fixed species tracking bug

This commit is contained in:
MaxRobinsonTheGreat
2022-03-19 14:25:24 -05:00
parent 4f28f5ac9c
commit 0da27abd37
4 changed files with 33 additions and 14 deletions

View File

@@ -61,7 +61,7 @@ class Anatomy {
break;
}
}
this.checkTypeChange(cell.state);
this.checkTypeChange();
return true;
}
@@ -93,9 +93,7 @@ class Anatomy {
}
getNeighborsOfCell(col, row) {
var neighbors = [];
for (var x = -1; x <= 1; x++) {
for (var y = -1; y <= 1; y++) {
@@ -107,6 +105,19 @@ class Anatomy {
return neighbors;
}
isEqual(anatomy) { // currently unused helper func. inefficient, avoid usage in prod.
if (this.cells.length !== anatomy.cells.length) return false;
for (let i in this.cells) {
let my_cell = this.cells[i];
let their_cell = anatomy.cells[i];
if (my_cell.loc_col !== their_cell.loc_col ||
my_cell.loc_row !== their_cell.loc_row ||
my_cell.state !== their_cell.state)
return false;
}
return true;
}
}
module.exports = Anatomy;

View File

@@ -118,19 +118,21 @@ class Organism {
}
}
Math.max(this.food_collected -= this.foodNeeded(), 0);
}
mutate() {
let mutated = false;
let added = false;
let changed = false;
let removed = false;
if (this.calcRandomChance(Hyperparams.addProb)) {
// console.log('add')
let branch = this.anatomy.getRandomCell();
let state = CellStates.getRandomLivingType();//branch.state;
let growth_direction = Neighbors.all[Math.floor(Math.random() * Neighbors.all.length)]
let c = branch.loc_col+growth_direction[0];
let r = branch.loc_row+growth_direction[1];
if (this.anatomy.canAddCellAt(c, r)){
mutated = true;
added = true;
this.anatomy.addRandomizedCell(state, c, r);
}
}
@@ -138,15 +140,15 @@ class Organism {
let cell = this.anatomy.getRandomCell();
let state = CellStates.getRandomLivingType();
this.anatomy.replaceCell(state, cell.loc_col, cell.loc_row);
mutated = true;
changed = true;
}
if (this.calcRandomChance(Hyperparams.removeProb)){
if(this.anatomy.cells.length > 1) {
let cell = this.anatomy.getRandomCell();
mutated = this.anatomy.removeCell(cell.loc_col, cell.loc_row);
removed = this.anatomy.removeCell(cell.loc_col, cell.loc_row);
}
}
return mutated;
return added || changed || removed;
}
calcRandomChance(prob) {

View File

@@ -18,7 +18,6 @@ const FossilRecord = {
},
addSpecies: function(org, ancestor) {
// console.log("Adding Species")
var new_species = new Species(org.anatomy, ancestor, this.env.total_ticks);
this.extant_species.push(new_species);
org.species = new_species;
@@ -26,7 +25,6 @@ const FossilRecord = {
},
addSpeciesObj: function(species) {
// console.log("Adding Species")
this.extant_species.push(species);
return species;
},
@@ -38,6 +36,9 @@ const FossilRecord = {
var s = this.extant_species[i];
if (s == species) {
this.extant_species.splice(i, 1);
species.ancestor = undefined; // garbage collect dead species
// if (species.ancestor)
// species.ancestor.ancestor = undefined;
if (species.cumulative_pop < this.min_pop) {
return false;
}

View File

@@ -1,9 +1,15 @@
const CellStates = require("../Organism/Cell/CellStates");
let FossilRecord = undefined; // workaround to a circular dependency problem
const getFossilRecord = () => {
if (!FossilRecord)
FossilRecord = require("./FossilRecord");
return FossilRecord;
}
class Species {
constructor(anatomy, ancestor, start_tick) {
this.anatomy = anatomy;
// this.ancestor = ancestor; // garbage collect ancestors to avoid memory problems
this.ancestor = ancestor; // eventually need to garbage collect ancestors to avoid memory problems
this.population = 1;
this.cumulative_pop = 1;
this.start_tick = start_tick;
@@ -33,8 +39,7 @@ class Species {
this.population--;
if (this.population <= 0) {
this.extinct = true;
const FossilRecord = require("./FossilRecord");
FossilRecord.fossilize(this);
getFossilRecord().fossilize(this);
}
}