{
bottom: 0;
position: fixed;
background-color: #3a4b68;
display: grid;
display: none;
grid-template-columns: repeat(3, 1fr);
/* opacity: 0.8; */
}
@@ -57,11 +57,15 @@ body{
img {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
image-rendering: crisp-edges;
width: 60%;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
image-rendering: crisp-edges;
object-fit: cover;
width: 85%;
max-width: 500px;
max-height: 40%;
border-radius: 10px;
overflow: hidden;
}
button {
@@ -75,10 +79,14 @@ button {
display: inline-block;
font-size: 16px;
min-width: 30px;
margin: 2px;
}
button:hover{
background-color: #81d2c7;
}
button:active{
background-color: #595e77;
}
.icon-links {
font-size: 35px;
@@ -130,6 +138,10 @@ button:hover{
background-color: #81d2c7;
color: black;
}
.open-tab {
background-color: #66a39b;
color: black;
}
.tab {
grid-template-columns: repeat(2, 1fr);
@@ -163,10 +175,7 @@ button:hover{
height: 30px;
margin-top: 5px;
}
.edit-mode-btn:hover{
background-color: #81d2c7;
}
.edit-mode-btn#drag-view {
.edit-mode-btn.selected {
background-color: #81d2c7;
}
.randomize-button {
@@ -239,7 +248,7 @@ button:hover{
position: fixed;
bottom: 10px;
padding-left: 10px;
display: none;
/* display: none; */
}
#headless-notification {
@@ -259,3 +268,14 @@ button:hover{
#maximize-hot-control {
right: 10px;
}
.grid-size-in {
width: 75px;
}
#video {
height: 200px;
margin: auto;
margin-bottom: 0;
padding-bottom: 0;
}

152
dist/index.html vendored
View File

@@ -19,78 +19,56 @@
<div class='control-panel'>
<div id='speed-controller' class='control-set'>
<div class='vertical-buttons'>
<button class="reset-view" title="Reset View"><i class="fa fa-video-camera"></i></button>
<button class="edit-mode-btn" id="drag-view" title="Drag View"><i class="fa fa-arrows"></i></button>
<button class="edit-mode-btn" id="wall-drop" title="Drop/Remove Wall"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn" id="food-drop" title="Drop/Remove Food"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn" id="click-kill" title="Click to kill"><i class="fa fa-bolt"></i></button>
<button id="clear-walls" title="Clear All Walls"><i class="fa fa-window-close"></i></button>
<button class="reset-view" title="Reset View. Hotkey: A"><i class="fa fa-video-camera"></i></button>
<button class="edit-mode-btn drag-view" id="drag-view" title="Drag View. Hotkey: S"><i class="fa fa-arrows"></i></button>
<button class="edit-mode-btn wall-drop" id="wall-drop" title="Drop/Remove Wall. Hotkey: D"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn food-drop selected" id="food-drop" title="Drop/Remove Food. Hotkey: F"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn click-kill" id="click-kill" title="Click to kill. Hotkey: G"><i class="fa fa-bolt"></i></button>
</div>
<h2>Simulation Speed</h2>
<img src="./img/title.png" alt="Life Engine">
<h3>Simulation Speed</h3>
<input id="slider" type="range" min="1" max="300" value="60">
<button class='pause-button'><i class="fa fa-pause"></i></button>
<button class="headless" title="Toggle rendering"><i class="fa fa-eye-slash"></i></button>
<button class='pause-button' title="Play/Pause. Hotkey: Spacebar"><i class="fa fa-pause"></i></button>
<button class="headless" title="Toggle rendering. Hotkey: H"><i class="fa fa-eye-slash"></i></button>
<p id='fps'>Target FPS: 60</p>
<p id='fps-actual'></p>
<button id='reset-env'>Reset Environment</button>
<label for="auto-reset">Auto Reset</label>
<input type="checkbox" id="auto-reset" checked>
<br>
<p id='reset-count'>Auto reset count: </p>
<br>
<h3>Grid Size</h3>
<label for="cell-size">Cell Size:</label>
<input type="number" id="cell-size" min="1" max="100" value=5 step="1">
<label for="fill-window">Fill Window</label>
<input type="checkbox" id="fill-window" checked>
<div class='col-row-input'>
<label for="col-input">Columns:</label>
<input type="number" id="col-input" min="1" value=100 step="1">
<br>
<label for="row-input">Rows:</label>
<input type="number" id="row-input" min="1" value=100 step="1">
</div>
<br>
<button id='resize'>Resize and Reset</button>
<button id='reset-env' title='Restarts simulation with default organism.'>Reset</button>
<button id='clear-env' title="Removes all organisms.">Clear</button>
</div>
<div id='tab-container' class='control-set'>
<div class="tabnav">
<p class='tabnav-item' id='about'>About</p>
<p class='tabnav-item open-tab' id='about'>About</p>
<p class='tabnav-item' id='editor'>Editor</p>
<p class='tabnav-item' id='world-controls'>World Controls</p>
<p class='tabnav-item' id='hyperparameters'>Simulation Controls</p>
<p class='tabnav-item' id='stats'>Stats</p>
<p class='tabnav-item' id='challenges'>Challenges</p>
<button id="minimize" title="Minimze Control Panel"><i class="fa fa-minus-square"></i></button>
<p class='tabnav-item' id='stats'>Statistics</p>
<!-- <p class='tabnav-item' id='challenges'>Challenges</p> -->
<button id="minimize" title="Minimze Control Panel."><i class="fa fa-minus-square"></i></button>
</div>
<div id='about' class='tab'>
<div class='left-half'>
<img src="./img/title.png" alt="Life Engine">
<p>The Life Engine is a virtual ecosystem that allows organisms to grow, spread, and compete.</p>
<p>Each organism is made up by a structure of cells, which provide different benefits based on their color.</p>
</div>
<div class='right-half'>
<h4>Cell Types</h4>
<h3>The Life Engine</h3>
<p>The Life Engine is a virtual ecosystem that allows organisms to reproduce, compete, and evolve.</p>
<p>Each organism is made up of different colored cells. Hover over each color to learn what it does.</p>
<div id='cell-legend'>
<div class='cell-legend-type' id='mouth' title="Mouth: Eats adjacent food."></div>
<div class='cell-legend-type' id='producer' title="Producer: Produces adjacent food."></div>
<div class='cell-legend-type' id='mover' title="Mover: Allows for movement and rotation."></div>
<div class='cell-legend-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-legend-type' id='killer' title="Killer: Harms organisms in adjacent cells."></div>
<div class='cell-legend-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<div class='cell-legend-type' id='eye' title="Eye: Observes cells and decides movement."></div>
<div class='cell-legend-type' id='food' title="Food: Not part of an organism. Once an organism has eaten enough food, it will reproduce."></div>
<div class='cell-legend-type' id='wall' title="Wall: Not part of an organism. Blocks movement and reproduction."></div>
</div>
<br>
<p>Hover over each color to learn what it does. For a more in depth explanation of the simulation, view the
<a href="https://github.com/MaxRobinsonTheGreat/EvolutionSimulatorV2#readme">readme</a> and you can explore the source code.
</p>
</div><br>
</div>
<div class='right-half'>
<iframe id="video" src="https://www.youtube.com/embed/iSAKEnRfles"></iframe>
</div>
<div class='icon-links'>
<a href="https://www.youtube.com/channel/UCwBhBDsqiQflTMLy2epbQVw"><i class="fa fa-youtube"></i></a>
<a href=https://github.com/MaxRobinsonTheGreat/EvolutionSimulatorV2 title='View the code'><i class="fa fa-github"></i></a>
<a href="https://twitter.com/max_romana"><i class="fa fa-twitter"></i></a>
</div>
</div>
@@ -98,10 +76,10 @@
<div id='editor' class='tab'>
<div class='left-half' id='editor-panel'>
<div class='editor-buttons'>
<button class="edit-mode-btn" id="select" title="Select organism from world"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn" id="edit" title="Edit organism"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn select" id="select" title="Select organism from world. Hotkey: Z"><i class="fa fa-hand-pointer-o"></i></button>
<button class="edit-mode-btn edit" id="edit" title="Edit organism. Hotkey: X"><i class="fa fa-pencil"></i></button>
<button class="edit-mode-btn drop-org" id="drop-org" title="Drop organism in world. Hotkey: C"><i class="fa fa-plus"></i></button>
<button class="edit-mode-btn" id='randomize' title="Randomize"><i class="fa fa-random"></i></button>
<button class="edit-mode-btn" id="drop-org" title="Drop organism in world"><i class="fa fa-plus"></i></button>
</div>
<div id='editor-env'>
<canvas id='editor-canvas'></canvas>
@@ -113,7 +91,7 @@
<div class='cell-type' id='mover' title="Mover: Allows for movement and rotation."></div>
</div>
<div style='grid-column: 2;'>
<div class='cell-type' id='killer' title="Killer: Harms oranisms in adjacent cells."></div>
<div class='cell-type' id='killer' title="Killer: Harms organisms in adjacent cells."></div>
<div class='cell-type' id='armor' title="Armor: Negates affects of killer cell."></div>
<div class='cell-type' id='eye' title="Eye: Looks for cells to move away from or towards. Click again on a placed cell to rotate"></div>
</div>
@@ -144,6 +122,10 @@
<label for="move-range-edit" title='The number of cells to move before randomly changing direction. Overriden by brain decisions.'>Move Range:</label>
<input type="number" id="move-range-edit" min="1" max="100" value=3 step="1">
</div>
<div id='mutation-rate-cont'>
<label for="mutation-rate-edit" title='Probability that offspring of this organism will mutate'>Mutation Rate:</label>
<input type="number" id="mutation-rate-edit" min="1" max="100" value=3 step="1">
</div>
<br>
<div class='brain-details'>
<h4>Brain</h4>
@@ -190,6 +172,43 @@
</div>
</div>
</div>
<div id='world-controls' class='tab'>
<div class='left-half'>
<h3>Grid Size</h3>
<label for="cell-size">Cell Size:</label>
<input type="number" id="cell-size" min="1" max="100" value=5 step="1">
<label for="fill-window">Fill Window</label>
<input type="checkbox" id="fill-window" checked>
<div class='col-row-input'>
<label for="col-input">Columns:</label>
<input type="number" class="grid-size-in" id="col-input" min="1" value=100 step="1">
<label for="row-input">Rows:</label>
<input type="number" class="grid-size-in" id="row-input" min="1" value=100 step="1">
</div>
<br>
<button id='resize'>Resize and Reset</button>
<h3>Reset Options</h3>
<label for="start-state">Starting state:</label>
<select name="start-state" id="start-state">
<option value="simple-prod">Simple producer</option>
<option value="rand-orgs">Random organisms</option>
<option value="no-orgs">No organisms</option>
</select> <br>
<label for="auto-reset">Reset on total extinction</label>
<input type="checkbox" id="auto-reset" checked>
<p id='reset-count'>Auto reset count: </p>
<label for="auto-pause" title='Will override reset on extinction'>Pause on total extinction</label>
<input type="checkbox" id="auto-pause">
<br>
</div>
<div class='right-half'>
<button id='random-walls' title="Generates random walls.">Generate random walls</button> <br>
<button id="clear-walls" title="Clear All Walls. Hotkey: B">Clear all walls</button>
<br>
<label for="clear-walls-reset" title='When on, walls will be cleared when the environment resets'>Clear walls on reset</label>
<input type="checkbox" id="clear-walls-reset">
</div>
</div>
<div id='hyperparameters' class='tab'>
<div class='left-half'>
<h2>Simulation Controls</h2>
@@ -199,11 +218,8 @@
<label for="lifespan-multiplier" title='An organism lives for this many ticks per cell in its body.'>Lifespan multiplier:</label>
<input type="number" id="lifespan-multiplier" min="1" max="10000" value=100 step="1">
<br>
<label for="mover-rot" title='Movers rotate randomly when they change directions.'>Movers can rotate</label>
<input type="checkbox" id="mover-rot" checked>
<br>
<label for="offspring-rot" title='Offspring will randomly rotate'>Offspring rotate</label>
<input type="checkbox" id="offspring-rot" checked>
<label for="rot-enabled" title='Organisms rotate when born and while moving.'>Rotation Enabled</label>
<input type="checkbox" id="rot-enabled" checked>
<br>
<label for="insta-kill" title='When on, killer cells immediatly kill organisms they touch. When off, organisms have as much health as they have cells and only take 1 damage from killer cells.'>One touch kill</label>
<input type="checkbox" id="insta-kill">
@@ -213,6 +229,9 @@
<br>
<label for="food-drop-rate" title='Rate at which food is automatically generated and dropped in the world'>Auto food drop rate:</label>
<input type="number" id="food-drop-rate" value=0 max="1000">
<br>
<label for="extra-mover-cost" title='Additional food cost for movers to reproduce'>Extra mover reproduction cost:</label>
<input type="number" id="extra-mover-cost" value=0 max="1000" step="1">
</div>
<div class='right-half'>
@@ -236,7 +255,10 @@
<label for="food-blocks" title='When on, reproduction will fail if offspring intersect with food. When off, offspring will remove blocking food.'>Food blocks reproduction</label>
<input type="checkbox" id="food-blocks" checked>
<br>
<button id='save-controls'>Save</button>
<button id='load-controls'>Load</button>
<a id="download-el" style="display: none;"></a>
<input id="upload-el" style="display: none;" type="file">
</div>
</div>
<div id='stats' class='tab'>
@@ -280,19 +302,19 @@
</div>
</div>
<div class='hot-controls'>
<button class="reset-view" title="Reset View"><i class="fa fa-video-camera"></i></button>
<button class="edit-mode-btn" id="drag-view" title="Drag View"><i class="fa fa-arrows"></i></button>
<button class="edit-mode-btn" id="wall-drop" title="Drop/Remove Wall"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn" id="food-drop" title="Drop/Remove Food"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn" id="click-kill" title="Click to kill"><i class="fa fa-bolt"></i></button>
<button class='pause-button'><i class="fa fa-pause"></i></button>
<button class="headless" title="Toggle rendering"><i class="fa fa-eye-slash"></i></button>
<button class="reset-view" title="Reset View. Hotkey: A"><i class="fa fa-video-camera"></i></button>
<button class="edit-mode-btn drag-view" id="drag-view" title="Drag View. Hotkey: S"><i class="fa fa-arrows"></i></button>
<button class="edit-mode-btn wall-drop" id="wall-drop" title="Drop/Remove Wall. Hotkey: D"><i class="fa fa-square"></i></button>
<button class="edit-mode-btn food-drop selected" id="food-drop" title="Drop/Remove Food. Hotkey: F"><i class="fa fa-cutlery"></i></button>
<button class="edit-mode-btn click-kill" id="click-kill" title="Click to kill. Hotkey: G"><i class="fa fa-bolt"></i></button>
<button class="headless" title="Toggle rendering. Hotkey: H"><i class="fa fa-eye-slash"></i></button>
<button class='pause-button' title="Play/Pause. Hotkey: Spacebar"><i class="fa fa-pause"></i></button>
</div>
<div id="headless-notification">
<i class="fa fa-eye-slash" ></i>
</div>
<div id='maximize-hot-control' class='hot-controls'>
<button id="maximize" title="Show Control Panel"><i class="fa fa-plus-square"></i></button>
<button id="maximize" title="Show Control Panel."><i class="fa fa-plus-square"></i></button>
</div>
</body>

View File

@@ -9,6 +9,7 @@ class CanvasController{
this.mouse_c;
this.mouse_r;
this.left_click = false;
this.middle_click = false;
this.right_click = false;
this.cur_cell = null;
this.cur_org = null;
@@ -30,16 +31,21 @@ class CanvasController{
evt.preventDefault();
this.updateMouseLocation(evt.offsetX, evt.offsetY)
this.mouseUp();
this.left_click=false;
this.right_click=false;
if (evt.button == 0)
this.left_click = false;
if (evt.button == 1)
this.middle_click = false;
if (evt.button == 2)
this.right_click = false;
}.bind(this));
this.canvas.addEventListener('mousedown', function(evt) {
evt.preventDefault();
this.updateMouseLocation(evt.offsetX, evt.offsetY)
if (evt.button == 0) {
if (evt.button == 0)
this.left_click = true;
}
if (evt.button == 1)
this.middle_click = true;
if (evt.button == 2)
this.right_click = true;
this.mouseDown();
@@ -50,11 +56,25 @@ class CanvasController{
});
this.canvas.addEventListener('mouseleave', function(){
this.right_click = false;
this.left_click = false;
this.left_click = false;
this.middle_click = false;
this.right_click = false;
this.env.renderer.clearAllHighlights(true);
}.bind(this));
this.canvas.addEventListener('mouseenter', function(evt) {
this.left_click = !!(evt.buttons & 1);
this.right_click = !!(evt.buttons & 2);
this.middle_click = !!(evt.buttons & 4);
this.updateMouseLocation(evt.offsetX, evt.offsetY);
this.start_x = this.mouse_x;
this.start_y = this.mouse_y;
}.bind(this))
}
updateMouseLocation(offsetX, offsetY) {

View File

@@ -2,15 +2,17 @@ const Hyperparams = require("../Hyperparameters");
const Modes = require("./ControlModes");
const StatsPanel = require("../Stats/StatsPanel");
const RandomOrganismGenerator = require("../Organism/RandomOrganismGenerator")
const WorldConfig = require("../WorldConfig");
class ControlPanel {
constructor(engine) {
this.engine = engine;
this.defineMinMaxControls();
this.defineHotkeys();
this.defineEngineSpeedControls();
this.defineGridSizeControls();
this.defineTabNavigation();
this.defineHyperparameterControls();
this.defineWorldControls();
this.defineModeControls();
this.defineChallenges();
this.fps = engine.fps;
@@ -22,7 +24,8 @@ class ControlPanel {
this.stats_panel = new StatsPanel(this.engine.env);
this.headless_opacity = 1;
this.opacity_change_rate = -0.8;
//this.paused=false;
this.paused=false;
this.setHyperparamDefaults();
}
defineMinMaxControls(){
@@ -42,48 +45,85 @@ class ControlPanel {
this.stats_panel.startAutoRender();
}
});
const V_KEY = 118;
$('body').keypress( (e) => {
if (e.which === V_KEY) {
if (this.no_hud) {
let control_panel_display = this.control_panel_active ? 'grid' : 'none';
let hot_control_display = !this.control_panel_active ? 'block' : 'none';
if (this.control_panel_active && this.tab_id == 'stats') {
this.stats_panel.startAutoRender();
};
$('.control-panel').css('display', control_panel_display);
$('.hot-controls').css('display', hot_control_display);
}
else {
$('.control-panel').css('display', 'none');
$('.hot-controls').css('display', 'none');
}
this.no_hud = !this.no_hud;
}
defineHotkeys() {
$('body').keydown( (e) => {
switch (e.key.toLowerCase()) {
// hot bar controls
case 'a':
$('.reset-view')[0].click();
break;
case 's':
$('#drag-view').click();
break;
case 'd':
$('#wall-drop').click();
break;
case 'f':
$('#food-drop').click();
break;
case 'g':
$('#click-kill').click();
break;
case 'h':
$('.headless')[0].click();
break;
case 'j':
case ' ':
e.preventDefault();
$('.pause-button')[0].click();
break;
// miscellaneous hotkeys
case 'q': // minimize/maximize control panel
e.preventDefault();
if (this.control_panel_active)
$('#minimize').click();
else
$('#maximize').click();
break;
case 'z':
$('#select').click();
break;
case 'x':
$('#edit').click();
break;
case 'c':
$('#drop-org').click();
break;
case 'v': // toggle hud
if (this.no_hud) {
let control_panel_display = this.control_panel_active ? 'grid' : 'none';
let hot_control_display = !this.control_panel_active ? 'block' : 'none';
if (this.control_panel_active && this.tab_id == 'stats') {
this.stats_panel.startAutoRender();
};
$('.control-panel').css('display', control_panel_display);
$('.hot-controls').css('display', hot_control_display);
}
else {
$('.control-panel').css('display', 'none');
$('.hot-controls').css('display', 'none');
}
this.no_hud = !this.no_hud;
break;
case 'b':
$('#clear-walls').click();
}
});
// var self = this;
// $('#minimize').click ( function() {
// $('.control-panel').css('display', 'none');
// $('.hot-controls').css('display', 'block');
// }.bind(this));
// $('#maximize').click ( function() {
// $('.control-panel').css('display', 'grid');
// $('.hot-controls').css('display', 'none');
// if (self.tab_id == 'stats') {
// self.stats_panel.startAutoRender();
// }
// });
}
defineEngineSpeedControls(){
this.slider = document.getElementById("slider");
this.slider.oninput = function() {
this.fps = this.slider.value
const max_fps = 300;
this.fps = this.slider.value;
if (this.fps>=max_fps) this.fps = 1000;
if (this.engine.running) {
this.changeEngineSpeed(this.fps);
}
$('#fps').text("Target FPS: "+this.fps);
let text = this.fps >= max_fps ? 'MAX' : this.fps;
$('#fps').text("Target FPS: "+text);
}.bind(this);
$('.pause-button').click(function() {
@@ -94,18 +134,39 @@ class ControlPanel {
$('.headless').click(function() {
$('.headless').find("i").toggleClass("fa fa-eye");
$('.headless').find("i").toggleClass("fa fa-eye-slash");
if (Hyperparams.headless){
if (WorldConfig.headless){
$('#headless-notification').css('display', 'none');
this.engine.env.renderFull();
}
else {
$('#headless-notification').css('display', 'block');
}
Hyperparams.headless = !Hyperparams.headless;
WorldConfig.headless = !WorldConfig.headless;
}.bind(this));
}
defineGridSizeControls() {
defineTabNavigation() {
this.tab_id = 'about';
var self = this;
$('.tabnav-item').click(function() {
$('.tab').css('display', 'none');
var tab = '#'+this.id+'.tab';
$(tab).css('display', 'grid');
$('.tabnav-item').removeClass('open-tab')
$('#'+this.id+'.tabnav-item').addClass('open-tab');
self.engine.organism_editor.is_active = (this.id == 'editor');
self.stats_panel.stopAutoRender();
if (this.id === 'stats') {
self.stats_panel.startAutoRender();
}
else if (this.id === 'editor') {
self.editor_controller.refreshDetailsPanel();
}
self.tab_id = this.id;
});
}
defineWorldControls() {
$('#fill-window').change(function() {
if (this.checked)
$('.col-row-input').css('display' ,'none');
@@ -128,22 +189,20 @@ class ControlPanel {
this.stats_panel.reset();
}.bind(this));
}
defineTabNavigation() {
this.tab_id = 'about';
var self = this;
$('.tabnav-item').click(function() {
$('.tab').css('display', 'none');
var tab = '#'+this.id+'.tab';
$(tab).css('display', 'grid');
self.engine.organism_editor.is_active = (this.id == 'editor');
self.stats_panel.stopAutoRender();
if (this.id == 'stats') {
self.stats_panel.startAutoRender();
}
self.tab_id = this.id;
$('#auto-reset').change(function() {
WorldConfig.auto_reset = this.checked;
});
$('#auto-pause').change(function() {
WorldConfig.auto_pause = this.checked;
});
$('#clear-walls-reset').change(function() {
WorldConfig.clear_walls_on_reset = this.checked;
})
$('#start-state').change ( function() {
WorldConfig.start_state = $("#start-state").val();
}.bind(this));
}
defineHyperparameterControls() {
@@ -154,11 +213,8 @@ class ControlPanel {
Hyperparams.lifespanMultiplier = $('#lifespan-multiplier').val();
}.bind(this));
$('#mover-rot').change(function() {
Hyperparams.moversCanRotate = this.checked;
});
$('#offspring-rot').change(function() {
Hyperparams.offspringRotate = this.checked;
$('#rot-enabled').change(function() {
Hyperparams.rotationEnabled = this.checked;
});
$('#insta-kill').change(function() {
Hyperparams.instaKill = this.checked;
@@ -169,6 +225,10 @@ class ControlPanel {
$('#food-drop-rate').change(function() {
Hyperparams.foodDropProb = $('#food-drop-rate').val();
});
$('#extra-mover-cost').change(function() {
console.log(parseInt($('#extra-mover-cost').val()))
Hyperparams.extraMoverFoodCost = parseInt($('#extra-mover-cost').val());
});
$('#evolved-mutation').change( function() {
if (this.checked) {
@@ -188,15 +248,12 @@ class ControlPanel {
switch(this.id){
case "add-prob":
Hyperparams.addProb = this.value;
Hyperparams.balanceMutationProbs(1);
break;
case "change-prob":
Hyperparams.changeProb = this.value;
Hyperparams.balanceMutationProbs(2);
break;
case "remove-prob":
Hyperparams.removeProb = this.value;
Hyperparams.balanceMutationProbs(3);
break;
}
$('#add-prob').val(Math.floor(Hyperparams.addProb));
@@ -209,31 +266,62 @@ class ControlPanel {
$('#food-blocks').change( function() {
Hyperparams.foodBlocksReproduction = this.checked;
});
$('#reset-rules').click( function() {
Hyperparams.setDefaults();
$('#food-prod-prob').val(Hyperparams.foodProdProb);
$('#lifespan-multiplier').val(Hyperparams.lifespanMultiplier);
$('#mover-rot').prop('checked', Hyperparams.moversCanRotate);
$('#offspring-rot').prop('checked', Hyperparams.offspringRotate);
$('#insta-kill').prop('checked', Hyperparams.instaKill);
$('#evolved-mutation').prop('checked', !Hyperparams.useGlobalMutability);
$('#add-prob').val(Hyperparams.addProb);
$('#change-prob').val(Hyperparams.changeProb);
$('#remove-prob').val(Hyperparams.removeProb);
$('#movers-produce').prop('checked', Hyperparams.moversCanProduce);
$('#food-blocks').prop('checked', Hyperparams.foodBlocksReproduction);
$('#food-drop-rate').val(Hyperparams.foodDropProb);
$('#look-range').val(Hyperparams.lookRange);
if (!Hyperparams.useGlobalMutability) {
$('.global-mutation-in').css('display', 'none');
$('#avg-mut').css('display', 'block');
}
else {
$('.global-mutation-in').css('display', 'block');
$('#avg-mut').css('display', 'none');
}
$('#reset-rules').click(() => {
this.setHyperparamDefaults();
});
$('#save-controls').click(() => {
let data = "data:text/json;charset=utf-8," + encodeURIComponent(JSON.stringify(Hyperparams));
let downloadEl = document.getElementById('download-el');
downloadEl.setAttribute("href", data);
downloadEl.setAttribute("download", "controls.json");
downloadEl.click();
});
$('#load-controls').click(() => {
$('#upload-el').click();
});
$('#upload-el').change((e)=>{
let files = e.target.files;
if (!files.length) {return;};
let reader = new FileReader();
reader.onload = (e) => {
let result=JSON.parse(e.target.result);
Hyperparams.loadJsonObj(result);
this.updateHyperparamUIValues();
// have to clear the value so change() will be triggered if the same file is uploaded again
$('#upload-el')[0].value = '';
};
reader.readAsText(files[0]);
});
}
setHyperparamDefaults() {
Hyperparams.setDefaults();
this.updateHyperparamUIValues();
}
updateHyperparamUIValues(){
$('#food-prod-prob').val(Hyperparams.foodProdProb);
$('#lifespan-multiplier').val(Hyperparams.lifespanMultiplier);
$('#rot-enabled').prop('checked', Hyperparams.rotationEnabled);
$('#insta-kill').prop('checked', Hyperparams.instaKill);
$('#evolved-mutation').prop('checked', !Hyperparams.useGlobalMutability);
$('#add-prob').val(Hyperparams.addProb);
$('#change-prob').val(Hyperparams.changeProb);
$('#remove-prob').val(Hyperparams.removeProb);
$('#movers-produce').prop('checked', Hyperparams.moversCanProduce);
$('#food-blocks').prop('checked', Hyperparams.foodBlocksReproduction);
$('#food-drop-rate').val(Hyperparams.foodDropProb);
$('#extra-mover-cost').val(Hyperparams.extraMoverFoodCost);
$('#look-range').val(Hyperparams.lookRange);
if (!Hyperparams.useGlobalMutability) {
$('.global-mutation-in').css('display', 'none');
$('#avg-mut').css('display', 'block');
}
else {
$('.global-mutation-in').css('display', 'block');
$('#avg-mut').css('display', 'none');
}
}
defineModeControls() {
@@ -257,23 +345,18 @@ class ControlPanel {
break;
case "edit":
self.setMode(Modes.Edit);
self.editor_controller.setEditorPanel();
break;
case "randomize":
self.setMode(Modes.Randomize);
self.editor_controller.setRandomizePanel();
case "drop-org":
self.setMode(Modes.Clone);
self.env_controller.org_to_clone = self.engine.organism_editor.getCopyOfOrg();
self.env_controller.add_new_species = self.editor_controller.new_species;
self.editor_controller.new_species = false;
// console.log(self.env_controller.add_new_species)
break;
case "drag-view":
self.setMode(Modes.Drag);
}
$('.edit-mode-btn').css('background-color', '#9099c2');
$('#'+this.id).css('background-color', '#81d2c7');
$('.edit-mode-btn').removeClass('selected');
$('.'+this.id).addClass('selected');
});
$('.reset-view').click( function(){
@@ -282,16 +365,18 @@ class ControlPanel {
var env = this.engine.env;
$('#reset-env').click( function() {
this.engine.env.reset();
env.reset();
this.stats_panel.reset();
}.bind(this));
$('#auto-reset').change(function() {
env.auto_reset = this.checked;
$('#clear-env').click( () => {
env.reset(true, false);
this.stats_panel.reset();
});
$('#random-walls').click( function() {
this.env_controller.randomizeWalls();
}.bind(this));
$('#clear-walls').click( function() {
if (confirm("Are you sure you want to clear all the walls?")) {
this.engine.env.clearWalls();
}
this.engine.env.clearWalls();
}.bind(this));
$('#clear-editor').click( function() {
this.engine.organism_editor.clear();
@@ -315,6 +400,16 @@ class ControlPanel {
this.setPaused(true);
this.engine.organism_editor.createRandomWorld(this.engine.env);
}.bind(this));
}.bind(this))
window.onbeforeunload = function (e) {
e = e || window.event;
let return_str = 'this will cause a confirmation on page close'
if (e) {
e.returnValue = return_str;
}
return return_str;
};
}
defineChallenges() {
@@ -345,6 +440,17 @@ class ControlPanel {
setMode(mode) {
this.env_controller.mode = mode;
this.editor_controller.mode = mode;
if (mode == Modes.Edit) {
this.editor_controller.setEditorPanel();
}
if (mode == Modes.Clone) {
this.env_controller.org_to_clone = this.engine.organism_editor.getCopyOfOrg();
this.env_controller.add_new_species = this.editor_controller.new_species;
this.editor_controller.new_species = false;
// console.log(this.env_controller.add_new_species)
}
}
setEditorOrganism(org) {
@@ -354,17 +460,17 @@ class ControlPanel {
}
changeEngineSpeed(change_val) {
this.engine.stop();
this.engine.start(change_val)
this.engine.restart(change_val)
this.fps = this.engine.fps;
}
updateHeadlessIcon(delta_time) {
if (this.engine.running)
return;
const min_opacity = 0.4;
var op = this.headless_opacity + (this.opacity_change_rate*delta_time/1000);
if (op <= 0.4){
op=0.4;
if (op <= min_opacity){
op=min_opacity;
this.opacity_change_rate = -this.opacity_change_rate;
}
else if (op >= 1){
@@ -379,7 +485,7 @@ class ControlPanel {
$('#fps-actual').text("Actual FPS: " + Math.floor(this.engine.actual_fps));
$('#reset-count').text("Auto reset count: " + this.engine.env.reset_count);
this.stats_panel.updateDetails();
if (Hyperparams.headless)
if (WorldConfig.headless)
this.updateHeadlessIcon(delta_time);
}

View File

@@ -93,6 +93,10 @@ class EditorController extends CanvasController{
$('#move-range-edit').change ( function() {
this.env.organism.move_range = parseInt($('#move-range-edit').val());
}.bind(this));
$('#mutation-rate-edit').change ( function() {
this.env.organism.mutability = parseInt($('#mutation-rate-edit').val());
}.bind(this));
$('#observation-type-edit').change ( function() {
this.setBrainEditorValues($('#observation-type-edit').val());
this.setBrainDetails();
@@ -111,6 +115,13 @@ class EditorController extends CanvasController{
$('#randomize-organism-details').css('display', 'none');
}
refreshDetailsPanel() {
if (this.mode === Modes.Edit)
this.setEditorPanel();
else
this.setDetailsPanel();
}
setDetailsPanel() {
this.clearDetailsPanel();
var org = this.env.organism;
@@ -118,7 +129,8 @@ class EditorController extends CanvasController{
$('.cell-count').text("Cell count: "+org.anatomy.cells.length);
$('#move-range').text("Move Range: "+org.move_range);
$('#mutation-rate').text("Mutation Rate: "+org.mutability);
if (Hyperparams.useGlobalMutability) {
if (Hyperparams.useGlobalMutability) {
$('#mutation-rate').css('display', 'none');
}
else {
@@ -143,6 +155,14 @@ class EditorController extends CanvasController{
$('#move-range-edit').val(org.move_range);
}
$('#mutation-rate-edit').val(org.mutability);
if (Hyperparams.useGlobalMutability) {
$('#mutation-rate-cont').css('display', 'none');
}
else {
$('#mutation-rate-cont').css('display', 'block');
}
if (this.setBrainPanelVisibility()){
this.setBrainEditorValues($('#observation-type-edit').val());
}

View File

@@ -4,12 +4,13 @@ const Modes = require("./ControlModes");
const CellStates = require("../Organism/Cell/CellStates");
const Neighbors = require("../Grid/Neighbors");
const FossilRecord = require("../Stats/FossilRecord");
const Hyperparams = require("../Hyperparameters");
const WorldConfig = require("../WorldConfig");
const Perlin = require("../Utils/Perlin");
class EnvironmentController extends CanvasController{
constructor(env, canvas) {
super(env, canvas);
this.mode = Modes.Drag;
this.mode = Modes.FoodDrop;
this.org_to_clone = null;
this.add_new_species = false;
this.defineZoomControls();
@@ -28,22 +29,14 @@ class EnvironmentController extends CanvasController{
// Restrict scale
scale = Math.max(0.5, this.scale+(sign*zoom_speed));
if (scale != 0.5) {
var cur_top = parseInt($('#env-canvas').css('top'));
var cur_left = parseInt($('#env-canvas').css('left'));
if (sign == 1) {
// If we're zooming in, zoom towards wherever the mouse is
var diff_x = ((this.canvas.width/2-cur_left/this.scale) - this.mouse_x)*this.scale/1.5;
var diff_y = ((this.canvas.height/2-cur_top/this.scale) - this.mouse_y)*this.scale/1.5;
}
else {
// If we're zooming out, zoom out towards the center
var diff_x = -cur_left/scale;
var diff_y = -cur_top/scale;
}
$('#env-canvas').css('top', (cur_top+diff_y)+'px');
$('#env-canvas').css('left', (cur_left+diff_x)+'px');
}
var cur_top = parseInt($('#env-canvas').css('top'));
var cur_left = parseInt($('#env-canvas').css('left'));
var diff_x = (this.canvas.width/2 - this.mouse_x) * (scale - this.scale);
var diff_y = (this.canvas.height/2 - this.mouse_y) * (scale - this.scale);
$('#env-canvas').css('top', (cur_top+diff_y)+'px');
$('#env-canvas').css('left', (cur_left+diff_x)+'px');
// Apply scale transform
el.style.transform = `scale(${scale})`;
@@ -59,8 +52,34 @@ class EnvironmentController extends CanvasController{
this.scale = 1;
}
updateMouseLocation(offsetX, offsetY){
/*
Iterate over grid from 0,0 to env.num_cols,env.num_rows and create random walls using perlin noise to create a more organic shape.
*/
randomizeWalls(thickness=1) {
this.env.clearWalls();
const noise_threshold = -0.017;
let avg_noise = 0;
let resolution = 20;
Perlin.seed();
for (let r = 0; r < this.env.num_rows; r++) {
for (let c = 0; c < this.env.num_cols; c++) {
let xval = c/this.env.num_cols*(resolution/this.env.renderer.cell_size*(this.env.num_cols/this.env.num_rows));
let yval = r/this.env.num_rows*(resolution/this.env.renderer.cell_size*(this.env.num_rows/this.env.num_cols));
let noise = Perlin.get(xval, yval);
avg_noise += noise/(this.env.num_rows*this.env.num_cols);
if (noise > noise_threshold && noise < noise_threshold + thickness/resolution) {
let cell = this.env.grid_map.cellAt(c, r);
if (cell != null) {
if(cell.owner != null) cell.owner.die();
this.env.changeCell(c, r, CellStates.wall, null);
}
}
}
}
}
updateMouseLocation(offsetX, offsetY){
super.updateMouseLocation(offsetX, offsetY);
}
@@ -79,7 +98,7 @@ class EnvironmentController extends CanvasController{
}
performModeAction() {
if (Hyperparams.headless)
if (WorldConfig.headless && this.mode != Modes.Drag)
return;
var mode = this.mode;
var right_click = this.right_click;
@@ -135,6 +154,15 @@ class EnvironmentController extends CanvasController{
break;
}
}
else if (this.middle_click) {
//drag on middle click
var cur_top = parseInt($('#env-canvas').css('top'), 10);
var cur_left = parseInt($('#env-canvas').css('left'), 10);
var new_top = cur_top + ((this.mouse_y - this.start_y)*this.scale);
var new_left = cur_left + ((this.mouse_x - this.start_x)*this.scale);
$('#env-canvas').css('top', new_top+'px');
$('#env-canvas').css('left', new_left+'px');
}
}
dropOrganism(organism, col, row) {

View File

@@ -3,7 +3,9 @@ const ControlPanel = require('./Controllers/ControlPanel');
const OrganismEditor = require('./Environments/OrganismEditor');
const ColorScheme = require('./Rendering/ColorScheme');
const render_speed = 60;
// If the simulation speed is below this value, a new interval will be created to handle ui rendering
// at a reasonable speed. If it is above, the simulation interval will be used to update the ui.
const min_render_speed = 60;
class Engine {
constructor(){
@@ -14,8 +16,13 @@ class Engine {
this.colorscheme = new ColorScheme(this.env, this.organism_editor);
this.colorscheme.loadColorScheme();
this.env.OriginOfLife();
this.last_update = Date.now();
this.delta_time = 0;
this.sim_last_update = Date.now();
this.sim_delta_time = 0;
this.ui_last_update = Date.now();
this.ui_delta_time = 0;
this.actual_fps = 0;
this.running = false;
}
@@ -24,40 +31,57 @@ class Engine {
if (fps <= 0)
fps = 1;
this.fps = fps;
this.game_loop = setInterval(function(){this.updateDeltaTime();this.environmentUpdate();}.bind(this), 1000/fps);
this.sim_loop = setInterval(()=>{
this.updateSimDeltaTime();
this.environmentUpdate();
}, 1000/fps);
this.running = true;
if (this.fps >= render_speed) {
if (this.render_loop != null) {
clearInterval(this.render_loop);
this.render_loop = null;
if (this.fps >= min_render_speed) {
if (this.ui_loop != null) {
clearInterval(this.ui_loop);
this.ui_loop = null;
}
}
else
this.setRenderLoop();
this.setUiLoop();
}
stop() {
clearInterval(this.game_loop);
clearInterval(this.sim_loop);
this.running = false;
this.setRenderLoop();
this.setUiLoop();
}
setRenderLoop() {
if (this.render_loop == null) {
this.render_loop = setInterval(function(){this.updateDeltaTime();this.necessaryUpdate();}.bind(this), 1000/render_speed);
restart(fps) {
clearInterval(this.sim_loop);
this.start(fps);
}
setUiLoop() {
if (!this.ui_loop) {
this.ui_loop = setInterval(()=> {
this.updateUIDeltaTime();
this.necessaryUpdate();
}, 1000/min_render_speed);
}
}
updateDeltaTime() {
this.delta_time = Date.now() - this.last_update;
this.last_update = Date.now();
updateSimDeltaTime() {
this.sim_delta_time = Date.now() - this.sim_last_update;
this.sim_last_update = Date.now();
if (!this.ui_loop) // if the ui loop isn't running, use the sim delta time
this.ui_delta_time = this.sim_delta_time;
}
updateUIDeltaTime() {
this.ui_delta_time = Date.now() - this.ui_last_update;
this.ui_last_update = Date.now();
}
environmentUpdate() {
this.env.update(this.delta_time);
this.actual_fps = 1/this.delta_time*1000;
if(this.render_loop == null){
this.actual_fps = (1000/this.sim_delta_time);
this.env.update(this.sim_delta_time);
if(this.ui_loop == null) {
this.necessaryUpdate();
}
@@ -65,7 +89,7 @@ class Engine {
necessaryUpdate() {
this.env.render();
this.controlpanel.update(this.delta_time);
this.controlpanel.update(this.ui_delta_time);
this.organism_editor.update();
}

View File

@@ -6,19 +6,19 @@ const CellStates = require('../Organism/Cell/CellStates');
const EnvironmentController = require('../Controllers/EnvironmentController');
const Hyperparams = require('../Hyperparameters.js');
const FossilRecord = require('../Stats/FossilRecord');
const WorldConfig = require('../WorldConfig');
class WorldEnvironment extends Environment{
constructor(cell_size) {
super();
this.renderer = new Renderer('env-canvas', 'env', cell_size);
this.controller = new EnvironmentController(this, this.renderer.canvas);
var grid_rows = Math.ceil(this.renderer.height / cell_size);
var grid_cols = Math.ceil(this.renderer.width / cell_size);
this.grid_map = new GridMap(grid_cols, grid_rows, cell_size);
this.num_rows = Math.ceil(this.renderer.height / cell_size);
this.num_cols = Math.ceil(this.renderer.width / cell_size);
this.grid_map = new GridMap(this.num_cols, this.num_rows, cell_size);
this.organisms = [];
this.walls = [];
this.total_mutability = 0;
this.auto_reset = true;
this.largest_cell_count = 0;
this.reset_count = 0;
this.total_ticks = 0;
@@ -45,7 +45,7 @@ class WorldEnvironment extends Environment{
}
render() {
if (Hyperparams.headless) {
if (WorldConfig.headless) {
this.renderer.cells_to_render.clear();
return;
}
@@ -58,24 +58,37 @@ class WorldEnvironment extends Environment{
}
removeOrganisms(org_indeces) {
let start_pop = this.organisms.length;
for (var i of org_indeces.reverse()){
this.total_mutability -= this.organisms[i].mutability;
this.organisms.splice(i, 1);
}
if (this.organisms.length == 0 && this.auto_reset){
this.reset_count++;
this.reset();
if (this.organisms.length === 0 && start_pop > 0) {
if (WorldConfig.auto_pause)
$('.pause-button')[0].click();
else if(WorldConfig.auto_reset) {
this.reset_count++;
this.reset(false);
}
}
}
OriginOfLife() {
var center = this.grid_map.getCenter();
var org = new Organism(center[0], center[1], this);
org.anatomy.addDefaultCell(CellStates.mouth, 0, 0);
org.anatomy.addDefaultCell(CellStates.producer, 1, 1);
org.anatomy.addDefaultCell(CellStates.producer, -1, -1);
this.addOrganism(org);
FossilRecord.addSpecies(org, null);
switch (WorldConfig.start_state){
case 'simple-prod':
var org = new Organism(center[0], center[1], this);
org.anatomy.addDefaultCell(CellStates.mouth, 0, 0);
org.anatomy.addDefaultCell(CellStates.producer, 1, 1);
org.anatomy.addDefaultCell(CellStates.producer, -1, -1);
this.addOrganism(org);
FossilRecord.addSpecies(org, null);
break;
case 'random-orgs':
break;
case 'no-orgs':
break;
}
}
addOrganism(organism) {
@@ -104,7 +117,8 @@ class WorldEnvironment extends Environment{
clearWalls() {
for(var wall of this.walls){
if (this.grid_map.cellAt(wall.col, wall.row).state == CellStates.wall)
let wcell = this.grid_map.cellAt(wall.col, wall.row);
if (wcell && wcell.state == CellStates.wall)
this.changeCell(wall.col, wall.row, CellStates.empty, null);
}
}
@@ -130,18 +144,18 @@ class WorldEnvironment extends Environment{
}
}
reset() {
this.clear();
this.OriginOfLife();
}
reset(confirm_reset=true, reset_life=true) {
if (confirm_reset && !confirm('The current environment will be lost. Proceed?'))
return;
clear() {
this.organisms = [];
this.grid_map.fillGrid(CellStates.empty);
this.grid_map.fillGrid(CellStates.empty, !WorldConfig.clear_walls_on_reset);
this.renderer.renderFullGrid(this.grid_map.grid);
this.total_mutability = 0;
this.total_ticks = 0;
FossilRecord.clear_record();
if (reset_life)
this.OriginOfLife();
}
resizeGridColRow(cell_size, cols, rows) {
@@ -153,9 +167,9 @@ class WorldEnvironment extends Environment{
resizeFillWindow(cell_size) {
this.renderer.cell_size = cell_size;
this.renderer.fillWindow('env');
var cols = Math.ceil(this.renderer.width / cell_size);
var rows = Math.ceil(this.renderer.height / cell_size);
this.grid_map.resize(cols, rows, cell_size);
this.num_cols = Math.ceil(this.renderer.width / cell_size);
this.num_rows = Math.ceil(this.renderer.height / cell_size);
this.grid_map.resize(this.num_cols, this.num_rows, cell_size);
}
}

View File

@@ -21,9 +21,10 @@ class GridMap {
}
}
fillGrid(state) {
fillGrid(state, ignore_walls=false) {
for (var col of this.grid) {
for (var cell of col) {
if (ignore_walls && cell.state===CellStates.wall) continue;
cell.setType(state);
cell.owner = null;
cell.cell_owner = null;

View File

@@ -2,11 +2,8 @@ const Neighbors = require("./Grid/Neighbors");
const Hyperparams = {
setDefaults: function() {
this.headless = false;
this.lifespanMultiplier = 100;
this.foodProdProb = 4;
this.foodProdProbScalar = 4;
this.foodProdProb = 5;
this.killableNeighbors = Neighbors.adjacent;
this.edibleNeighbors = Neighbors.adjacent;
this.growableNeighbors = Neighbors.adjacent;
@@ -17,8 +14,7 @@ const Hyperparams = {
this.changeProb = 33;
this.removeProb = 33;
this.moversCanRotate = true;
this.offspringRotate = true;
this.rotationEnabled = true;
this.foodBlocksReproduction = true;
this.moversCanProduce = false;
@@ -28,23 +24,13 @@ const Hyperparams = {
this.lookRange = 20;
this.foodDropProb = 0;
this.extraMoverFoodCost = 0;
},
balanceMutationProbs : function(choice) {
if (choice == 1) {
var remaining = 100 - this.addProb;
this.changeProb = remaining/2;
this.removeProb = remaining/2;
}
else if (choice == 2) {
var remaining = 100 - this.changeProb;
this.addProb = remaining/2;
this.removeProb = remaining/2;
}
else {
var remaining = 100 - this.removeProb;
this.changeProb = remaining/2;
this.addProb = remaining/2;
loadJsonObj(obj) {
for (let key in obj) {
this[key] = obj[key];
}
}
}

View File

@@ -5,7 +5,7 @@ const Hyperparams = require("../../Hyperparameters");
class Cell{
constructor(state, col, row, x, y){
this.owner = null; // owner organism
this.cell_owner = null; // owner cell of ^that organism
this.cell_owner = null; // specific body cell of the owner organism that occupies this grid cell
this.setType(state);
this.col = col;
this.row = row;

View File

@@ -17,7 +17,7 @@ class Organism {
this.anatomy = new Anatomy(this)
this.direction = Directions.down; // direction of movement
this.rotation = Directions.up; // direction of rotation
this.can_rotate = Hyperparams.moversCanRotate;
this.can_rotate = Hyperparams.rotationEnabled;
this.move_count = 0;
this.move_range = 4;
this.ignore_brain_for = 0;
@@ -47,11 +47,10 @@ class Organism {
// amount of food required before it can reproduce
foodNeeded() {
return this.anatomy.cells.length;
return this.anatomy.is_mover ? this.anatomy.cells.length + Hyperparams.extraMoverFoodCost : this.anatomy.cells.length;
}
lifespan() {
// console.log(Hyperparams.lifespanMultiplier)
return this.anatomy.cells.length * Hyperparams.lifespanMultiplier;
}
@@ -63,7 +62,7 @@ class Organism {
//produce mutated child
//check nearby locations (is there room and a direct path)
var org = new Organism(0, 0, this.env, this);
if(Hyperparams.offspringRotate){
if(Hyperparams.rotationEnabled){
org.rotation = Directions.getRandomDirection();
}
var prob = this.mutability;
@@ -118,47 +117,42 @@ class Organism {
org.species.addPop();
}
}
this.food_collected -= this.foodNeeded();
Math.max(this.food_collected -= this.foodNeeded(), 0);
}
mutate() {
var choice = Math.floor(Math.random() * 100);
var mutated = false;
if (choice <= Hyperparams.addProb) {
// add cell
// console.log("add cell")
var branch = this.anatomy.getRandomCell();
var state = CellStates.getRandomLivingType();//branch.state;
var growth_direction = Neighbors.all[Math.floor(Math.random() * Neighbors.all.length)]
var c = branch.loc_col+growth_direction[0];
var r = branch.loc_row+growth_direction[1];
let mutated = false;
if (this.calcRandomChance(Hyperparams.addProb)) {
let branch = this.anatomy.getRandomCell();
let state = CellStates.getRandomLivingType();//branch.state;
let growth_direction = Neighbors.all[Math.floor(Math.random() * Neighbors.all.length)]
let c = branch.loc_col+growth_direction[0];
let r = branch.loc_row+growth_direction[1];
if (this.anatomy.canAddCellAt(c, r)){
mutated = true;
this.anatomy.addRandomizedCell(state, c, r);
}
}
else if (choice <= Hyperparams.addProb + Hyperparams.changeProb){
// change cell
var cell = this.anatomy.getRandomCell();
var state = CellStates.getRandomLivingType();
// console.log("change cell", state)
if (this.calcRandomChance(Hyperparams.changeProb)){
let cell = this.anatomy.getRandomCell();
let state = CellStates.getRandomLivingType();
this.anatomy.replaceCell(state, cell.loc_col, cell.loc_row);
mutated = true;
}
else if (choice <= Hyperparams.addProb + Hyperparams.changeProb + Hyperparams.removeProb){
// remove cell
// console.log("remove cell")
if (this.calcRandomChance(Hyperparams.removeProb)){
if(this.anatomy.cells.length > 1) {
var cell = this.anatomy.getRandomCell();
let cell = this.anatomy.getRandomCell();
mutated = this.anatomy.removeCell(cell.loc_col, cell.loc_row);
}
}
return mutated;
}
calcRandomChance(prob) {
return (Math.random() * 100) < prob;
}
attemptMove() {
var direction = Directions.scalars[this.direction];
var direction_c = direction[0];
@@ -248,8 +242,7 @@ class Organism {
if (cell==null) {
return false;
}
// console.log(cell.owner == this)
if (cell.owner==this || cell.state==CellStates.empty || (!Hyperparams.foodBlocksReproduction && cell.state==CellStates.food) || (ignore_armor && loccell.state==CellStates.armor && cell.state==CellStates.food)){
if (cell.owner==this || cell.state==CellStates.empty || (!Hyperparams.foodBlocksReproduction && cell.state==CellStates.food)){
continue;
}
return false;

View File

@@ -105,8 +105,4 @@ class Renderer {
}
}
// $("body").mousemove(function(e) {
// console.log("hello");
// });
module.exports = Renderer;

View File

@@ -41,7 +41,9 @@ const FossilRecord = {
if (species.cumulative_pop < this.min_pop) {
return false;
}
this.extinct_species.push(s);
// disabled for now, causes memory problems on long runs
// this.extinct_species.push(s);
// console.log("Extant species:", this.extant_species.length)
// console.log("Extinct species:", this.extinct_species.length)
return true;

View File

@@ -3,17 +3,11 @@ const CellStates = require("../Organism/Cell/CellStates");
class Species {
constructor(anatomy, ancestor, start_tick) {
this.anatomy = anatomy;
this.ancestor = ancestor;
// this.ancestor = ancestor; // garbage collect ancestors to avoid memory problems
this.population = 1;
this.cumulative_pop = 1;
this.start_tick = start_tick;
this.end_tick = -1;
this.color = Math.floor(Math.random()*16777215).toString(16);
if (ancestor != null) {
// needs to be reworked, maybe removed
var mutator = Math.floor(Math.random()*16777215)-8000000;
this.color = (mutator + parseInt(ancestor.color, 16)).toString(16);
}
this.name = '_' + Math.random().toString(36).substr(2, 9);
this.extinct = false;
this.calcAnatomyDetails();

46
src/Utils/Perlin.js Normal file
View File

@@ -0,0 +1,46 @@
let perlin = {
rand_vect: function(){
let theta = Math.random() * 2 * Math.PI;
return {x: Math.cos(theta), y: Math.sin(theta)};
},
dot_prod_grid: function(x, y, vx, vy){
let g_vect;
let d_vect = {x: x - vx, y: y - vy};
if (this.gradients[[vx,vy]]){
g_vect = this.gradients[[vx,vy]];
} else {
g_vect = this.rand_vect();
this.gradients[[vx, vy]] = g_vect;
}
return d_vect.x * g_vect.x + d_vect.y * g_vect.y;
},
smootherstep: function(x){
return 6*x**5 - 15*x**4 + 10*x**3;
},
interp: function(x, a, b){
return a + this.smootherstep(x) * (b-a);
},
seed: function(){
this.gradients = {};
this.memory = {};
},
get: function(x, y) {
if (this.memory.hasOwnProperty([x,y]))
return this.memory[[x,y]];
let xf = Math.floor(x);
let yf = Math.floor(y);
//interpolate
let tl = this.dot_prod_grid(x, y, xf, yf);
let tr = this.dot_prod_grid(x, y, xf+1, yf);
let bl = this.dot_prod_grid(x, y, xf, yf+1);
let br = this.dot_prod_grid(x, y, xf+1, yf+1);
let xt = this.interp(x-xf, tl, tr);
let xb = this.interp(x-xf, bl, br);
let v = this.interp(y-yf, xt, xb);
this.memory[[x,y]] = v;
return v;
}
}
perlin.seed();
module.exports = perlin;

9
src/WorldConfig.js Normal file
View File

@@ -0,0 +1,9 @@
const WorldConfig = {
headless: false,
clear_walls_on_reset: false,
start_state: 'simple-prod',
auto_reset: true,
auto_pause: false,
}
module.exports = WorldConfig;