fixed the birth distance issue
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@@ -64,7 +64,7 @@ class EditorController extends CanvasController{
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defineEditorOptions() {
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$('#birth-distance').change ( function() {
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this.env.organism.birth_distance = $('#birth-distance').val();
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this.env.organism.birth_distance = parseInt($('#birth-distance').val());
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}.bind(this));
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}
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@@ -62,6 +62,7 @@ class WorldEnvironment extends Environment{
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addOrganism(organism) {
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organism.updateGrid();
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console.log(organism.birth_distance);
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this.total_mutability += organism.mutability;
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this.organisms.push(organism);
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if (organism.cells.length > this.largest_cell_count)
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@@ -138,7 +138,7 @@ class Organism {
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var direction_c = direction[0];
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var direction_r = direction[1];
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var offset = (Math.floor(Math.random() * 3));
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var basemovement = this.birth_distance;//Math.min(2+this.cells.length, 25);
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var basemovement = this.birth_distance;
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var new_c = this.c + (direction_c*basemovement) + (direction_c*offset);
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var new_r = this.r + (direction_r*basemovement) + (direction_r*offset);
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@@ -188,7 +188,7 @@ class Organism {
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};
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}
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if (Math.random() * 100 <= 10) {
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this.birth_distance += Math.floor(Math.random() * 4) - 2;
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this.birth_distance += Math.floor(Math.random() * 3) - 1;
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if (this.birth_distance < 1)
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this.birth_distance = 1;
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}
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