fixed species tracking bug

This commit is contained in:
MaxRobinsonTheGreat
2022-03-19 14:25:24 -05:00
parent 4f28f5ac9c
commit 0da27abd37
4 changed files with 33 additions and 14 deletions

View File

@@ -18,7 +18,6 @@ const FossilRecord = {
},
addSpecies: function(org, ancestor) {
// console.log("Adding Species")
var new_species = new Species(org.anatomy, ancestor, this.env.total_ticks);
this.extant_species.push(new_species);
org.species = new_species;
@@ -26,7 +25,6 @@ const FossilRecord = {
},
addSpeciesObj: function(species) {
// console.log("Adding Species")
this.extant_species.push(species);
return species;
},
@@ -38,6 +36,9 @@ const FossilRecord = {
var s = this.extant_species[i];
if (s == species) {
this.extant_species.splice(i, 1);
species.ancestor = undefined; // garbage collect dead species
// if (species.ancestor)
// species.ancestor.ancestor = undefined;
if (species.cumulative_pop < this.min_pop) {
return false;
}

View File

@@ -1,9 +1,15 @@
const CellStates = require("../Organism/Cell/CellStates");
let FossilRecord = undefined; // workaround to a circular dependency problem
const getFossilRecord = () => {
if (!FossilRecord)
FossilRecord = require("./FossilRecord");
return FossilRecord;
}
class Species {
constructor(anatomy, ancestor, start_tick) {
this.anatomy = anatomy;
// this.ancestor = ancestor; // garbage collect ancestors to avoid memory problems
this.ancestor = ancestor; // eventually need to garbage collect ancestors to avoid memory problems
this.population = 1;
this.cumulative_pop = 1;
this.start_tick = start_tick;
@@ -33,8 +39,7 @@ class Species {
this.population--;
if (this.population <= 0) {
this.extinct = true;
const FossilRecord = require("./FossilRecord");
FossilRecord.fossilize(this);
getFossilRecord().fossilize(this);
}
}