fixed species tracking bug
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@@ -61,7 +61,7 @@ class Anatomy {
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break;
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}
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}
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this.checkTypeChange(cell.state);
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this.checkTypeChange();
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return true;
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}
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@@ -93,9 +93,7 @@ class Anatomy {
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}
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getNeighborsOfCell(col, row) {
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var neighbors = [];
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for (var x = -1; x <= 1; x++) {
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for (var y = -1; y <= 1; y++) {
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@@ -107,6 +105,19 @@ class Anatomy {
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return neighbors;
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}
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isEqual(anatomy) { // currently unused helper func. inefficient, avoid usage in prod.
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if (this.cells.length !== anatomy.cells.length) return false;
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for (let i in this.cells) {
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let my_cell = this.cells[i];
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let their_cell = anatomy.cells[i];
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if (my_cell.loc_col !== their_cell.loc_col ||
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my_cell.loc_row !== their_cell.loc_row ||
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my_cell.state !== their_cell.state)
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return false;
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}
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return true;
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}
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}
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module.exports = Anatomy;
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@@ -118,19 +118,21 @@ class Organism {
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}
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}
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Math.max(this.food_collected -= this.foodNeeded(), 0);
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}
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mutate() {
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let mutated = false;
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let added = false;
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let changed = false;
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let removed = false;
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if (this.calcRandomChance(Hyperparams.addProb)) {
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// console.log('add')
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let branch = this.anatomy.getRandomCell();
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let state = CellStates.getRandomLivingType();//branch.state;
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let growth_direction = Neighbors.all[Math.floor(Math.random() * Neighbors.all.length)]
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let c = branch.loc_col+growth_direction[0];
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let r = branch.loc_row+growth_direction[1];
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if (this.anatomy.canAddCellAt(c, r)){
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mutated = true;
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added = true;
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this.anatomy.addRandomizedCell(state, c, r);
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}
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}
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@@ -138,15 +140,15 @@ class Organism {
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let cell = this.anatomy.getRandomCell();
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let state = CellStates.getRandomLivingType();
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this.anatomy.replaceCell(state, cell.loc_col, cell.loc_row);
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mutated = true;
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changed = true;
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}
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if (this.calcRandomChance(Hyperparams.removeProb)){
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if(this.anatomy.cells.length > 1) {
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let cell = this.anatomy.getRandomCell();
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mutated = this.anatomy.removeCell(cell.loc_col, cell.loc_row);
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removed = this.anatomy.removeCell(cell.loc_col, cell.loc_row);
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}
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}
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return mutated;
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return added || changed || removed;
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}
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calcRandomChance(prob) {
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@@ -18,7 +18,6 @@ const FossilRecord = {
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},
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addSpecies: function(org, ancestor) {
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// console.log("Adding Species")
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var new_species = new Species(org.anatomy, ancestor, this.env.total_ticks);
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this.extant_species.push(new_species);
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org.species = new_species;
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@@ -26,7 +25,6 @@ const FossilRecord = {
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},
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addSpeciesObj: function(species) {
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// console.log("Adding Species")
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this.extant_species.push(species);
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return species;
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},
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@@ -38,6 +36,9 @@ const FossilRecord = {
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var s = this.extant_species[i];
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if (s == species) {
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this.extant_species.splice(i, 1);
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species.ancestor = undefined; // garbage collect dead species
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// if (species.ancestor)
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// species.ancestor.ancestor = undefined;
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if (species.cumulative_pop < this.min_pop) {
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return false;
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}
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@@ -1,9 +1,15 @@
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const CellStates = require("../Organism/Cell/CellStates");
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let FossilRecord = undefined; // workaround to a circular dependency problem
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const getFossilRecord = () => {
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if (!FossilRecord)
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FossilRecord = require("./FossilRecord");
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return FossilRecord;
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}
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class Species {
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constructor(anatomy, ancestor, start_tick) {
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this.anatomy = anatomy;
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// this.ancestor = ancestor; // garbage collect ancestors to avoid memory problems
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this.ancestor = ancestor; // eventually need to garbage collect ancestors to avoid memory problems
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this.population = 1;
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this.cumulative_pop = 1;
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this.start_tick = start_tick;
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@@ -33,8 +39,7 @@ class Species {
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this.population--;
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if (this.population <= 0) {
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this.extinct = true;
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const FossilRecord = require("./FossilRecord");
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FossilRecord.fossilize(this);
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getFossilRecord().fossilize(this);
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}
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}
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