Added eye editing stuff
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@@ -1,6 +1,7 @@
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const CanvasController = require("./CanvasController");
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const Modes = require("./ControlModes");
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const CellTypes = require("../Organism/Cell/CellTypes");
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const Directions = require("../Organism/Directions");
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class EditorController extends CanvasController{
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constructor(env, canvas) {
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@@ -23,11 +24,39 @@ class EditorController extends CanvasController{
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mouseUp(){}
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getCurLocalCell(){
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console.log(this.env.organism.getLocalCell(this.mouse_c-this.env.organism.c, this.mouse_r-this.env.organism.r))
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return this.env.organism.getLocalCell(this.mouse_c-this.env.organism.c, this.mouse_r-this.env.organism.r);
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}
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setEyeDirection(){
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}
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editOrganism() {
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if (this.edit_cell_type == null || this.mode != Modes.Edit)
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return;
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if (this.left_click)
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this.env.addCellToOrg(this.mouse_c, this.mouse_r, this.edit_cell_type);
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if (this.left_click){
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if(this.edit_cell_type == CellTypes.eye) {
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if (this.cur_cell.type == CellTypes.eye){
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var loc_cell = this.getCurLocalCell();
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var dir = loc_cell.eye.direction;
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dir = Directions.rotateRight(dir);
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loc_cell.eye.direction = dir;
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this.cur_cell.direction = dir;
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this.env.addCellToOrg(this.mouse_c, this.mouse_r, this.edit_cell_type);
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}
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else {
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this.env.addCellToOrg(this.mouse_c, this.mouse_r, this.edit_cell_type);
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var loc_cell = this.getCurLocalCell();
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loc_cell.eye.direction = Directions.up;
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this.env.addCellToOrg(this.mouse_c, this.mouse_r, this.edit_cell_type);
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}
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}
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else{
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this.env.addCellToOrg(this.mouse_c, this.mouse_r, this.edit_cell_type);
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}
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}
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if (this.right_click)
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this.env.removeCellFromOrg(this.mouse_c, this.mouse_r);
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}
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@@ -55,6 +84,9 @@ class EditorController extends CanvasController{
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case "armor":
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self.edit_cell_type = CellTypes.armor;
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break;
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case "eye":
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self.edit_cell_type = CellTypes.eye;
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break;
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}
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$(".cell-type" ).css( "border-color", "black" );
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var selected = '#'+this.id+'.cell-type';
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