Wall thickness tweak for different cell_size vals
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@@ -68,7 +68,7 @@ class EnvironmentController extends CanvasController{
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var yval = r/this.env.num_rows*(resolution/this.env.renderer.cell_size*(this.env.num_rows/this.env.num_cols));
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var yval = r/this.env.num_rows*(resolution/this.env.renderer.cell_size*(this.env.num_rows/this.env.num_cols));
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var noise = Perlin.get(xval, yval);
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var noise = Perlin.get(xval, yval);
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avg_noise += noise/(this.env.num_rows*this.env.num_cols);
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avg_noise += noise/(this.env.num_rows*this.env.num_cols);
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if (noise > noise_threshold && noise < noise_threshold + thickness/resolution*(5/this.env.renderer.cell_size)) {
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if (noise > noise_threshold && noise < noise_threshold + thickness/resolution) {
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var cell = this.env.grid_map.cellAt(c, r);
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var cell = this.env.grid_map.cellAt(c, r);
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if (cell != null) {
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if (cell != null) {
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if(cell.owner != null) cell.owner.die();
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if(cell.owner != null) cell.owner.die();
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