Added body cell functionality
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@@ -1,5 +1,5 @@
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const Cell = require('../Organism/Cell/Cell');
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const CellTypes = require('../Organism/Cell/CellTypes');
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const Cell = require('../Organism/Cell/GridCell');
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const CellStates = require('../Organism/Cell/CellStates');
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class GridMap {
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constructor(cols, rows, cell_size) {
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@@ -14,18 +14,19 @@ class GridMap {
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for(var c=0; c<cols; c++) {
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var row = [];
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for(var r=0; r<rows; r++) {
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var cell = new Cell(CellTypes.empty, c, r, c*cell_size, r*cell_size);
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var cell = new Cell(CellStates.empty, c, r, c*cell_size, r*cell_size);
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row.push(cell);
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}
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this.grid.push(row);
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}
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}
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fillGrid(type) {
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fillGrid(state) {
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for (var col of this.grid) {
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for (var cell of col) {
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cell.setType(type);
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cell.setType(state);
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cell.owner = null;
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cell.cell_owner = null;
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}
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}
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}
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@@ -37,18 +38,22 @@ class GridMap {
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return this.grid[col][row];
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}
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setCellType(col, row, type) {
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setCellType(col, row, state) {
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if (!this.isValidLoc(col, row)) {
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return;
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}
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this.grid[col][row].setType(type);
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this.grid[col][row].setType(state);
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}
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setCellOwner(col, row, owner) {
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setCellOwner(col, row, cell_owner) {
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if (!this.isValidLoc(col, row)) {
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return;
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}
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this.grid[col][row].owner = owner;
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this.grid[col][row].cell_owner = cell_owner;
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if (cell_owner != null)
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this.grid[col][row].owner = cell_owner.org;
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else
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this.grid[col][row].owner = null;
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}
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isValidLoc(col, row){
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