Update EnvironmentController.js
fixed zoom and generate random walls
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@@ -26,7 +26,7 @@ class EnvironmentController extends CanvasController{
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var sign = -Math.sign(event.deltaY);
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var sign = -Math.sign(event.deltaY);
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// Restrict scale
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// Restrict scale
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scale = Math.max(0.5, this.scale+(sign*zoom_speed));
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scale = Math.min(50, this.scale+(sign*zoom_speed*this.scale));
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var cur_top = parseInt($('#env-canvas').css('top'));
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var cur_top = parseInt($('#env-canvas').css('top'));
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var cur_left = parseInt($('#env-canvas').css('left'));
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var cur_left = parseInt($('#env-canvas').css('left'));
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@@ -61,12 +61,17 @@ class EnvironmentController extends CanvasController{
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let resolution = 20;
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let resolution = 20;
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Perlin.seed();
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Perlin.seed();
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for (let r = 0; r < this.env.num_rows; r++) {
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let num_rows = this.env.grid_map.rows
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for (let c = 0; c < this.env.num_cols; c++) {
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let num_cols = this.env.grid_map.cols
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let xval = c/this.env.num_cols*(resolution/this.env.renderer.cell_size*(this.env.num_cols/this.env.num_rows));
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// let num_rows = this.env.num_rows
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let yval = r/this.env.num_rows*(resolution/this.env.renderer.cell_size*(this.env.num_rows/this.env.num_cols));
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// let num_cols = this.env.num_cols
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for (let r = 0; r < num_rows; r++) {
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for (let c = 0; c < num_cols; c++) {
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let xval = c/num_cols*(resolution/this.env.renderer.cell_size*(num_cols/num_rows));
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let yval = r/num_rows*(resolution/this.env.renderer.cell_size*(num_rows/num_cols));
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let noise = Perlin.get(xval, yval);
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let noise = Perlin.get(xval, yval);
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avg_noise += noise/(this.env.num_rows*this.env.num_cols);
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avg_noise += noise/(num_rows*num_cols);
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if (noise > noise_threshold && noise < noise_threshold + thickness/resolution) {
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if (noise > noise_threshold && noise < noise_threshold + thickness/resolution) {
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let cell = this.env.grid_map.cellAt(c, r);
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let cell = this.env.grid_map.cellAt(c, r);
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if (cell != null) {
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if (cell != null) {
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